Author Topic: 3D Art  (Read 40027 times)

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Offline DJ Omnimaga

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Re: 3D Art
« Reply #45 on: November 15, 2010, 12:01:46 pm »
Ah right, thanks for the info. And yeah on old consoles or on some games at low settings, one thing I notice is that far away stuff won't display until you get close enough.

I think the high GPU requirements are generally for when a game uses pixel shaders/lightnings that are advanced, but even then, if you use a card with 256 MB and no pixel shader support, even if the game requires a 32 MB video card, it will still not run, while the same card with pixel shading support but only 128 MB of RAM (if that exists, lol... I'm not experienced with video cards) will run it perfectly.

Offline Builderboy

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Re: 3D Art
« Reply #46 on: November 15, 2010, 02:04:51 pm »
Also note that part of the reason older Nintendo games loaded so fast was because they were both using cartridges (which are able to be accessed super fast) and they had so much less data to load.

Nowadays, we need to load these crazy advanced textures to compensate for the fact that we still don't have very realistic graphics.  In short, we have to cheat in order for anything to look good at all :P

Offline yunhua98

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Re: 3D Art
« Reply #47 on: November 15, 2010, 05:21:49 pm »
Here's an 84 SE!  :D
although I didn't make it, I just imported it.  ;)

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Offline fb39ca4

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Re: 3D Art
« Reply #48 on: November 15, 2010, 09:53:44 pm »
That unlimited detail thing looks neat, though you would need a lot of RAM - a 1024x1024x1024 object would take up 1GB of RAM at 8bit color.

Offline DJ Omnimaga

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Re: 3D Art
« Reply #49 on: November 15, 2010, 11:43:01 pm »
Here's an 84 SE!  :D
although I didn't make it, I just imported it.  ;)
Does Blender actually convert 2D images into 3D models? O.o

Offline Builderboy

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Re: 3D Art
« Reply #50 on: November 15, 2010, 11:43:44 pm »
No unfortunately :( you have to built the model and then put the texture on it yourself. 

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Re: 3D Art
« Reply #51 on: November 16, 2010, 12:21:21 am »
Oh ok. I was starting to wonder, with that pic. It would most likely be hard, lol.

Offline Juju

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Re: 3D Art
« Reply #52 on: November 16, 2010, 12:59:44 am »
Heh. Can't wait for doing things with DirectX. If you find Blender hard, I think DirectX will be hard as hell. Like, you must assemble your 3D object with triangles in a C++ array, then put texture on these triangles. Fortunately, you can import pre-made objects from a file in your code.

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Offline DJ Omnimaga

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Re: 3D Art
« Reply #53 on: November 16, 2010, 02:08:01 am »
Yeah that must be insane. X.x Especially when you have thousands and thousands of polygons. X.x

Offline Munchor

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Re: 3D Art
« Reply #54 on: November 16, 2010, 07:23:56 am »
Heh. Can't wait for doing things with DirectX. If you find Blender hard, I think DirectX will be hard as hell. Like, you must assemble your 3D object with triangles in a C++ array, then put texture on these triangles. Fortunately, you can import pre-made objects from a file in your code.

That must be really tricky, unlike Google Skech and Blender, who usually don't use code.

In blender, there is a coding screen, but I don't know how to use it

Offline yunhua98

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Re: 3D Art
« Reply #55 on: November 16, 2010, 12:45:41 pm »
for Google Scketchup, you can impot 3d pics from the Google Warehouse, so, yeah, I imported teh 84SE.  ;)

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« Last Edit: November 16, 2010, 12:46:35 pm by yunhua98 »

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Offline Munchor

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Re: 3D Art
« Reply #56 on: November 16, 2010, 01:32:58 pm »
for Google Scketchup, you can impot 3d pics from the Google Warehouse, so, yeah, I imported teh 84SE.  ;)

900th post!  :D

HAH, the Google WareHouse is great, but making models and uploading them is really cool too!

Offline fb39ca4

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Re: 3D Art
« Reply #57 on: November 17, 2010, 04:25:55 pm »
I found another voxel engine, Atomontage, which looks a lot more promising than Unlimited Detail as they've added moving parts, and come up with a very efficient compression scheme for the voxel models.

EDIT: Stupid safari autocorrect changed voxel to video.
« Last Edit: November 17, 2010, 04:27:56 pm by fb39ca4 »

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Re: 3D Art
« Reply #58 on: November 18, 2010, 01:52:12 pm »


Just saw this, nice ;)

Offline DJ Omnimaga

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Re: 3D Art
« Reply #59 on: November 19, 2010, 02:26:51 am »
I found another voxel engine, Atomontage, which looks a lot more promising than Unlimited Detail as they've added moving parts, and come up with a very efficient compression scheme for the voxel models.

EDIT: Stupid safari autocorrect changed voxel to video.
Talking about Voxel, anyone remember this?

http://www.ticalc.org/archives/news/articles/10/102/102632.html
http://www.ticalc.org/archives/news/articles/11/117/117643.html

I wonder if such stuff could be used in-game? Maybe the Nspire?