Author Topic: 64xXX Humanoid Sprite  (Read 14887 times)

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Offline DJ Omnimaga

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Re: 64xXX Humanoid Sprite
« Reply #30 on: December 06, 2010, 07:23:27 pm »
Nice Squidgetx :D

Builderboy do you mean you used a converter or something?

Offline Builderboy

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Re: 64xXX Humanoid Sprite
« Reply #31 on: December 06, 2010, 07:29:45 pm »
haha i just took an image off the internet and scaled it :P He said nothing about the color scheme to convert it to :P

Offline DJ Omnimaga

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Re: 64xXX Humanoid Sprite
« Reply #32 on: December 07, 2010, 01:50:53 am »
Ah, right, I see. :P

Offline Munchor

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Re: 64xXX Humanoid Sprite
« Reply #33 on: December 07, 2010, 03:44:24 pm »
haha i just took an image off the internet and scaled it :P He said nothing about the color scheme to convert it to :P

Cheating in sprites is very bad, since they're hard to make and are unique (due to the pixel thing).

However, I believe that the same thing doesn't happen with coding.

Offline Yeong

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Re: 64xXX Humanoid Sprite
« Reply #34 on: December 07, 2010, 05:55:29 pm »
... I think mine fails
Sig wipe!

Offline Munchor

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Re: 64xXX Humanoid Sprite
« Reply #35 on: December 07, 2010, 05:56:52 pm »
... I think mine fails

It's the funniest one :D

Offline JosJuice

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Re: 64xXX Humanoid Sprite
« Reply #36 on: December 08, 2010, 01:32:03 am »
Oh no, a jpeg D:
* JosJuice runs

Offline DJ Omnimaga

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Re: 64xXX Humanoid Sprite
« Reply #37 on: December 08, 2010, 04:03:37 am »
I still use them from time to time when I post a large image that ends up too large in PNG format but looks terrible in GIF format. For pixel art it's not recommended, though, because of the lossy compression.
haha i just took an image off the internet and scaled it :P He said nothing about the color scheme to convert it to :P

Cheating in sprites is very bad, since they're hard to make and are unique (due to the pixel thing).

However, I believe that the same thing doesn't happen with coding.
I think he was joking. He was not seriously telling to use it. :P
« Last Edit: December 08, 2010, 04:04:40 am by DJ Omnimaga »

Offline JosJuice

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Re: 64xXX Humanoid Sprite
« Reply #38 on: December 08, 2010, 09:22:08 am »
I still use them from time to time when I post a large image that ends up too large in PNG format but looks terrible in GIF format. For pixel art it's not recommended, though, because of the lossy compression.
Yeah, that picture is almost like 52353462 levels of gray now... :P

Offline Munchor

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Re: 64xXX Humanoid Sprite
« Reply #39 on: December 08, 2010, 11:56:23 am »
I still use them from time to time when I post a large image that ends up too large in PNG format but looks terrible in GIF format. For pixel art it's not recommended, though, because of the lossy compression.
Yeah, that picture is almost like 52353462 levels of gray now... :P

Yes, .jpg addes images 999999*10^9 grayscale levels

Offline DJ Omnimaga

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Re: 64xXX Humanoid Sprite
« Reply #40 on: December 08, 2010, 03:42:14 pm »
I still use them from time to time when I post a large image that ends up too large in PNG format but looks terrible in GIF format. For pixel art it's not recommended, though, because of the lossy compression.
Yeah, that picture is almost like 52353462 levels of gray now... :P
OVER 9000???? That's impossible!!! ::P

Yes, .jpg addes images 999999*10^9 grayscale levels

Offline Munchor

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Re: 64xXX Humanoid Sprite
« Reply #41 on: December 10, 2010, 10:12:16 am »
I still use them from time to time when I post a large image that ends up too large in PNG format but looks terrible in GIF format. For pixel art it's not recommended, though, because of the lossy compression.
Yeah, that picture is almost like 52353462 levels of gray now... :P
OVER 9000???? That's impossible!!! ::P

Yes, .jpg addes images 999999*10^9 grayscale levels

What's that? Your post was a quote?

Offline JosJuice

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Re: 64xXX Humanoid Sprite
« Reply #42 on: December 10, 2010, 10:19:48 am »
I still use them from time to time when I post a large image that ends up too large in PNG format but looks terrible in GIF format. For pixel art it's not recommended, though, because of the lossy compression.
Yeah, that picture is almost like 52353462 levels of gray now... :P
OVER 9000???? That's impossible!!! ::P

Yes, .jpg addes images 999999*10^9 grayscale levels

What's that? Your post was a quote?
It looks like he accidentally his text inside your quote.

Offline Munchor

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Re: 64xXX Humanoid Sprite
« Reply #43 on: December 10, 2010, 10:21:25 am »
Quote
OVER 9000? That's impossible!!! :P

So, this is what he said xP

Yes, we were exaggerating

Offline DJ Omnimaga

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Re: 64xXX Humanoid Sprite
« Reply #44 on: December 11, 2010, 12:35:19 am »
I still use them from time to time when I post a large image that ends up too large in PNG format but looks terrible in GIF format. For pixel art it's not recommended, though, because of the lossy compression.
Yeah, that picture is almost like 52353462 levels of gray now... :P
OVER 9000???? That's impossible!!! ::P

Yes, .jpg addes images 999999*10^9 grayscale levels

What's that? Your post was a quote?
It looks like he accidentally his text inside your quote.
This, that tends to happen with quick reply because the text area is small. X.x