Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Art
»
[Gateways] 24x24 enemy sprites
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: [Gateways] 24x24 enemy sprites (Read 9470 times)
0 Members and 3 Guests are viewing this topic.
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
[Gateways] 24x24 enemy sprites
«
on:
January 21, 2011, 10:19:16 am »
I'm starting on my battle engine now, but I just can't draw a creative enemy sprite. I need a reference to draw anything lol. And since these sprites aren't going to spoil the plot, I'm not going to ask people to do them via PM.
anyway, for now, I just need a 3 lvl greyscale wolf sprite, preferably in a slightly menacing pose.
Thanks in Advance!
«
Last Edit: January 21, 2011, 10:19:34 am by yunhua98
»
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: [Gateways] 24x24 enemy sprites
«
Reply #1 on:
January 21, 2011, 05:30:02 pm »
* yunhua98 bumps this topic impatiently since he won't have much time tomorrow...
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Munchor
LV13
Extreme Addict (Next: 9001)
Posts: 6199
Rating: +295/-121
Code Recycler
Re: [Gateways] 24x24 enemy sprites
«
Reply #2 on:
January 21, 2011, 05:31:44 pm »
I have tried to make a wolf in vain sorry. I need to try later :S
Logged
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: [Gateways] 24x24 enemy sprites
«
Reply #3 on:
January 24, 2011, 05:50:59 pm »
* bump *
«
Last Edit: January 24, 2011, 05:51:07 pm by yunhua98
»
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: [Gateways] 24x24 enemy sprites
«
Reply #4 on:
January 25, 2011, 12:46:11 am »
if you need a reference, check out {AP}'s new avatar
i have no imagination either, sorry
Logged
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: [Gateways] 24x24 enemy sprites
«
Reply #5 on:
January 25, 2011, 05:21:42 pm »
I might try and fix this up later... and yeah i know it's 24x21
The dimensions just didn't work out well, I even ended up not using 2 pixels on the side
«
Last Edit: January 25, 2011, 05:26:57 pm by squidgetx
»
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: [Gateways] 24x24 enemy sprites
«
Reply #6 on:
January 25, 2011, 05:55:57 pm »
that looks good, but could you distinguish the head from the body a bit? thanks.
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: [Gateways] 24x24 enemy sprites
«
Reply #7 on:
January 25, 2011, 07:34:50 pm »
* squidgetx changes 2 pixels...
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
Ashbad
Guest
Re: [Gateways] 24x24 enemy sprites
«
Reply #8 on:
January 25, 2011, 08:30:41 pm »
In order, my enemies for you:
Normal Slime
Horned (hoarny
) Slime
Ram Monster (yeah, it's lame)
The improved version of the previously posted wolf
Logged
+1/-0 karm for this message
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: [Gateways] 24x24 enemy sprites
«
Reply #9 on:
January 26, 2011, 01:09:28 pm »
wow thanks! You aren't using any of these right? I'll definitely use them.
EDIT:wait, are those 4lvl?
EDIT2:actually, I can convert them my self.
«
Last Edit: January 26, 2011, 01:11:17 pm by yunhua98
»
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
Ashbad
Guest
Re: [Gateways] 24x24 enemy sprites
«
Reply #10 on:
January 26, 2011, 01:10:45 pm »
yeah, they're all yours.
EDIT: yeah, but yuo can just convert the ligth gray to dark gray if you need.
«
Last Edit: January 26, 2011, 01:11:49 pm by Ashbad
»
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Gateways] 24x24 enemy sprites
«
Reply #11 on:
January 27, 2011, 03:16:54 am »
Wow nice sprites!
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Art
»
[Gateways] 24x24 enemy sprites