Omnimaga

General Discussion => Art => Topic started by: Munchor on November 11, 2010, 07:37:16 pm

Title: 3D Art
Post by: Munchor on November 11, 2010, 07:37:16 pm
My first 3D art images made using Google Skechup.

Hope you like them :)
Title: Re: 3D Art
Post by: ASHBAD_ALVIN on November 11, 2010, 07:39:46 pm
I used google sketchup in tech ed in 8th grade last year -- we had to build a house! :D

Took many days, and many imported models and many minutes of lag on crappy windows 2003 comps -- but they turn out sweet :D

Too bad I don't have that file anymore -- I would post some screenies here.

ALSO: who knows what's so special about the $600 version of sketchup?

EDIT: forgot to say: nice work of art scoutdavid ;)
Title: Re: 3D Art
Post by: DJ Omnimaga on November 11, 2010, 07:40:20 pm
Oh nice, I didn't hear about that software before. I mostly know of Blender, but I never worked with 3D. I should give it a try one day.
Title: Re: 3D Art
Post by: AngelFish on November 11, 2010, 08:01:19 pm
Here's part of a system I designed recently:
(http://farm5.static.flickr.com/4091/5167724323_1a5e4b4faf_b.jpg)

That was the easy part :P

PS: The drawing isn't technically correct, but it gets the idea across.
Title: Re: 3D Art
Post by: DJ Omnimaga on November 11, 2010, 08:03:17 pm
Does this only do cellshading types of 3D graphics by the way?
Title: Re: 3D Art
Post by: AngelFish on November 11, 2010, 08:08:02 pm
No, there are various ways of viewing the file. Cell shading is simply the easiest to view. You can eliminate the ugly borders too. I left them in for clarity, since I don't feel like changing the materials so that the edges are contrasted.

EDIT: @Meishe, it is generally used for technical stuff. That pump is part of a larger heat exchange system. 3D max is generally for more artistic stuff.

Graphics aren't really Sketchup's strong suit. If you want to make a model look nicer, better software is required. I do a lot of CAD work, so I use SolidWorks. There are many other programs as well.
Title: Re: 3D Art
Post by: meishe91 on November 11, 2010, 08:08:27 pm
I think SketchUp is mostly for construction type stuff, architectural things, and engineering things so that might have been why you didn't hear about it. I'm not an expert though so I could be wrong :P

@ScoutDavid
What is it exactly? Looks nice though.

Here are a few things I've made in 3D Studio Max.

(http://img.removedfromgame.com/imgs/1289523809-Cell_Test.jpg)
(http://img.removedfromgame.com/imgs/1289523877-ElectronCell_Test.jpg)
(http://img.removedfromgame.com/imgs/1289523902-Rubix Cube.jpg)
Title: Re: 3D Art
Post by: Munchor on November 11, 2010, 08:15:36 pm
3Dmax is the best, but it's paid.

Yeah Skechup is used for architecture and Google Earth's 3D buildings mainly, but I like to use it to improve my 3D vision capabilities for maths/geometry at school.
Title: Re: 3D Art
Post by: DJ Omnimaga on November 11, 2010, 08:17:22 pm
Wow nice, but yeah I think Sketchup might do the job well for school stuff
Title: Re: 3D Art
Post by: meishe91 on November 11, 2010, 08:17:37 pm
Autodesk has a free trial for 3D Studio Max so you don't have to pay for it to try it.
Title: Re: 3D Art
Post by: Munchor on November 11, 2010, 08:19:13 pm
Autodesk has a free trial for 3D Studio Max so you don't have to pay for it to try it.

Trial* How many days?
Title: Re: 3D Art
Post by: meishe91 on November 11, 2010, 08:22:43 pm
I think thirty. I don't know though.
Title: Re: 3D Art
Post by: Munchor on November 12, 2010, 10:51:58 am
I think thirty. I don't know though.

Google Skechup, has DJ deduced is great to make simple houses to learn.

