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Omnimaga
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Go Fish
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Topic: Go Fish (Read 4839 times)
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Jon
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Go Fish
«
on:
January 17, 2007, 05:30:00 pm »
Me 'n Papersnowman 'n Netham45 are currently making Go Fish, the classical card game, for Ion on the 83(+)(se)/84+(se). The programming has become a real monster thanks to me, for deciding we should do it in asm. . However, we do have beginning animation that will be of fishies swimming, we just need the fishies. So anyone who can make a 16x16 sprite of a fish, as well as its matching sprite (so when you flip between the two it appears to be swimming), it would be greatly appreciated. Thx
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christop
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Go Fish
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Reply #1 on:
January 17, 2007, 08:12:00 pm »
Here's a quick-and-dirty animation I made of a fishy:
Here's each frame (all 2 of them!) separated but in the same image:
Is that along the lines of what you want?
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Christopher Williams
Jon
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Go Fish
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Reply #2 on:
January 18, 2007, 03:19:00 pm »
Yeah that looks awesome. THX for helping out. Post the hex (or bin), and you will find your name on the Go Fish Credits
.
PS: We still need one more pair of sprites, so hurry on over and make some fishies!!
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trevmeister66
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Go Fish
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Reply #3 on:
January 18, 2007, 03:41:00 pm »
heh u should have a bigger fish eating the other fish.
Just a thought.
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christop
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Go Fish
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Reply #4 on:
January 18, 2007, 07:59:00 pm »
c1-->
CODE
ec1fish0: ; tail out
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Christopher Williams
Netham45
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*explodes*
Go Fish
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Reply #5 on:
January 20, 2007, 05:45:00 pm »
dude.... those are awesome.
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christop
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Go Fish
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Reply #6 on:
January 22, 2007, 06:03:00 am »
QuoteBegin-Netham45+20 Jan, 2007, 21:45-->
QUOTE
(Netham45 @ 20 Jan, 2007, 21:45)
dude.... those are awesome.
Really? 'Cus I drew them in only 5 minutes or so, and I think they look pretty cheesy.
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Christopher Williams
Netham45
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*explodes*
Go Fish
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Reply #7 on:
January 22, 2007, 08:01:00 am »
they work for what were doing.
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