Author Topic: glitchness / databending (warning, large things are large)  (Read 10269 times)

0 Members and 1 Guest are viewing this topic.

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
glitchness / databending (warning, large things are large)
« on: June 19, 2016, 04:26:35 am »
so, for the past while, have been making "glitch art" things, which basically entails taking bits and pieces from existing images (sometimes things i take myself), modifying them algorithmically or randomly in interesting ways, and pasting them together to make something new.

here are a few (click for full versions, but watch out for large file sizes!):

 

 

 

 

(yes, the pink and teal one is me ^_^)
if these are interesting, have lots more on my site place (https://shmibbles.me/) and a redbubble thing as well (http://www.redbubble.com/people/shmibs)

does anybody else do this sort of thing?
« Last Edit: July 01, 2016, 05:09:10 pm by shmibs »

Offline Hooloovoo

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 225
  • Rating: +22/-0
    • View Profile
Re: glitchness / databending (warning, large things are large)
« Reply #1 on: June 20, 2016, 09:04:18 pm »
This is cool. I especially like the one with the moon (earth? other sphere?) rising in the distance and the fractally one.

What kind of modifications are you making? What kind of modifications are you making, and what software are you using to make them?
"My world is Black & White. But if I blink fast enough, I see it in Grayscale." -tr1p1ea
Spoiler For some of the calcs I own:



(actually I have quite a few more than this, but I don't feel like making bars for them all.)

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: glitchness / databending (warning, large things are large)
« Reply #2 on: June 21, 2016, 01:18:25 am »
it's difficult to lay out, step by step, what's done to any of them, as they use lots and lots of things (some of these took like 5 hours, or even a couple of days, to finish). some of the techniques i used, though:

 - wave transforms (interpret an uncompressed image as sound data, apply sound transformations, and save as an image again)
 - pixel sorting (rearrange fixed-width, edge detected, or user-defined intervals of pixels according to their hue, value, or whatever else)
 - manually modifying jpeg quantisation tables
 - encoding and decoding from lossy compression formats for controlled artefacting
 - posterising and dithering with user-defined or auto generated limited colour palettes
 - rendering 2d and 3d hybrid fractals and viewing them from interesting "positions"
 - rendering 3d objects
 - yoinking stock textures from random places, from pictures i took of random things, or algorithmically generating normalised textures from interesting base images
 - fun ffmpeg tricks

and finally

 - lots and lots and lots of gimp, overlaying things, selectively shifting hue, saturation, contrast, selective blurring, COLOUR TO ALPHA, skewing, boring ole cut-n-paste

 ...

 oh, and hundreds of random gimp plugins and other image modifying tools and snippets collected from around the internuts, all combined together in fun (hopefully?) ways

as an example of how this all works in practice, here are a few screenshots walking through how i managed the kaleidoscope-y blue and pink palms one (over on site). went something like this (with some details left out):

>take a bunch of random pictures while driving around
>take one with a pair of palm trees with interesting relational proportions and dither them with a defined colour palette (screenshot 1)
>take several pictures of the sun at different exposures to get a pretty lens flare
>choose one, do the same thing to it, and combine it with the palms, tweaking colours (screenshot 2)
apply a simple kaleidoscope filter with user-defined properties (note, this picture is gigantor [~10kpx x 10kpx] and uses up almost all of 16GB of ram, or more if not careful, to process) (screenshot 3)
>crop, dupe to a new layer, apply selective blurring underneath, and a different texture on top, remove black from the top layer, so one texture is applied more to darker areas and one more to lighter areas, merge them together, and do some more colour and texture tweaking to get the final image (screenshots 4, 5)

this one went a bit more quickly than some others have, but you get the idea-ish  ^_^

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: glitchness / databending (warning, large things are large)
« Reply #3 on: June 29, 2016, 01:52:25 am »
a new thing:
« Last Edit: July 11, 2016, 10:51:22 pm by shmibs »

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: glitchness / databending (warning, large things are large)
« Reply #4 on: July 11, 2016, 10:54:14 pm »



Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: glitchness / databending (warning, large things are large)
« Reply #5 on: October 07, 2016, 09:53:38 pm »



Offline SpiroH

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +153/-23
    • View Profile
Re: glitchness / databending (warning, large things are large)
« Reply #6 on: October 08, 2016, 10:28:25 am »
The first one gives the impression that someone wishes to go back into the mother's womb, even though she already quite grown up. Prolly she's a bit scared of (real) life out here.  :P

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: glitchness / databending (warning, large things are large)
« Reply #7 on: October 09, 2016, 04:43:40 pm »
The last one reminded me of R2D2, looking nice! ^.^

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: glitchness / databending (warning, large things are large)
« Reply #8 on: October 15, 2016, 07:20:44 pm »
The first one gives the impression that someone wishes to go back into the mother's womb, even though she already quite grown up. Prolly she's a bit scared of (real) life out here.  :P
s'supposed to give that floaty dissociating feel. eyes open, but glazed and not seeing. mind in pieces. "world outside" gone.
The last one reminded me of R2D2, looking nice! ^.^
hehe, thanks?

a few recent wallpapers:





Offline SpiroH

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +153/-23
    • View Profile
Re: glitchness / databending (warning, large things are large)
« Reply #9 on: October 22, 2016, 10:59:51 am »
The last but one, is it a Big Brother allusion? If so, I'd say you're pretty trapped these days wherever you go or not  ???.