Author Topic: OTARM Firmware Discussion  (Read 15724 times)

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Offline Netham45

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Re: OTARM Firmware Discussion
« Reply #15 on: August 25, 2010, 02:38:31 am »
Maybe something like JFFS, or something more suited to flash-based memory would be better.
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Offline wchill

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Re: OTARM Firmware Discussion
« Reply #16 on: August 25, 2010, 02:44:24 am »
If the flash memory we use will already have a memory controller, using something like JFFS will pose no significant advantages.

Offline matthias1992

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Re: OTARM Firmware Discussion
« Reply #17 on: September 20, 2010, 11:38:05 am »
altough windows is terrible compared to UNIX systems it does one thign good, GUI. I think we need a quick (graphical) selection wheel to make navigating to the most used fucntions as easy as possible for a average user. With A 'wheel' I just mean a circular shape with several selectable options on it. Most modern games use these kind of wheels to select weapons, at elast Assassins Creed II and Frontlines:Fuel of war do...

I reffered to windows because we might want to make it feel and act much like windows (only that it doesn't crash) however much we, as programmers, may hate it it is still the most commonly used GUi and therefore user-friendly
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Offline DJ Omnimaga

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Re: OTARM Firmware Discussion
« Reply #18 on: September 20, 2010, 11:46:26 am »
If we use a GUI we should try to not make the calc too dependent on it, though. If a GUI is too fancy/complex, sometimes it can make it harder to find the functions you want. In my case, for example, I took quite a while to figure out what is the equivalent of the Home Screen on the TI-Nspire.

Offline wchill

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Re: OTARM Firmware Discussion
« Reply #19 on: September 28, 2010, 11:39:28 pm »
Give users an option in the GUI to access a terminal? And make the GUI modifiable.