Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Art
»
32X32 sprites
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: 32X32 sprites (Read 10309 times)
0 Members and 1 Guest are viewing this topic.
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
32X32 sprites
«
on:
May 30, 2007, 03:19:00 pm »
pepsi cans...YAY!
balls
paddles
yay sprites!
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
32X32 sprites
«
Reply #1 on:
May 30, 2007, 03:37:00 pm »
Cool.
I think you should make Combat Can the sequel to Combat Ball.
Logged
bfr's website -
http://bfr.tifreakware.net
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
32X32 sprites
«
Reply #2 on:
May 31, 2007, 04:39:00 pm »
why would I do that, I am thinking about a concept for "Vending Machine the RPG"
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
32X32 sprites
«
Reply #3 on:
June 01, 2007, 07:32:00 am »
cool stuff
, but the second image on row 2 doesnt work
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
32X32 sprites
«
Reply #4 on:
June 03, 2007, 08:39:00 am »
just manualy check its url. This forum won't display bmp file ):
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
32X32 sprites
«
Reply #5 on:
June 03, 2007, 09:51:00 am »
Very nice looking sprites!
One note on optimization... Unless you are going to physically use more than 16 horizontal pixels, then I would stick with 16 bit wide sprites -- such as 16x32 sprites. Then, the sprites will require half the memory and they are twice as fast to draw.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
32X32 sprites
«
Reply #6 on:
June 04, 2007, 02:12:00 am »
its easier to have single large sheets of a standard size, which is usualy 32X32. Any requests/ideas. I plan to make a number of sheets soon, and yes, all color though I am sure they could be converted to gs or bw.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
32X32 sprites
«
Reply #7 on:
June 04, 2007, 09:24:00 am »
How about some consoles. Or some calculators/ipods/PDAs and stuff??
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
32X32 sprites
«
Reply #8 on:
June 05, 2007, 08:11:00 pm »
like these?
I'll get around to making as many of the diffrent consoles as I can, and as many colors as each had as I can to (not sure I can do transparent cases for instance).
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
32X32 sprites
«
Reply #9 on:
June 06, 2007, 09:01:00 am »
wow nice.
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
32X32 sprites
«
Reply #10 on:
June 06, 2007, 12:41:00 pm »
Oh yes Necro just like that. That's awesome. You should make some animations with those.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
32X32 sprites
«
Reply #11 on:
June 06, 2007, 08:07:00 pm »
eh, I will have way to many to animate all of them (possibly dozens, including controllers, consoles, and carts)
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
32X32 sprites
«
Reply #12 on:
June 07, 2007, 11:51:00 am »
what about game gear?
Logged
MechaTech84
Guest
32X32 sprites
«
Reply #13 on:
June 07, 2007, 03:34:00 pm »
Hey! I have one of those! Sonic got started there right? That was my first game system.....
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
32X32 sprites
«
Reply #14 on:
June 07, 2007, 04:24:00 pm »
I'll have game gear tommorow...
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Art
»
32X32 sprites