Author Topic: 3D Modelling  (Read 7946 times)

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Offline Halifax

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« on: April 01, 2007, 03:00:00 pm »
Here is Fall of the Pawns that I finished up in about 8-10 hours over a span of 3 days. I will be putting textures of wood on them and other things for the table and environment and crap. But here is the "clay"(gray) model. Oh yeah and the lighting needs fixed. I only put four lamps in there for a quick dirty render but that will be fixed later with a relative lamp. I also may make an animation of the pawns falling.

http://www.freewebs.com/omnimaga/render.JPG

After finishing this my next project is modelling a car. The "Pontiac 65 GTO"
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Offline JincS

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« Reply #1 on: April 01, 2007, 04:11:00 pm »
 :)smile.gif Nice! What's that for (and what program did you use)?

Offline Halifax

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« Reply #2 on: April 02, 2007, 06:28:00 am »
It's not really for anything just practicing so I can get ready to model some cars and other misc. things for trevmeister and I's video game "The Black Death". And I used Blender3D and Yafray renderer which are both totally FREE, OPEN-SOURCE, and VERY POWERFUL.
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Offline trevmeister66

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« Reply #3 on: April 02, 2007, 11:36:00 am »
where can i get those so i can take a shot at modeling?
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Offline Halifax

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« Reply #4 on: April 02, 2007, 11:47:00 am »
All the info is at Blender.org and I will be posting some other info in like 10 minutes with some new crazy renders.

EDIT: Here are the new renders(I am also done with this I will be editing it no more because it was just practice and I feel like moving on) I will be continuing on with modelling a 9mm gun probaly for more practice.

Red Glass Pawns Falling:
user posted image

Yellow Glass Pawns with White Glass Table:
user posted image
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Liazon

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« Reply #5 on: April 02, 2007, 12:44:00 pm »
Good Job!  The glass effects are amazing!

Offline trevmeister66

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« Reply #6 on: April 02, 2007, 12:57:00 pm »
yeah, i think i'll leave the modelling to you :)smile.gif
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Offline Jon

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« Reply #7 on: April 02, 2007, 04:52:00 pm »
Dude, that's insane!!!!!
Now to port that to calculators...

Offline necro

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« Reply #8 on: April 02, 2007, 05:17:00 pm »
to bad those kinds of effects are way to slow for games, but for prerenders...
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Offline JincS

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« Reply #9 on: April 03, 2007, 04:26:00 am »
So long as you have a good physics engine, you could use some backdoors to make a game fast enough to use them (even on an old comp) :Dbiggrin.gif

Offline Halifax

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« Reply #10 on: April 03, 2007, 05:53:00 am »
@necro: No actually necro there is a way to put it into games with some OpenGL stuff. I learned how to do it with AC3D but it should be usuable on Blender3D. You can put either some UV wrapping or mipmaps(haven't tried that) and then set the object as see-through/ transparent in OpenGL w/e and then its good to go for in a game. All you need is a glass texture(Halifax points at Counterstrike Las Vegas).

Anyways later on since I actually got some free time today I might UV wrap them pawn bit**es in ome wood textures and then render it and then move on to writing a Blender file opener in C!!! :w00t:woot.gif

Note to everyone who wants to render models: Use yafray all the time instead of the built-in blender render. Yafray did that scene right there in about 1 minute 30 seconds(Raydepth was set to 7 not 5). It took the built in one 3 minutes and 50 seconds
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Offline necro

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« Reply #11 on: April 03, 2007, 06:40:00 am »
I was speaking more to the fact that in a 3D game, in real time, you can't exactly afford the cpu hit that rendering those types of reflections cost
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Offline Halifax

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« Reply #12 on: April 03, 2007, 09:50:00 am »
Yes and that's what I explained above. My friend has used it before to produce realistic looking glass. Anyways who in here knows OpenGL programming/Modelling
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Offline necro

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« Reply #13 on: April 03, 2007, 04:07:00 pm »
nope, I use blender but don't have the faintest idea how it works
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Offline JincS

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« Reply #14 on: April 04, 2007, 08:17:00 am »
I know a TINY bit of OpenGL in C++. I might be able to help :)smile.gif