I've made a few houses, making houses is very fun, then you can put furniture by easily downloading models :D
Title: Re: 3D Art
Post by: Aichi on November 12, 2010, 11:05:53 am
Im a 3D developer, too. I use Blender, btw (I wonder why no one mentioned Blender, or did I just overlook something?).
I started making a TI-84+ some weeks ago, but I stopped working on it for the moment,
since I have some trouble with an UV texture.

@ meishe
Just amazing!
Title: Re: 3D Art
Post by: DJ Omnimaga on November 12, 2010, 08:33:25 pm
Im a 3D developer, too. I use Blender, btw (I wonder why no one mentioned Blender, or did I just overlook something?).
I started making a TI-84+ some weeks ago, but I stopped working on it for the moment,
since I have some trouble with an UV texture.

@ meishe
Just amazing!
I believe I did, unless I forgot. Btw awesome calc :D
Title: Re: 3D Art
Post by: Munchor on November 12, 2010, 09:07:56 pm
I like the calculator, had already seen it in your signature, though.
Title: Re: 3D Art
Post by: alberthrocks on November 12, 2010, 09:19:16 pm
I think that Blender requires more work to achieve the same results as 3DSMax, but I'm not totally sure.
The new Blender (2.5, in beta) has some truly massive GUI overhauls that make it look modern... VERY modern. :D
Compare:
(http://www.computerworld.com/common/images/article/3D/forweb/blender_musgrove_workspace.jpg)

and the new one:
(http://i43.tinypic.com/90umw0.jpg)

Hopefully this workflow is much easier, and will attract more people to come... especially from commercial users. ;)
Title: Re: 3D Art
Post by: Munchor on November 12, 2010, 09:20:13 pm
Yeah, the 2.5 is beta (for 1 year though) but I use the 2.5, OF COURSE
Title: Re: 3D Art
Post by: DJ Omnimaga on November 12, 2010, 09:21:03 pm
Nice :D

I heard Blender was confusing to use, maybe this could help.

Btw were you planning to use it to design OTCalc?
Title: Re: 3D Art
Post by: alberthrocks on November 12, 2010, 09:28:11 pm
Not sure. It's more of an animation software, but I don't see why not. It's pretty good for mockups too. ;)
Title: Re: 3D Art
Post by: meishe91 on November 12, 2010, 09:35:30 pm
It's a lot easier to design things with software after you have a drawn up copy of it, that way you can import what you have as a template then follow it and such. I don't know if you can do that in Blender though.
Title: Re: 3D Art
Post by: Munchor on November 13, 2010, 10:23:39 am
(http://i51.tinypic.com/20igvhv.jpg)
A modern house :)
Title: Re: 3D Art
Post by: matthias1992 on November 13, 2010, 10:30:54 am
Cool topic! I did to do alot in 3D software, notthat I was good at it at all but I tried quite a few pieces of software. Anim8or is a pretty good piece of freeware but the best 3d freeware is of course blender. Never got the hang of it though I was too impatient for it simply because the GUI is very confusing in the beginning, all left and right mouse-clicks are seemingly reversed. It is said however that once you get the hang of it, it's far more intuitive to use and thus faster then any paid software, 3Ds max or Maya.

Some very easy to use and cool pice of 3D terrain generating software is Terragen it's pretty cool!! I still want to make a game someday with my own made models and props...and I want it to be the best in its kind hehe...sweet dreams...

edit: ZBrush seems to be good as well but honestly, I have a tablet and it still worked crap for me. I guess you really need to be a sculpturer already in order to make something good out of it...Zbrush does produce extremely high quality models though...with lots and lots of poly's

Title: Re: 3D Art
Post by: Munchor on November 13, 2010, 10:31:49 am
I read an article that says that there about 2000 buttons in the last version of Blender (not the beta).

So, WOW
Title: Re: 3D Art
Post by: meishe91 on November 13, 2010, 11:28:42 am
Well 3D Studio Max and Maya are both a lot more powerful than Blender is. Especially with some of the plugins.

Isn't Terragen a plugin for 3D Studio Max? Or is it both an independent program and plugin? Or just independent plugin?

Ya, ZBrush is very powerful as well but it is mostly used for models and such.
Title: Re: 3D Art
Post by: Munchor on November 13, 2010, 12:25:22 pm
ZBrush is used for like a character and not animation.

