Author Topic: Do you bitmap your pixle art?  (Read 8239 times)

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Offline Wretchedlout

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Do you bitmap your pixle art?
« on: May 05, 2012, 12:14:29 am »
Just Wondering
Edit: I mean like use another source to make it into a bitmapped 62x94?
« Last Edit: May 05, 2012, 12:15:44 am by Wretchedlout »

Offline ruler501

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Re: Do you bitmap your pixle art?
« Reply #1 on: May 05, 2012, 12:19:50 am »
I've never done anythything like that though I do occasionally make images in gimp or paint.NET.
I'm making one for a Tech ed. project right now. I'll post it once me and my partner are done.
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
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Offline Wretchedlout

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Re: Do you bitmap your pixle art?
« Reply #2 on: May 05, 2012, 12:22:35 am »
yeah, it's pretty easy on gimp. You just work with the threshold.

Offline DJ Omnimaga

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Re: Do you bitmap your pixle art?
« Reply #3 on: May 05, 2012, 12:23:18 am »
What does bitmapping means? ??? Do you mean drawing images pixel by pixel in an image software to make them convertable on calc later?

Offline Wretchedlout

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Re: Do you bitmap your pixle art?
« Reply #4 on: May 05, 2012, 12:25:07 am »
all i do is take a image, size it down to 62x94, make it greyscale, then use the threshold to make it only 2 colors. then I just save it as a .bmp and i can directly upload it to my calc.

Offline DJ Omnimaga

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Re: Do you bitmap your pixle art?
« Reply #5 on: May 05, 2012, 12:26:13 am »
Ah ok. Well I actually did it before, but usually I modify the original a bit or I change its contrast/brightning and other things prior scaling it down, to make sure it converts well. In most cases just converting straight to 2 colors gave me poor results.

Let me find examples

EDIT:

Before (except I got rid of the logo by disabling layers in the emulator IIRC)


After

In that case I did not intend to make it like the original with the guy in it (notice how it's like completely gone), but rather make some sort of abstract image that looks like in a magic, dark place.



Before (the image is not supposed to be rotated like that. It's from Lufia II btw)



After




Now you know from where two of the ROL4ever title screen ideas came from. :P

Just to clarify, though, pixel art isn't converting existing images to a different size/palette. It involves drawing everything pixel by pixel yourself from scratch or heavily editing a scaled down image that way (for example if borders are totally messed up). In the current scenario it would be more image converting than pixel art. Also we can't send a bmp file straight to the calc: It needs to be converted to 8xi using TI-Connect or Image Studio first (I don't recommend the latter, because it erases the 96th row of pixel to the right)
« Last Edit: May 05, 2012, 12:39:14 am by DJ_O »

Offline Wretchedlout

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Re: Do you bitmap your pixle art?
« Reply #6 on: May 05, 2012, 12:41:09 am »
How many levels of greyscale do you have for those?
and yea, about pixel art, could you have a reference printout already converted?

Offline DJ Omnimaga

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Re: Do you bitmap your pixle art?
« Reply #7 on: May 05, 2012, 12:43:04 am »
Btw you might want to be careful to not click Post/Reply twice, because you often seem to double-post lately.

And for the images above, I have 4 levels of gray (black, white, light gray and dark gray). What do you mean by a reference printout, though? ???

Offline Wretchedlout

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Re: Do you bitmap your pixle art?
« Reply #8 on: May 05, 2012, 12:46:32 am »
like print out a smaller image and use that for manual entering into the calc.

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Re: Do you bitmap your pixle art?
« Reply #9 on: May 05, 2012, 12:48:33 am »
Oh ok.  I think that would work unless the printed image was made of big squares in the first place lol. (I know some people did pixel art that way before, when they got ideas but had no computer or calc access for a long while)

Offline TIfanx1999

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Re: Do you bitmap your pixle art?
« Reply #10 on: May 05, 2012, 05:22:34 am »
I've tried, but with mixed results. When downsizing sprites i manually convert the colors. Sometimes before i resize it, somtimes after. Then i rework the small image and resprite when necessary. I keep working with it until I am happy with it. I find this gives me the best results. I'd probably go about it the same with a larger image. I've used gimp a bit, but usually I use the ms paint bundled with win 7.