Omnimaga
General Discussion => Art => Topic started by: Halifax on April 01, 2007, 03:00:00 pm
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Here is Fall of the Pawns that I finished up in about 8-10 hours over a span of 3 days. I will be putting textures of wood on them and other things for the table and environment and crap. But here is the "clay"(gray) model. Oh yeah and the lighting needs fixed. I only put four lamps in there for a quick dirty render but that will be fixed later with a relative lamp. I also may make an animation of the pawns falling.
http://www.freewebs.com/omnimaga/render.JPG
After finishing this my next project is modelling a car. The "Pontiac 65 GTO"
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:)
Nice! What's that for (and what program did you use)?
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It's not really for anything just practicing so I can get ready to model some cars and other misc. things for trevmeister and I's video game "The Black Death". And I used Blender3D and Yafray renderer which are both totally FREE, OPEN-SOURCE, and VERY POWERFUL.
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where can i get those so i can take a shot at modeling?
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All the info is at Blender.org and I will be posting some other info in like 10 minutes with some new crazy renders.
EDIT: Here are the new renders(I am also done with this I will be editing it no more because it was just practice and I feel like moving on) I will be continuing on with modelling a 9mm gun probaly for more practice.
Red Glass Pawns Falling:

Yellow Glass Pawns with White Glass Table:
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Good Job! The glass effects are amazing!
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yeah, i think i'll leave the modelling to you :)
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Dude, that's insane!!!!!
Now to port that to calculators...
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to bad those kinds of effects are way to slow for games, but for prerenders...
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So long as you have a good physics engine, you could use some backdoors to make a game fast enough to use them (even on an old comp) :D
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@necro: No actually necro there is a way to put it into games with some OpenGL stuff. I learned how to do it with AC3D but it should be usuable on Blender3D. You can put either some UV wrapping or mipmaps(haven't tried that) and then set the object as see-through/ transparent in OpenGL w/e and then its good to go for in a game. All you need is a glass texture(Halifax points at Counterstrike Las Vegas).
Anyways later on since I actually got some free time today I might UV wrap them pawn bit**es in ome wood textures and then render it and then move on to writing a Blender file opener in C!!! :w00t:
Note to everyone who wants to render models: Use yafray all the time instead of the built-in blender render. Yafray did that scene right there in about 1 minute 30 seconds(Raydepth was set to 7 not 5). It took the built in one 3 minutes and 50 seconds
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I was speaking more to the fact that in a 3D game, in real time, you can't exactly afford the cpu hit that rendering those types of reflections cost
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Yes and that's what I explained above. My friend has used it before to produce realistic looking glass. Anyways who in here knows OpenGL programming/Modelling
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nope, I use blender but don't have the faintest idea how it works
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I know a TINY bit of OpenGL in C++. I might be able to help :)
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eh... Acutally looking for someone proficient in OpenGL to help with the 3D engine trev and I are programming.
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Bah, just use commented-out pseudo-code (or use DOS code for debugging) in places that you would use OpenGL, and add the GL part last. That way, you can have everything done before you ever need to touch the graphics.