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I think if you wanted to do this you would have to make an isometric map. At least the games I've played on GB that sounded like that were isometric. It wouldn't be TOO hard to make the engine with xLIB/Celtic III, but I don't know what kind of speed you'll get out of it.
of all the interesting game mechanics, I would stay away from this one on calc as adding aditional dimmensions would multiply the amount memory and processing required to do checks and collisions unless you relegated it to just 2 or 3 levels of depth. Another mechanic that would probably be interesting but hard to do is shadows in games (stealth rpg for instance), though perhaps not as hard.