Author Topic: Drawing cliffs and mounts possibility  (Read 12968 times)

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metagross111

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Re: Drawing cliffs and mounts possibility
« Reply #15 on: February 19, 2009, 12:10:25 am »
i really am at a loss at what this convo is about with teh screenshot

Offline DJ Omnimaga

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Re: Drawing cliffs and mounts possibility
« Reply #16 on: February 19, 2009, 02:22:51 am »
I also remember on MaxCoderz Cyan was working on a Final Fantasy Tactic game for the TI-83+ back in 2003, but he never finished it. Battles were gonna be all isometric like the original

Offline trevmeister66

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Re: Drawing cliffs and mounts possibility
« Reply #17 on: February 21, 2009, 12:17:17 pm »
Heh well suprisingly this morning when I got up, I fired up my old computer to see if I had any old games or files, and I found a isometric program that somebody had made. here's a ss:



Here's a link to the files:
http://www.mediafire.com/file/wznmwnigjnb/ISOA.zip
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Re: Drawing cliffs and mounts possibility
« Reply #18 on: February 21, 2009, 07:16:44 pm »
wow nice, I wonder how fast it would run with hills and stuff.

Btw, does that "somebody" would be someone who would join the community? o.o

Offline trevmeister66

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Re: Drawing cliffs and mounts possibility
« Reply #19 on: February 21, 2009, 07:18:54 pm »
wow nice, I wonder how fast it would run with hills and stuff.

Btw, does that "somebody" would be someone who would join the community? o.o
Lol I don't know who made it. It was from someone on the boards back before I left.. I don't remember who it was
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Re: Drawing cliffs and mounts possibility
« Reply #20 on: February 21, 2009, 08:55:20 pm »
oh I thought you meant someone in real life. Then it is JFISH

Offline nitacku

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Re: Drawing cliffs and mounts possibility
« Reply #21 on: February 22, 2009, 01:32:46 am »
it could be dj, but then again, maybe JFISH stole that code :P

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Re: Drawing cliffs and mounts possibility
« Reply #22 on: February 22, 2009, 03:49:13 am »
lol no way, i didn,t saw any isometric tilemapper in BASIC before (read: at the time JFISH joined and worked on one), not to mention that I never attempted one myself

Offline trevmeister66

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Re: Drawing cliffs and mounts possibility
« Reply #23 on: February 22, 2009, 09:48:52 am »
I don't think it was JFISH though.. I remember him working on his RPG (what ever happened to it anyway?). No I'm certain this was someone else.. but I can't remember who.
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Offline kalan_vod

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Re: Drawing cliffs and mounts possibility
« Reply #24 on: February 22, 2009, 01:45:17 pm »
I remember JFish and ElfPrince had one, but JFish was the only one that used xLIB..

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Re: Drawing cliffs and mounts possibility
« Reply #25 on: February 22, 2009, 02:30:56 pm »
Now that I think about it, I seem to remember one on UTI a while back also. O_o

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Re: Drawing cliffs and mounts possibility
« Reply #26 on: February 22, 2009, 04:40:56 pm »
The only isometric tilemappers I remember so far are Cyan on MaxCoderz, but that was like 5 years ago so all posts are gone since their old board was hacked, then JFISH project from 2006 (there was also an awesome movie sequences ala FFTOM)

Offline Galandros

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Re: Drawing cliffs and mounts possibility
« Reply #27 on: February 25, 2009, 07:22:55 pm »
In Revsoft group I found an isometric engine in ASM.
"tiles" were 16 wide and 8 high in pixels.

 But I am wondering what is the better way to do the isometric map? A balanced with visual and fitting enough in the screen.
The screen sometimes can be so small. :/ I hadn't patient to draw on calculator some maps...
Hobbing in calculator projects.

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Re: Drawing cliffs and mounts possibility
« Reply #28 on: February 25, 2009, 09:40:20 pm »
Link to the isometric engine?

Offline Galandros

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Re: Drawing cliffs and mounts possibility
« Reply #29 on: February 26, 2009, 05:33:52 pm »
Link to the isometric engine?
It was late so I didn't have time to post the link. I intended and I think I generally do... Enough excuses:
http://group.revsoft.org/iso.zip

It is very easy to understand (to who knows ASM, of course) and has a picture with tilemaps.

Anyway I made a screenshot for others to see:

Hobbing in calculator projects.