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[Sprite request] Kirby
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[Sprite request] Kirby
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Topic: [Sprite request] Kirby (Read 17086 times)
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TIfanx1999
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Re: [Sprite request] Kirby
«
Reply #15 on:
August 27, 2012, 10:21:40 am »
Why not just use the original sprites from Kirby's dream land(gameboy)? They are 16x16 4 level gray. The only exception is when Kirby is inhaling an enemy or carrying one in this mouth, and I believe those are 24x24.
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Matrefeytontias
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Re: [Sprite request] Kirby
«
Reply #16 on:
August 27, 2012, 10:24:46 am »
Oh, ok, I'll try it, thanks
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Yeong
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Re: [Sprite request] Kirby
«
Reply #17 on:
August 27, 2012, 02:30:41 pm »
or with same Dreamland sprite, you can actually make it to 8x8 and 16x16. I know because I tried it before once
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Matrefeytontias
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Axe roxxor
Re: [Sprite request] Kirby
«
Reply #18 on:
September 01, 2012, 07:36:55 am »
It's just fine as it is
look at what I've done with Dream Land sprites :
«
Last Edit: September 01, 2012, 07:37:38 am by Matrefeytontias
»
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/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Eiyeron
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Re: [Sprite request] Kirby
«
Reply #19 on:
September 01, 2012, 08:16:41 am »
YOu just made me playing kirby! :p
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DJ Omnimaga
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Re: [Sprite request] Kirby
«
Reply #20 on:
September 01, 2012, 02:08:35 pm »
You're making a Kirby game for z80 calcs??
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Sprite request] Kirby
«
Reply #21 on:
September 01, 2012, 02:10:33 pm »
I'm making it
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/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Hayleia
Programming Absol
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Re: [Sprite request] Kirby
«
Reply #22 on:
September 01, 2012, 03:54:29 pm »
This already looks really good
But there is a problem: the jumping sprites are not the right ones.
In fact, there are 3 jumping sprites:
- one when you go upwards
- one when you go downwards (we'll call it sprite A)
- one when you go downwards for a longer time (we'll call it sprite B)
And what you did is put the sprite A for going upwards and the sprite B for going downwards
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: [Sprite request] Kirby
«
Reply #23 on:
September 02, 2012, 02:07:28 pm »
On the spritesheet I used (in fact, that's the one you gave me) I couldn't find more than 2 sprites which could be used for jumps, so I used them. But that's not really a problem, the jump is looking good anyway
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
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[Sprite request] Kirby
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