Author Topic: Zelda:ROTP sprites  (Read 7812 times)

0 Members and 1 Guest are viewing this topic.

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Zelda:ROTP sprites
« Reply #15 on: February 28, 2006, 12:08:00 pm »
He already got one, just forgot to tell us in here.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Zelda:ROTP sprites
« Reply #16 on: March 01, 2006, 03:43:00 am »
only problem with sprites from emu is that they are 16x16, however crzyrbl use 8x8 ones, so he needs to do lot of converting

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Zelda:ROTP sprites
« Reply #17 on: March 01, 2006, 05:33:00 am »
Tell me about it I am cenverting Chips sprites which are like 16x16 or so down to 8x8 >.<

theone

  • Guest
Zelda:ROTP sprites
« Reply #18 on: March 01, 2006, 10:50:00 am »
how would you convert it?

theone

  • Guest
Zelda:ROTP sprites
« Reply #19 on: March 01, 2006, 10:50:00 am »
would u convert it by hand?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Zelda:ROTP sprites
« Reply #20 on: March 01, 2006, 11:07:00 am »
please use the edit button to edit your previous post when you need to post again to avoid double posting within a few mins between each posts. Actually you need to do lot of editing in MS pAint to make the sprites look good, which isnt a big deal sometimes