Blender is the best (overall) 3D Program out there, because it is not just free: It is OPEN Source, which is great.

3D Max costs a lot of money so it may have more capabilities but is for professionals, due to its cost, though.
Title: Re: 3D Art
Post by: Builderboy on November 13, 2010, 01:04:06 pm
Blender is my very best friend ^^ I don't have some of my best art on this computer, but here is one of my recent renders.  I also make movies in my spare time, and blender is the main source of visual effects so you can also check out some of its work over at my youtube channel :)

http://www.youtube.com/user/Builderboy2005

The ITEX movies are some of my favorite, with part 5 having some of the best effects.
Title: Re: 3D Art
Post by: Munchor on November 13, 2010, 01:10:13 pm
I like that picture, can I have another angle please?
Title: Re: 3D Art
Post by: Builderboy on November 13, 2010, 01:18:50 pm
Sure let me just take another 30 min to render :D
Title: Re: 3D Art
Post by: Munchor on November 13, 2010, 01:53:15 pm
Sure let me just take another 30 min to render :D
30 min to render?

??
Title: Re: 3D Art
Post by: DJ Omnimaga on November 13, 2010, 01:54:32 pm
Nice Builderboy.
Sure let me just take another 30 min to render :D
30 min to render?

??
This might be how long it takes to display the image. 3D can be very complex sometimes.
Title: Re: 3D Art
Post by: Munchor on November 13, 2010, 01:55:39 pm
Nice Builderboy.
Sure let me just take another 30 min to render :D
30 min to render?

??
This might be how long it takes to display the image. 3D can be very complex sometimes.

Blender's render is fast to me, but that's prob. because I only do small images likes one floor buildings :S
Title: Re: 3D Art
Post by: matthias1992 on November 13, 2010, 02:15:45 pm
Ooh that has always bugged me about 3D, to get things to look nice it takes ages to render (my PC is not very good but it should be more then capable to do some 3D work) and then it turns out there is a glitch in your renderings...let's do it again shall we x.x....annoying....

I hope someday rendering over the GPU and CPU at the same time will be made possible, the GPU is extremely powerful and outwhit's the CPU without a doubt plus it's often cheaper and easier to replace...

I have seen hospital's who just make a supercomputer out of 4 high-end GPU's, saves them like $20.000 on a computer-farm...
Title: Re: 3D Art
Post by: Munchor on November 13, 2010, 02:16:58 pm
Ooh that has always bugged me about 3D, to get things to look nice it takes ages to render (my PC is not very good but it should be more then capable to do some 3D work) and then it turns out there is a glitch in your renderings...let's do it again shall we x.x....annoying....

I hope someday rendering over the GPU and CPU at the same time will be made possible, the GPU is extremely powerful and outwhit's the CPU without a doubt plus it's often cheaper and easier to replace...

I have seen hospital's who just make a supercomputer out of 4 high-end GPU's, saves them like $20.000 on a computer-farm...

So... 3D images take a lot to render, I wonder about 3D games, they must take ages to compile, even with those super CPUs
Title: Re: 3D Art
Post by: Aichi on November 13, 2010, 03:58:07 pm
Ooh that has always bugged me about 3D, to get things to look nice it takes ages to render (my PC is not very good but it should be more then capable to do some 3D work) and then it turns out there is a glitch in your renderings...let's do it again shall we x.x....annoying....

I hope someday rendering over the GPU and CPU at the same time will be made possible, the GPU is extremely powerful and outwhit's the CPU without a doubt plus it's often cheaper and easier to replace...

I have seen hospital's who just make a supercomputer out of 4 high-end GPU's, saves them like $20.000 on a computer-farm...

