Author Topic: Assassins Creed Sprites request  (Read 13504 times)

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Offline matthias1992

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Assassins Creed Sprites request
« on: October 08, 2010, 03:34:48 pm »
Ok so I thought about this for a couple of weeks, since I am doing so many projects at the same time but I just couldn't resist. Ever since I first played assassins creed I wanted to make a port to the calc, now with axe, this is possible. The only thing stopping me from doing this is that I have no sprites, 0. I tried making them myself but they suck and to be honest I don't have the patience for it. I plan to make this a sidescroller and I intend on using either 12x8 or 16x16 sprites, whatever is easier for the spriters...(assuming you are willing to make me those sprites, I'll give you a bag of peanuts hehe).

So I hereby politely aks for:

-Sprite of Altair standing straigth up facing right
-Walk cycle of altair
-Run cycle of altair
-"blending" stealth walk cycle of altair

there are quite a few more but this is a LOT to begin with already, that is, if somebody is ready willing and able to pick this up...
You will get credit in the game and my near eternal thanks (I will still die one day by the blade of an assassin)

many thanks in advance!
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Offline yunhua98

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Re: Assassins Creed Sprites request
« Reply #1 on: October 08, 2010, 04:08:31 pm »
can you post the rest too?  because Altair is almost impossible.  :P  (for me, that is)

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Offline matthias1992

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Re: Assassins Creed Sprites request
« Reply #2 on: October 08, 2010, 04:30:52 pm »
Ok full list (Ok not full, subject to change):

Altair
>Default
>Walk
>Stealth Walk
>Run
>Probe Sword
>Probe Dagger
>Probe Hidden Blade
>Attack Sword
>Attack Dagger
>Attack Hidden Blade
>Defend Sword
>Defend Dagger
>Defend Hidden Blade
>High Profile Hidden Blade Kill
>Low Profile Hidden Blade Kill
>Counter1
>Counter2
>Counter3
(During typing this I wondered, what if i were to make a puppet like system? Altough I have not the faintest Idea of how to do that it should be possible, If I just have loose sprites for the head, torso and all the other parts that are attached with joints then by rotating and moving them some sort of puppeteer system could be developed???)

Guard
>Walk
>Run
>Attack Sword
>Defend Sword
>Idle

Building
I want to structure buildings this way:

----
|   |
|   |

so 2-3 sprites high and 2-4 sprites wide.
>Cornerpiece
>Vertical Wall (about 3 different ones)
>Horizontal 'floor' (about 3 different ones)
>Rooftop hiding spot

Misc
>Floor corner tile with paved road pattern
>Floor mid piece tile with paved road pattern
>
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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Offline DJ Omnimaga

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Re: Assassins Creed Sprites request
« Reply #3 on: October 08, 2010, 04:36:41 pm »
Such project would be awesome ;D

I wish you good luck :)

Keep in mind if it's a massive game, you may have to either put your data as multiple external appvars or make an hybrid of BASIC+Axe (where a basic program launches the appropriate Axe sub-programs when required, assisted by XCOPY, if you need RAM)

Offline matthias1992

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Re: Assassins Creed Sprites request
« Reply #4 on: October 08, 2010, 05:05:01 pm »
Such project would be awesome ;D

I wish you good luck :)

Keep in mind if it's a massive game, you may have to either put your data as multiple external appvars or make an hybrid of BASIC+Axe (where a basic program launches the appropriate Axe sub-programs when required, assisted by XCOPY, if you need RAM)
thanks for the encouragement and the tip!
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Offline yunhua98

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Re: Assassins Creed Sprites request
« Reply #5 on: October 08, 2010, 05:43:46 pm »
okay, so I finally got something worth showing.  :P
the guard:

EDIT:  I'm assuming you want them animated, right?

EDIT2:  here's an idle one
« Last Edit: October 08, 2010, 05:48:53 pm by yunhua98 »

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Offline DJ Omnimaga

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Re: Assassins Creed Sprites request
« Reply #6 on: October 08, 2010, 06:07:43 pm »
That looks nice so far :D

Offline yunhua98

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Re: Assassins Creed Sprites request
« Reply #7 on: October 08, 2010, 06:24:23 pm »
Altair (-ish?) walking animation done:


frames:

EDIT: guard walking animation done as well

« Last Edit: October 08, 2010, 06:41:36 pm by yunhua98 »

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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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Offline yunhua98

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Re: Assassins Creed Sprites request
« Reply #8 on: October 09, 2010, 10:01:33 am »
here's an altair sword sprite
use it how you want.  ;)

EDIT: sword animation for guard, sorta awkward too  :P  uses the guard sprite uploaded earlier, with sword



EDIT2: last one before I eat:
« Last Edit: October 09, 2010, 10:12:29 am by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline matthias1992

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Re: Assassins Creed Sprites request
« Reply #9 on: October 09, 2010, 10:19:39 am »
Cool thanks!
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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Offline tloz128

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Re: Assassins Creed Sprites request
« Reply #10 on: October 09, 2010, 10:29:36 am »
So I see you're going through with this project. :)
Good luck! I'll try to help you out with sprites however I can.
(makes me want to go back and look at my game again...)
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Offline matthias1992

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Re: Assassins Creed Sprites request
« Reply #11 on: October 09, 2010, 11:04:26 am »
tloz128, I actually am basing my engine for this game alot of from your platformer demo (alebit I didn't copy your code you will get credit if you want...)
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

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Offline DJ Omnimaga

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Re: Assassins Creed Sprites request
« Reply #12 on: October 09, 2010, 12:54:58 pm »
Nice sprites Yunhua98, and tloz I hope you eventually work on it again. I've been wondering how is it progressing and hoped you did not cancel the platformer project D:

Offline tloz128

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Re: Assassins Creed Sprites request
« Reply #13 on: October 09, 2010, 01:19:19 pm »
tloz128, I actually am basing my engine for this game alot of from your platformer demo (alebit I didn't copy your code you will get credit if you want...)
No, I don't want any credit. Although I feel a bit honored that it is based off of my platformer demo (my code is a bit sloppy :/).

@DJ It's is on hold right now (been kind of busy with school and the like), but I hope to get back to it eventually.
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Offline DJ Omnimaga

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Re: Assassins Creed Sprites request
« Reply #14 on: October 09, 2010, 02:36:08 pm »
Ah ok I see, I was more worried that you lost interest or something. had it reached demo state on the contest, it would easily win I'm sure :P