Author Topic: Image 50*50 : Axe Parser Tutorial  (Read 36311 times)

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Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #30 on: October 28, 2010, 05:10:43 am »
Sorry to revive this, but I soon put an online version, with the chapter Variables and calculations (Variables et calculs), do not hesitate to share your ideas!
thank you in advance.
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Offline DJ Omnimaga

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #31 on: October 28, 2010, 07:22:49 am »
Cool! Unfortunately I think most of our spriters are really busy right now, though, so I am unsure how long this might take (maybe until Christmas or even Summer time when there's no school) :(

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #32 on: October 29, 2010, 11:18:42 am »
I found a image for "variables et calcules" by jacques.

But know I need 2 new image 50*50 :
1st theme : The getKey ("Le getKey" in french).
2nd theme : Exercice, work practice ("TP" in french)

without forget :
3rd theme : Pointer ("Les pointeurs" in french)
4th theme : Data ("Data" in french too)

Thanks
« Last Edit: October 29, 2010, 11:19:02 am by kindermoumoute »
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Tutoriel français sur l'Axe Parser
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- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
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Offline MRide

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #33 on: October 29, 2010, 12:57:29 pm »
Shouldn't the image be Calcules?  I don't know, as I can't speak French, but that's what you have in your post.

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #34 on: October 29, 2010, 01:46:16 pm »
I don't understand what you tried to explain. O_o
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Offline nemo

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #35 on: October 29, 2010, 01:56:38 pm »
he thinks that "Calculs" in the image jacques made should be spelled "Calcules".

and here are two images for Data. you pick which one looks best to you (:

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #36 on: October 29, 2010, 02:38:22 pm »
@nemo : Nice image !
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Offline MRide

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #37 on: October 29, 2010, 02:54:08 pm »
he thinks that "Calculs" in the image jacques made should be spelled "Calcules".

and here are two images for Data. you pick which one looks best to you (:
Yes, was I wrong?  I didn't know.  In his post, he spells it calcules...

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #38 on: October 29, 2010, 03:55:38 pm »
:o sry "calculs" is good.
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Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #39 on: October 29, 2010, 05:41:41 pm »
UPDATE

I need 3 new image 50*50 :
1st theme : The getKey ("Le getKey" in french).
2nd theme : Exercise is to create a game that shows a random number that falls from top to bottom of the screen. (This is "TP n°1")
3rd theme : Pointer ("Les pointeurs" in french)


Thanks
« Last Edit: October 29, 2010, 05:41:54 pm by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

ASHBAD_ALVIN

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #40 on: October 29, 2010, 05:54:57 pm »
here's one, that's all I have time for right now (Les Pointeurs):

EDIT: you may edit it if you want, it's not the greatest...
« Last Edit: October 29, 2010, 05:55:39 pm by ASHBAD_ALVIN »

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #41 on: October 29, 2010, 07:19:45 pm »
I don't understand your image O_o
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Tutoriel français sur l'Axe Parser
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ASHBAD_ALVIN

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #42 on: October 29, 2010, 07:21:25 pm »
it has {A}, the pointer, pointing to the value that it is meant to point to in RAM.

Offline DJ Omnimaga

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #43 on: October 29, 2010, 07:21:34 pm »
Wow nice images!

Offline kindermoumoute

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Re: Image 50*50 : Axe Parser Tutorial
« Reply #44 on: October 30, 2010, 08:45:40 am »
it has {A}, the pointer, pointing to the value that it is meant to point to in RAM.

Good idea, but not very expressive for a total beginner. The same image easier (bigger why not) would be good.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%