Author Topic: Graviter art  (Read 15479 times)

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Offline Michael_Lee

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Re: Graviter art
« Reply #15 on: January 14, 2011, 07:42:41 pm »
@ Scoutdavid: Just to let you know, I think you misspelled 'Load'.
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Offline Munchor

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Re: Graviter art
« Reply #16 on: January 14, 2011, 07:44:46 pm »
Darn, these look great! I didn't know so many of you would reply, and thanks to you all. I think I'll go with Nemo's but I didn't check out ScoutDavid's yet. This is probably a dumb question, but how do you convert a png to .8xi and use it in an axe program? Thanks in advance.

Mine has the code, but also mine has LODE and not LOAD. If I were you I'd download TokensIDE, by merthsoft. It lets you open .8xi and draw the images there.

Offline leafy

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Re: Graviter art
« Reply #17 on: January 15, 2011, 12:55:42 am »
No I meant like how do I import it into an axe program? The .8xi file I meant.
In-progress: Graviter (...)

Offline Builderboy

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Re: Graviter art
« Reply #18 on: January 15, 2011, 02:01:01 am »
[Pic1]->Str1 will import the 767 bytes at Pic1 into the Axe program, and Str1 will now point to that data :)

Offline leafy

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Re: Graviter art
« Reply #19 on: January 15, 2011, 04:58:31 pm »
When I try importing Nemo's pic into Tokens IDE and then exporting it as a .8xi, it crops the picture about 1/4 its actual size. Also, when I try moving the picture to the calculator it gives me an "invalid name" error. Fixes?
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Offline nemo

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Re: Graviter art
« Reply #20 on: January 15, 2011, 06:41:06 pm »
When I try importing Nemo's pic into Tokens IDE and then exporting it as a .8xi, it crops the picture about 1/4 its actual size. Also, when I try moving the picture to the calculator it gives me an "invalid name" error. Fixes?

that's because i enlarged my image to 192x128 so it's not really small. a 96x64 version is attached, so that's why it's 1/4 the actual size.

TiLP has a little bug when moving pictures but i think it'd been fixed, so updating TiLP should fix it. though i'm not 100% sure on that one. unless you use TI's software in which case i've no idea.


Offline kindermoumoute

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Re: Graviter art
« Reply #21 on: January 15, 2011, 06:43:59 pm »
Nice picture nemo !
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Offline DJ Omnimaga

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Re: Graviter art
« Reply #22 on: January 16, 2011, 03:57:08 pm »
Looks nice!

Offline leafy

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Re: Graviter art
« Reply #23 on: April 28, 2011, 03:11:19 am »
Sorry, I know I've asked this before, but can somebody help me modify this menu screen? I need to keep the general layout like this, so try not to move around the words too much, but I need to add some grunge or something to the background, and make the menu look overall a bit rougher.
The font is 28 Days Later, you'll need that to edit it. I just need an uncompressed png.
Thanks in advance guys. Can't wait to see what you come up with ^^
In-progress: Graviter (...)

Offline aeTIos

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Re: Graviter art
« Reply #24 on: April 28, 2011, 03:14:04 am »
That looks AWESOME WOOOW!!!!! :w00t:
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Offline leafy

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Re: Graviter art
« Reply #25 on: April 28, 2011, 11:18:04 pm »
Also I need some way of choosing a level - like a level selector screen. I just need a basic layout that holds 30 boxes for levels.
In-progress: Graviter (...)

Offline DJ Omnimaga

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Re: Graviter art
« Reply #26 on: May 26, 2011, 04:17:19 am »
By the way that title screen looked nice too. :D If some grunge stuff was added to it, it would have been nice too with those fonts I think, although the new one is awesome as well. :)