So... 3D images take a lot to render, I wonder about 3D games, they must take ages to compile, even with those super CPUs
Rendering in games is not done by the same ways like 3D Studios does it. The game engines render in real time, fast enough to use 3D in 30FPS Games.
Btw, I wish I could use the game renderer to render my Blender animations. o.O I wonder what the different between this render methods is. The quality difference is not much, but games render extremly faster.
Title: Re: 3D Art
Post by: Munchor on November 13, 2010, 03:59:39 pm
Some major game teams create a program to render their games and sometimes to make the game actually.
Title: Re: 3D Art
Post by: shmibs on November 13, 2010, 07:20:08 pm
Quote from: aichi
Rendering in games is not done by the same ways like 3D Studios does it. The game engines render in real time, fast enough to use 3D in 30FPS Games.
Btw, I wish I could use the game renderer to render my Blender animations. o.O I wonder what the different between this render methods is. The quality difference is not much, but games render extremly faster.
the difference is that one is hq raytracing and one is not. game engines do not produce the same quality models as blender etc..., but they typically have AMAZING textures which hides the fact quite nicely
Title: Re: 3D Art
Post by: TIfanx1999 on November 13, 2010, 08:44:31 pm
Nice thread here. You guys have made some pretty nice stuff. I've never tried 3d software, I should give it a go sometime. =)
Title: Re: 3D Art
Post by: DJ Omnimaga on November 14, 2010, 05:12:52 am
Quote from: aichi
Rendering in games is not done by the same ways like 3D Studios does it. The game engines render in real time, fast enough to use 3D in 30FPS Games.
Btw, I wish I could use the game renderer to render my Blender animations. o.O I wonder what the different between this render methods is. The quality difference is not much, but games render extremly faster.
the difference is that one is hq raytracing and one is not. game engines do not produce the same quality models as blender etc..., but they typically have AMAZING textures which hides the fact quite nicely
Yeah that's what I thought. There are much less polygons to display I think. I saw a demo of a game with actual textures, not flat images giving the impression of textures, on Youtube, and it seemed to render slowly even on an incredibly fast CPU. Now imagine with shading/lights.
Title: Re: 3D Art
Post by: matthias1992 on November 14, 2010, 06:20:00 am
Y'all correct. Except that compiling a game does not take ages...don't thinnk of a game as being a set of images...a game is just a engine, a process that generates those images on the fly, if a game would be build from pre-rendered images then it would take ages to render but also it would take massive amounts of storage space...
Title: Re: 3D Art
Post by: DJ Omnimaga on November 14, 2010, 01:04:07 pm
What is the loading at the beginning of levels for? Is it mostly to uncompress textures and map data then load them into RAM?
Title: Re: 3D Art
Post by: Munchor on November 14, 2010, 03:41:51 pm
Probably, notice that Nintendo games have no loading screen, what they do is to play, for example, a Mario Animation (in Mario games) before each level not to make the user bored with a Loading Screen :)
Title: Re: 3D Art
Post by: DJ Omnimaga on November 15, 2010, 12:28:15 am
Yeah true. The worst loadings are when it doesn't say how much time is remaining and it takes 30 seconds, or even worse, a black screen with no loading messages. When possible, it's good to display an animation or do other stuff, but make sure it doesn't slow down loading speed considerably.
Title: Re: 3D Art
Post by: Munchor on November 15, 2010, 07:44:43 am
Yeah true. The worst loadings are when it doesn't say how much time is remaining and it takes 30 seconds, or even worse, a black screen with no loading messages. When possible, it's good to display an animation or do other stuff, but make sure it doesn't slow down loading speed considerably.

Exactly, some games make it cool to wait hah ;)
Title: Re: 3D Art
Post by: matthias1992 on November 15, 2010, 07:52:50 am
What is the loading at the beginning of levels for? Is it mostly to uncompress textures and map data then load them into RAM?
Well yes. Of course this differs per game but in general models are loaded, texture are loaded and 'wrapped' over the models. Swap models are loaded...basically it is just loading the pieces that make up the world not the game code that makes it turn up on your screen in the first place.
I hope one day we will get UnlimitedDetail instead of poly (search YT for Unlimited detail to see what I am talking about it's kinda hard to explain). There are three ugly things about poly's: raw edges, swap models (in a game there might be three models of a tree, a far-away, low detail model, a mediocre detailed model and a close up highly detailed model) and last but not least, hidden geometries. Poly's are also quite hard to do collision detection with because you are suggesting roundness by stacking a bunch of poly's together in a circular shape, however each of these poly's has a different bounding box so it works pretty inacurate in physics...

