Author Topic: Image 50*50 : Axe Parser Tutorial  (Read 35899 times)

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Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #45 on: October 30, 2010, 05:10:13 pm »
About TP, here's the game zero (total beginner) should be created :
 



I suggest you watch the tutorial, even if it is in French, just to see what it will look like : HERE.
Projects :

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Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
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Offline nemo

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #46 on: October 30, 2010, 05:13:09 pm »
so your 2nd theme is no longer needed? i'm making Le getKey right now.


Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #47 on: October 30, 2010, 05:16:26 pm »
1st theme ==> The getKey ("Le getKey" in french) thank to do ;)
2nd theme ==> Exercise is to create a game that shows a random number that falls from top to bottom of the screen (this is this theme in screenshot)
« Last Edit: October 30, 2010, 05:16:54 pm by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline nemo

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #48 on: October 30, 2010, 06:08:50 pm »
Le getKey. not how i wanted it to be exactly, but this is the best i could make it.

edit: added a second option
« Last Edit: October 30, 2010, 06:11:32 pm by nemo »


Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #49 on: October 30, 2010, 06:34:41 pm »
Not bad :)
Update : getKey theme is OK.

PS : Next time, can you save in PNG format, because bmp is not compatible.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline DJ Omnimaga

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #50 on: October 31, 2010, 02:50:28 am »
Wow that's really awesome. I checked the tutorial so far and it looks great and pretty in depth so far. Are you planning to put a copy in the downloads section here too when it's done? It would be a great addition for the french people who visit Omni. Maybe Quigibo could actually link to it in his doc too.

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #51 on: October 31, 2010, 05:09:20 am »
A course on the site of zero is normally only online, so I'll put an off-line version is only for you to be aware of the progress. When he is online, an offline version would not make sense.


PS : If my course is popular, it can even be published in book with the help of the sit zero.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline DJ Omnimaga

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #52 on: October 31, 2010, 02:33:37 pm »
AH ok, I just thought it would kinda be unfair for Omnimaga and the TI community, especially TI-BANK, since it's the largest french TI site, if this tutorial was exclusive to another site, because Axe is almost an Omnimaga program, after all. :/ Kinda suck to dillute the TI community content, IMHO.

Offline nemo

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #53 on: October 31, 2010, 02:38:16 pm »
kindermoumoute, what should the getKey 50*50 image look like? nice tutorial by the way, though i can't read it


Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #54 on: October 31, 2010, 02:43:09 pm »
The site of zero is a reference (French) in courses ranging from computer (one math section will also appear). The tutorial is difficult to reuse on other sites, but if we can also host it on omnimaga, why not?
Anyway, I would not fail to remind the forum omnimaga during the tutorial ;)

PS: I can also add a small chapter on the history of Axe Parser, but apart that it just from omnimaga, and Quigibo is the creator, I have no idea where it comes (who participates ? in what context ? etc.)  :-\

@nemo :
« Last Edit: October 31, 2010, 02:46:30 pm by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline DJ Omnimaga

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #55 on: November 01, 2010, 01:32:12 am »
Aah ok. As for the history of Axe parser that's pretty much it. I could maybe write a summary of how it started but it would be short. Quigibo is the main developer and people around here, Cemetech and #ti helped him.

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #56 on: November 01, 2010, 04:53:41 pm »
I completely forgot! I need the main image of the tutorial, an image representing the Axe Parser alone (surprise me ;) ). Please, here put colours.
So, update :
1st theme ==> Main image of the tutorial, an image representing the Axe Parser. Here I ask colours.
2nd theme ==> Exercise is to create a game that shows a random number that falls from top to bottom of the screen, this theme is in screenshot :
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline nemo

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #57 on: November 01, 2010, 04:58:30 pm »
unfortunately, i'm awful at color graphics so i can't help there :( however, for your second theme, what are you asking for? a program that does what's in the screenshot? or something similar?


Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #58 on: November 01, 2010, 04:59:48 pm »
As you want, but not a screenshot :D.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #59 on: November 03, 2010, 01:32:40 pm »
UPDATE FIRST POST, new ask :
  • Main image of the tutorial, an image representing the Axe Parser. Here I ask colours.
  • "TP n°1 : pluie de numéro" ==> Exercise is to create a game that shows a random number that falls from top to bottom of the screen, as in screenshot :
    Spoiler For Spoiler:
  • "Les pointeur" ==> I need explicit image who represents pointer in Axe.
  • "Les tableaux" ==> Same as pointer, but with arrays.
  • "Les caractère ASCII" ==> ASCII character.
  • "Les niveaux de gris" ==> The grayscale.
« Last Edit: November 03, 2010, 01:36:20 pm by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%