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Here's an 84 SE! although I didn't make it, I just imported it.
Heh. Can't wait for doing things with DirectX. If you find Blender hard, I think DirectX will be hard as hell. Like, you must assemble your 3D object with triangles in a C++ array, then put texture on these triangles. Fortunately, you can import pre-made objects from a file in your code.
for Google Scketchup, you can impot 3d pics from the Google Warehouse, so, yeah, I imported teh 84SE. 900th post!
I found another voxel engine, Atomontage, which looks a lot more promising than Unlimited Detail as they've added moving parts, and come up with a very efficient compression scheme for the voxel models.EDIT: Stupid safari autocorrect changed voxel to video.