The good thing is that it is pretty lightweight on memory which is why we are often still counting in MB's when talking about the RAM on a GPU and not about GB's (well okay, there are some 1-2GB gpu's out there but they are pretty high-end)...
Title: Re: 3D Art
Post by: DJ Omnimaga on November 15, 2010, 12:01:46 pm
Ah right, thanks for the info. And yeah on old consoles or on some games at low settings, one thing I notice is that far away stuff won't display until you get close enough.

I think the high GPU requirements are generally for when a game uses pixel shaders/lightnings that are advanced, but even then, if you use a card with 256 MB and no pixel shader support, even if the game requires a 32 MB video card, it will still not run, while the same card with pixel shading support but only 128 MB of RAM (if that exists, lol... I'm not experienced with video cards) will run it perfectly.
Title: Re: 3D Art
Post by: Builderboy on November 15, 2010, 02:04:51 pm
Also note that part of the reason older Nintendo games loaded so fast was because they were both using cartridges (which are able to be accessed super fast) and they had so much less data to load.

Nowadays, we need to load these crazy advanced textures to compensate for the fact that we still don't have very realistic graphics.  In short, we have to cheat in order for anything to look good at all :P
Title: Re: 3D Art
Post by: yunhua98 on November 15, 2010, 05:21:49 pm
Here's an 84 SE!  :D
although I didn't make it, I just imported it.  ;)
Title: Re: 3D Art
Post by: fb39ca4 on November 15, 2010, 09:53:44 pm
That unlimited detail thing looks neat, though you would need a lot of RAM - a 1024x1024x1024 object would take up 1GB of RAM at 8bit color.
Title: Re: 3D Art
Post by: DJ Omnimaga on November 15, 2010, 11:43:01 pm
Here's an 84 SE!  :D
although I didn't make it, I just imported it.  ;)
Does Blender actually convert 2D images into 3D models? O.o
Title: Re: 3D Art
Post by: Builderboy on November 15, 2010, 11:43:44 pm
No unfortunately :( you have to built the model and then put the texture on it yourself. 
Title: Re: 3D Art
Post by: DJ Omnimaga on November 16, 2010, 12:21:21 am
Oh ok. I was starting to wonder, with that pic. It would most likely be hard, lol.
Title: Re: 3D Art
Post by: Juju on November 16, 2010, 12:59:44 am
Heh. Can't wait for doing things with DirectX. If you find Blender hard, I think DirectX will be hard as hell. Like, you must assemble your 3D object with triangles in a C++ array, then put texture on these triangles. Fortunately, you can import pre-made objects from a file in your code.
Title: Re: 3D Art
Post by: DJ Omnimaga on November 16, 2010, 02:08:01 am
Yeah that must be insane. X.x Especially when you have thousands and thousands of polygons. X.x
Title: Re: 3D Art
Post by: Munchor on November 16, 2010, 07:23:56 am
Heh. Can't wait for doing things with DirectX. If you find Blender hard, I think DirectX will be hard as hell. Like, you must assemble your 3D object with triangles in a C++ array, then put texture on these triangles. Fortunately, you can import pre-made objects from a file in your code.

That must be really tricky, unlike Google Skech and Blender, who usually don't use code.

In blender, there is a coding screen, but I don't know how to use it
Title: Re: 3D Art
Post by: yunhua98 on November 16, 2010, 12:45:41 pm
for Google Scketchup, you can impot 3d pics from the Google Warehouse, so, yeah, I imported teh 84SE.  ;)

900th post!  :D
Title: Re: 3D Art
Post by: Munchor on November 16, 2010, 01:32:58 pm
for Google Scketchup, you can impot 3d pics from the Google Warehouse, so, yeah, I imported teh 84SE.  ;)

900th post!  :D

HAH, the Google WareHouse is great, but making models and uploading them is really cool too!
Title: Re: 3D Art
Post by: fb39ca4 on November 17, 2010, 04:25:55 pm
I found another voxel engine, Atomontage, which looks a lot more promising than Unlimited Detail as they've added moving parts, and come up with a very efficient compression scheme for the voxel models.

