Author Topic: [Sprite request] Kirby  (Read 16020 times)

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Offline TIfanx1999

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Re: [Sprite request] Kirby
« Reply #15 on: August 27, 2012, 10:21:40 am »
Why not just use the original sprites from Kirby's dream land(gameboy)? They are 16x16 4 level gray. The only exception is when Kirby is inhaling an enemy or carrying one in this mouth, and I believe those are 24x24.

Offline Matrefeytontias

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Re: [Sprite request] Kirby
« Reply #16 on: August 27, 2012, 10:24:46 am »
Oh, ok, I'll try it, thanks :)

Offline Yeong

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Re: [Sprite request] Kirby
« Reply #17 on: August 27, 2012, 02:30:41 pm »
or with same Dreamland sprite, you can actually make it to 8x8 and 16x16. I know because I tried it before once ;D
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Offline Matrefeytontias

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Re: [Sprite request] Kirby
« Reply #18 on: September 01, 2012, 07:36:55 am »
It's just fine as it is :) look at what I've done with Dream Land sprites :

« Last Edit: September 01, 2012, 07:37:38 am by Matrefeytontias »

Offline Eiyeron

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Re: [Sprite request] Kirby
« Reply #19 on: September 01, 2012, 08:16:41 am »
YOu just made me playing kirby! :p

Offline DJ Omnimaga

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Re: [Sprite request] Kirby
« Reply #20 on: September 01, 2012, 02:08:35 pm »
You're making a Kirby game for z80 calcs?? O.O

Offline Matrefeytontias

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Re: [Sprite request] Kirby
« Reply #21 on: September 01, 2012, 02:10:33 pm »
I'm making it :thumbsup:

Offline Hayleia

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Re: [Sprite request] Kirby
« Reply #22 on: September 01, 2012, 03:54:29 pm »
This already looks really good :thumbsup:
But there is a problem: the jumping sprites are not the right ones.
In fact, there are 3 jumping sprites:
- one when you go upwards
- one when you go downwards (we'll call it sprite A)
- one when you go downwards for a longer time (we'll call it sprite B)
And what you did is put the sprite A for going upwards and the sprite B for going downwards ;)
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Offline Matrefeytontias

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Re: [Sprite request] Kirby
« Reply #23 on: September 02, 2012, 02:07:28 pm »
On the spritesheet I used (in fact, that's the one you gave me) I couldn't find more than 2 sprites which could be used for jumps, so I used them. But that's not really a problem, the jump is looking good anyway ;D