Author Topic: 8*8 sprites with 4 grayscales about christmas.  (Read 6151 times)

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Offline kindermoumoute

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8*8 sprites with 4 grayscales about christmas.
« on: November 25, 2010, 11:29:14 am »
Everything is in the title, I want a maximum of sprites (tree, snowman, snow, Santa Claus, etc..) Size 8*8 with 4 levels of gray.

PS : You can even propose tilemaps consist of several tile 8*8 which is assembled.
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Offline yunhua98

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Re: 8*8 sprites with 4 grayscales about christmas.
« Reply #1 on: November 25, 2010, 12:16:33 pm »
here's my try, the tree is 7x7 though.  :P

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Offline Michael_Lee

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Re: 8*8 sprites with 4 grayscales about christmas.
« Reply #2 on: November 25, 2010, 12:28:27 pm »
I have some Axe hex - but they aren't really in grayscale, nor do I have pictures, sorry.
For santa:
[1CCC EEFC FF7E 44FE]
For raindeer:
[0E87 727E 3E24 2850]
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Offline kindermoumoute

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Re: 8*8 sprites with 4 grayscales about christmas.
« Reply #3 on: November 25, 2010, 03:26:25 pm »
I have some Axe hex - but they aren't really in grayscale, nor do I have pictures, sorry.
For santa:
[1CCC EEFC FF7E 44FE]
For raindeer:
[0E87 727E 3E24 2850]

I think your hex is wrong.

Thank yunhua98, look nice :
 
Projects :

Worms armageddon z80 :
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- Game System : 0%

Tutoriel français sur l'Axe Parser
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- 3ème partie : en ligne.
- 4ème partie : 10%
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Offline calcdude84se

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Re: 8*8 sprites with 4 grayscales about christmas.
« Reply #4 on: November 25, 2010, 03:33:29 pm »
kindermoumoute, his hex is fine :)
The first is actually a sleigh, but the second is a reindeer.
Here are pictures:
Edit: Here are larger versions:
« Last Edit: November 25, 2010, 03:39:51 pm by calcdude84se »
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Offline DJ Omnimaga

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Re: 8*8 sprites with 4 grayscales about christmas.
« Reply #5 on: November 25, 2010, 04:51:53 pm »
That stuff kinda looks nice. Are you writing some sort of christmas-themed RPG or something?

Offline yunhua98

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Re: 8*8 sprites with 4 grayscales about christmas.
« Reply #6 on: November 25, 2010, 04:55:29 pm »
Hmmm...  Those look nice, but I thought they were supposed to be 4 LVl?  Also, kindermoumoute, do you want the snowflake to be smaller, so it's not as distracting?

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Offline calcdude84se

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Re: 8*8 sprites with 4 grayscales about christmas.
« Reply #7 on: November 25, 2010, 04:58:48 pm »
I have some Axe hex - but they aren't really in grayscale, nor do I have pictures, sorry.
(My bold) I added the pictures ;D
« Last Edit: November 25, 2010, 04:59:08 pm by calcdude84se »
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Offline yunhua98

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Re: 8*8 sprites with 4 grayscales about christmas.
« Reply #8 on: November 25, 2010, 05:32:02 pm »
Ohh... My bad. :P

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<hr>
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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline Michael_Lee

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Re: 8*8 sprites with 4 grayscales about christmas.
« Reply #9 on: November 25, 2010, 08:50:06 pm »
Hmmm...  Those look nice, but I thought they were supposed to be 4 LVl?
Yeah, I was planning to make a Christmas-themed game earlier this year that eventually got shelved, but I had some sprites floating around from that project that I thought kindermoumoute could adapt.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline kindermoumoute

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Re: 8*8 sprites with 4 grayscales about christmas.
« Reply #10 on: November 26, 2010, 02:25:06 am »
I'm just working on a screen animation. Later i'll put other theme.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline DJ Omnimaga

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Re: 8*8 sprites with 4 grayscales about christmas.
« Reply #11 on: November 26, 2010, 03:33:09 am »
Cool, I can't wait to see the animation. :)