Author Topic: Slot machine  (Read 6041 times)

0 Members and 1 Guest are viewing this topic.

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Slot machine
« on: October 13, 2010, 07:45:24 am »
Hello,
I have a program slot (quickly). Only at the display of the machine, I thought of a main inteface (which takes the whole screen) with 8*8 small tiles on parade (very quickly) until you press the stop button.



So I ask cherries, number 7, a beer and a small ax (style Axe Parser) in 8*8.
And if you could give ideas on the interface screen for a 96 * 64.

PS: Please put 3 grayscale (no more) for tile 8*8.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

SirCmpwn

  • Guest
Re: Slot machine
« Reply #1 on: October 13, 2010, 08:51:40 am »
Here you go!  I'm sorry, the Axe is not very good :(

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Slot machine
« Reply #2 on: October 13, 2010, 10:27:06 am »
Not bad, i'll try it!
No idea for interface 96*64?
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Slot machine
« Reply #3 on: October 13, 2010, 06:11:12 pm »
here's an interface, you can use the blank boxes on the left however you want.  ;)

EDIT:  you might want to add an border around the picture
« Last Edit: October 13, 2010, 06:11:39 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Slot machine
« Reply #4 on: October 14, 2010, 12:16:33 am »
That looks nice :D

I wonder if it would be better if a shadow was added?

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Slot machine
« Reply #5 on: October 14, 2010, 02:33:19 am »
here's an interface, you can use the blank boxes on the left however you want.  ;)

EDIT:  you might want to add an border around the picture
Ok, i'll try it.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Slot machine
« Reply #6 on: October 14, 2010, 02:41:50 am »
Those look cool :) It'd be cool if you could animate the arm on the slot machine to go up and down when it starts spinning :D
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Slot machine
« Reply #7 on: October 14, 2010, 12:19:39 pm »
That's what i think too :D
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Slot machine
« Reply #8 on: October 15, 2010, 04:22:48 pm »
Look nice :

I'll post when i finish game.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Slot machine
« Reply #9 on: October 15, 2010, 05:41:29 pm »
O.O

Woah that looks impressive. Only thing I would change is making the text at the top so it blinks slower so we can see it easier.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Slot machine
« Reply #10 on: October 15, 2010, 05:44:39 pm »
here's it with the lever down

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Slot machine
« Reply #11 on: October 16, 2010, 11:07:35 am »
Thank, I think i'll put lever in 2 tiles 8*8 if I can (more easy).
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline jacques

  • LV3 Member (Next: 100)
  • ***
  • Posts: 53
  • Rating: +1/-0
    • View Profile
    • Ti Softwares
Re: Slot machine
« Reply #12 on: October 16, 2010, 11:28:27 am »
Wow, that looks very nice ! :)
Visit my TI website : Ti Softwares (in French) !

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Slot machine
« Reply #13 on: October 16, 2010, 02:36:00 pm »
Thank, I think i'll put lever in 2 tiles 8*8 if I can (more easy).
That might be a good idea, otherwise using like an entire pic for the second slot machine state would waste a lot of space.