EDIT: Stupid safari autocorrect changed voxel to video.
Title: Re: 3D Art
Post by: Munchor on November 18, 2010, 01:52:12 pm
(http://www.omnimaga.org/index.php?action=dlattach;topic=5277.0;attach=4479;image)

Just saw this, nice ;)
Title: Re: 3D Art
Post by: DJ Omnimaga on November 19, 2010, 02:26:51 am
I found another voxel engine, Atomontage, which looks a lot more promising than Unlimited Detail as they've added moving parts, and come up with a very efficient compression scheme for the voxel models.

EDIT: Stupid safari autocorrect changed voxel to video.
Talking about Voxel, anyone remember this?

http://www.ticalc.org/archives/news/articles/10/102/102632.html
http://www.ticalc.org/archives/news/articles/11/117/117643.html

I wonder if such stuff could be used in-game? Maybe the Nspire?
Title: Re: 3D Art
Post by: AngelFish on November 19, 2010, 02:43:39 am
Just finished a model with several hundred interconnected parts. It was also photorealistically rendered and used physics (for a simulation video). Bloody nightmare to draw, though. There went the whole of yesterday... :P
Title: Re: 3D Art
Post by: fb39ca4 on November 19, 2010, 03:43:30 pm
It wouldn't be any more taxing on the CPU as raycasting, but it will need a ton of memory for all the voxels.

Title: Re: 3D Art
Post by: Munchor on November 19, 2010, 04:14:30 pm
Usually to make cool animations, it takes days!


YAY, I learn axes x,y and z today in class (I hadn't learn z yet), even though I already knew how to use it because of PC 3D ;)
Title: Re: 3D Art
Post by: Juju on November 19, 2010, 04:30:00 pm
I successfully converted a Blender file (.blend) into a DirectX (.x) file for school usage.

I'm gonna make a game with all the characters in these .x files. :) Will be cool.
Title: Re: 3D Art
Post by: DJ Omnimaga on November 19, 2010, 05:32:58 pm
Cool :D
Title: Re: 3D Art
Post by: Munchor on November 20, 2010, 06:21:52 am
I successfully converted a Blender file (.blend) into a DirectX (.x) file for school usage.

I'm gonna make a game with all the characters in these .x files. :) Will be cool.

Looks like a great capability!

You could teach me how to do it :)
Title: Re: 3D Art
Post by: Juju on November 20, 2010, 03:04:07 pm
Well yes, that's so easy, you install a plugin (http://forum.thegamecreators.com/?m=forum_view&t=166987&b=3) in Blender, then you choose File > Export > DirectX 9 (.x)... and there you go. But beware, you have to choose the right DirectX Exporter plugin, or else it won't work, or look messed up.

So all my .x files I generated with Blender works well in DirectX viewer, but one of them crashes in my DirectX application I wrote...
Title: Re: 3D Art
Post by: DJ Omnimaga on November 20, 2010, 10:20:17 pm
Sorry to hear, I hope you can figure out soon. :(
Title: Re: 3D Art
Post by: Munchor on November 22, 2010, 08:40:49 am
Well yes, that's so easy, you install a plugin (http://forum.thegamecreators.com/?m=forum_view&t=166987&b=3) in Blender, then you choose File > Export > DirectX 9 (.x)... and there you go. But beware, you have to choose the right DirectX Exporter plugin, or else it won't work, or look messed up.

So all my .x files I generated with Blender works well in DirectX viewer, but one of them crashes in my DirectX application I wrote...

Easy Peasy!

Hm... Sorry to hear your application crashes with those .x files.

Have you tried posting that in a DirectX forum?

I think you could try :)
Title: Re: 3D Art
Post by: Juju on November 22, 2010, 08:48:01 am
Hm, I'll try to run that app again this week at school, maybe it's because of my crappy graphics card (a nVidia GeForce 4 MX under Windows 7).
Title: Re: 3D Art
Post by: Munchor on November 22, 2010, 08:56:50 am
Hm, I'll try to run that app again this week at school, maybe it's because of my crappy graphics card (a nVidia GeForce 4 MX under Windows 7).

