Author Topic: Mario Shotgun DEMO  (Read 6798 times)

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Offline saintrunner

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Mario Shotgun DEMO
« on: November 12, 2011, 05:49:10 pm »
My Mario shotgun game, now with a menu (thank you so much Thundermagnet) and better Goomba movement! Only one level right now (easy, medium, and hard all go to the same level) but is still a great demo!

Also, to parser padwan, I put your name in the credits because of the awesome help you gave me with the mario movement and jumping, but if you don't want your name in just tell me! :)  :hyper:
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Offline Xeda112358

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Re: Mario Shotgun DEMO
« Reply #1 on: November 12, 2011, 05:51:16 pm »
Cool, nice job! (downloaded :D )

Offline Nick

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Re: Mario Shotgun DEMO
« Reply #2 on: November 12, 2011, 05:53:33 pm »
that's indeed a beautiful menu, simple, but strong... and the gameplay is totally free, you can do a lot of things wih it. maybe just take out that strange flickering at the beginning of the level, or is it a kind of loading event?

Offline saintrunner

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Re: Mario Shotgun DEMO
« Reply #3 on: November 12, 2011, 06:17:14 pm »
The flickering is where you choose easy medium or hard, and it is an effect. although right now there is only one level. And I'm sure you all know this but if you choose to use this or any part of it, please ask and then give me credit, thanks!
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Offline Nick

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Re: Mario Shotgun DEMO
« Reply #4 on: November 12, 2011, 06:20:14 pm »
that's not my purpose, i just ment you can have a wide range of possibilities, without mentioning any question :)
« Last Edit: November 12, 2011, 06:20:34 pm by Nick »

Offline saintrunner

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Re: Mario Shotgun DEMO
« Reply #5 on: November 12, 2011, 06:24:56 pm »
Yes I can! :) And I know what you meant, I was speaking to everyone. And I do have to say, I have always loved leaving games open to possibilities! Adds purpose and makes them more fun to code and build onto!
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Offline parserp

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Re: Mario Shotgun DEMO
« Reply #6 on: November 12, 2011, 07:34:12 pm »
Also, to parser padwan, I put your name in the credits because of the awesome help you gave me with the mario movement and jumping, but if you don't want your name in just tell me! :)  :hyper:
sure, why not?
* parser padwan feels very helpful now... :D

Offline saintrunner

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Re: Mario Shotgun DEMO
« Reply #7 on: November 12, 2011, 07:36:37 pm »
You should feel happy! I was at a complete block that could have taken forever, and you help a ton! so THANKS!
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Offline parserp

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Re: Mario Shotgun DEMO
« Reply #8 on: November 12, 2011, 07:43:34 pm »
You're welcome!
if you need any more help, just PM me or post it... ;D

Offline saintrunner

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Re: Mario Shotgun DEMO
« Reply #9 on: November 12, 2011, 07:45:13 pm »
Okay thank's! I probably will soon, *saintrunner looks off in the distance as more code ideas flow through his creative mind*
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Offline parserp

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Re: Mario Shotgun DEMO
« Reply #10 on: November 12, 2011, 07:45:57 pm »
lol I love it when that happens... ;D

Offline saintrunner

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Re: Mario Shotgun DEMO
« Reply #11 on: November 12, 2011, 07:51:10 pm »
asking for help, or looking off in the distance?
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Offline parserp

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Re: Mario Shotgun DEMO
« Reply #12 on: November 12, 2011, 07:53:33 pm »
looking off into the distance at all the programming possibilities ;D

Offline saintrunner

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Re: Mario Shotgun DEMO
« Reply #13 on: November 12, 2011, 07:54:50 pm »
It truly is awesome! I especially like finding new game ideas completely different from other games, I don't like remakes, I like the new stuff!
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Offline epic7

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Re: Mario Shotgun DEMO
« Reply #14 on: November 12, 2011, 07:55:19 pm »
When I think of possibilities it takes me forever. It took me several days to come up with an idea untill I decided on robogun :P
And it was a somewhat-remake still :P
« Last Edit: November 12, 2011, 07:56:25 pm by epic7 »