I hope that works, but it's also bad because that means your PC Graphic Card isn't very good, just like mine ;)

Even though, it renders images really fast!
Title: Re: 3D Art
Post by: Juju on November 22, 2010, 01:59:32 pm
Yeah, I'm thinking of buying another one that supports Windows 7 correctly. Nearly all my games are unusable on it, Minecraft, for instance, lags like hell, some even stops working before having started, one even BSoDs, Starcraft 2 would explode my computer like a certain lobster and my SNES emulator... works perfectly. And my laptop died from hard disk malfunction, so I can't test on it. So pretty much the only place I can work correctly is the high-end computers at school. But yeah, my current card still render things correctly, so I can wait for buying another one.
Title: Re: 3D Art
Post by: ASHBAD_ALVIN on November 22, 2010, 02:00:19 pm
Bit off topic, but what languages can use DirectX and is the editor/libs/other crap free to download?
Title: Re: 3D Art
Post by: Juju on November 22, 2010, 02:05:06 pm
Bit off topic, but what languages can use DirectX and is the editor/libs/other crap free to download?
Yep, the SDK is freely available on Microsoft's website. I use C++ to program, but there are .NET libraries as well. I think you can use any language that can make use of external .lib's and .dll's.
Title: Re: 3D Art
Post by: DJ Omnimaga on November 22, 2010, 02:13:13 pm
So we can use VB as well?
Title: Re: 3D Art
Post by: Juju on November 22, 2010, 02:14:25 pm
I think so, I believe there is a way to do it, somehow.
Title: Re: 3D Art
Post by: DJ Omnimaga on November 22, 2010, 02:21:26 pm
Ah ok, I was wondering since you mentionned .NET. I guess the main issue is dependencies, though (unless on Windows Vista and 7 .NET is installed by default?)
Title: Re: 3D Art
Post by: Juju on November 22, 2010, 02:25:26 pm
Yep, .NET is a default since XP SP2 I believe.
Title: Re: 3D Art
Post by: DJ Omnimaga on November 22, 2010, 02:26:37 pm
Ah ok I see. I remember back then most people downloading .NET apps would keep asking about missing DLL files and stuff. X.x
Title: Re: 3D Art
Post by: Munchor on November 22, 2010, 06:42:25 pm
Ah ok I see. I remember back then most people downloading .NET apps would keep asking about missing DLL files and stuff. X.x

Py2exe (Python to Exe) has a few DLL complaints too, it needs lots of them, and they are created automatically, but if you delete one you're dead :S You have to google it download it and put it in the folder -.-
Title: Re: 3D Art
Post by: DJ Omnimaga on November 23, 2010, 01:04:01 am
Weren't there 2 versions of Python too? Some programs were dependent on one or another.
Title: Re: 3D Art
Post by: Munchor on November 23, 2010, 06:47:56 pm
(http://img143.imageshack.us/img143/7871/blenderstairs.png)~

I'm trying Blender now... Just did some stairs.

I could render it but I can't make it lightful :S

EDIT: I found the lamp now LOL ;)
Title: Re: 3D Art
Post by: Munchor on November 23, 2010, 07:46:09 pm
1. Sorry for double post, it's not past a certain amount of hours (6,right?), but editing the above post makes no sense to me, and well I hope you understand.

Here's an image, called torus master because it's made of many torus, in blender:

The lighting of image sucks, I know...


This is the original one:

(http://img213.imageshack.us/img213/8207/torusmaster3.png)

These are photoshoped edited:

(http://img26.imageshack.us/img26/7381/torusmaster2.png)
(http://img404.imageshack.us/img404/60/torusmaster4.png)
(http://img227.imageshack.us/img227/3552/torusmaster5.png)

I'm very proud of it, for 1 hour learning blender, GOTCHA NEW BACKGROUND!
Title: Re: 3D Art
Post by: fb39ca4 on November 23, 2010, 08:47:25 pm
I was working on leaning blender too, starting last Sunday. I made a nice dice in there, but blender crashed as it rendered, so I have to remake it.

@Scoutdavid: If you enable smooth shading, and subsurf the mesh, it looks a whole lot better.
Title: Re: 3D Art
Post by: DJ Omnimaga on November 24, 2010, 02:09:46 am
Nice :D
Title: Re: 3D Art
Post by: Munchor on November 24, 2010, 06:39:58 am
Nice :D

Thanks

I was working on leaning blender too, starting last Sunday. I made a nice dice in there, but blender crashed as it rendered, so I have to remake it.

@Scoutdavid: If you enable smooth shading, and subsurf the mesh, it looks a whole lot better.

OOoooh Thanks much for advise

New image, this time made using Google Skechup:

(http://img256.imageshack.us/img256/2839/redthintorus2.jpg)
Title: Re: 3D Art
Post by: Aichi on November 27, 2010, 06:40:41 pm
I started creating my first Blender character yesterday.
He is pretty lowpoly with currently containing under 900 vertices.
I'm going to spend more time to 3D art than to programming in the next time.
Im hopefully ready to post my first animations into my YT Channel soon.

(http://img41.imageshack.us/img41/8955/blenderc.png)
(http://img337.imageshack.us/img337/6723/screenshotfb.png)
Title: Re: 3D Art
Post by: Munchor on November 27, 2010, 06:43:12 pm
WOAH! How you make the mirror?

Very good! I don't know how to make curved things though :P
Title: Re: 3D Art
Post by: Aichi on November 27, 2010, 06:53:56 pm
WOAH! How you make the mirror?
This is very simple. In the object properties menu under Material is a panel called Mirror.
Activate the checkbox and change Reflect to define the mirroring strenght.

Very good! I don't know how to make curved things though :P
Curved lowpoly character modeling is done by starting with a cube and extrude it many times.
I used this tutorial. (http://www.3dtotal.com/pages/tutorials/max/joanofarc/joanmenu.php) It explains how to model a woman in Autodesk 3ds max, but
it wasn't very hard to translate it into modeling a male character with Blender. You should take a look at it, its pretty helpful.
If you use this tutorial, it would be nice if you show your results here. :)
Title: Re: 3D Art
Post by: Munchor on November 27, 2010, 06:55:24 pm
Extrude it many times, hein? When I learnt extrude, the guy told me I was going to be using it many times!

Title: Re: 3D Art
Post by: Aichi on November 27, 2010, 07:02:20 pm
Extrude it many times, hein? When I learnt extrude, the guy told me I was going to be using it many times!


The guy was totally right. :)
Extrude is a powerful tool and mostly one of the most important steps.

Edit: You can use it in the Edit Mode by pressing E, btw.^^
Title: Re: 3D Art
Post by: Munchor on November 27, 2010, 07:04:12 pm
I know the key, by the way. However, it's extremely hard to use it and I always end up pressin Ctrl+Z.

I will take a look at that tutorial for help with this :)
Title: Re: 3D Art
Post by: Aichi on November 28, 2010, 01:33:30 pm
I started creating an UV texture today. It contains the underwear,
but every other cloth is probably gonna be an own mesh using cloth physics.
Does anyone know a nice tutorial (v2.54) explaining how to rig / skin a character?
(http://img2.imagebanana.com/img/m02iyotr/blender.png)
Title: Re: 3D Art
Post by: Munchor on November 28, 2010, 01:41:22 pm
I started creating an UV texture today. It contains the underwear,
but every other cloth is probably gonna be an own mesh using cloth physics.
Does anyone know a nice tutorial (v2.54) explaining how to rig / skin a character?
(http://img2.imagebanana.com/img/m02iyotr/blender.png)


2.5 is way better than 2.4, by the way.

Anyways, that looks nice. I also don't know how to paint things, which is probably very easy, but I can't colour things lol
Title: Re: 3D Art
Post by: DJ Omnimaga on November 29, 2010, 03:11:01 pm
Nice :D
Title: Re: 3D Art
Post by: Munchor on November 29, 2010, 05:38:34 pm
His feet/foot are not very detailed, unlike the rest of the body, but still pretty good!