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Image 50*50 : Axe Parser Tutorial
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Image 50*50 : Axe Parser Tutorial
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Topic: Image 50*50 : Axe Parser Tutorial (Read 39232 times)
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kindermoumoute
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Posts: 836
Rating: +54/-3
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #75 on:
January 13, 2011, 01:08:55 pm »
On a même gagné chacun un livre de notre choix dans la collection eyrolles
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Worms armageddon z80
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Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #76 on:
January 14, 2011, 12:03:28 am »
wow nice :O
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kindermoumoute
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Posts: 836
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Re: Image 50*50 : Axe Parser Tutorial
«
Reply #77 on:
January 22, 2011, 02:56:26 pm »
*bump*
I need images 50*50 black and white for 2nd part with those themes :
The pointer ("Les pointeurs)
The functions ("Les fonctions")
The list ("Les listes")
A practice work : chess RPG ("TP n°2 : en quête de l'échec !")
The ASCII ("Les caractères ASCII")
The grayscales ("Les niveaux de gris")
List of errors and emulation ("Tableau des erreurs et émulation")
List of Commands ("Liste des commandes")
In red the most
urgent
!
And in green what i'll put online
more later
.
«
Last Edit: January 22, 2011, 03:33:20 pm by kindermoumoute
»
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Projects
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Worms armageddon z80
:
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%
Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
kindermoumoute
LV8
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Posts: 836
Rating: +54/-3
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #78 on:
January 29, 2011, 03:54:40 am »
*bump* :'(
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Projects
:
Worms armageddon z80
:
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%
Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
jacques
LV3
Member (Next: 100)
Posts: 53
Rating: +1/-0
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #79 on:
January 29, 2011, 10:48:26 am »
Hi Omnimaga,
Kindermoumoute and I have drawn some of the image : we've done :
-The pointer ("Les pointeurs)
-The functions ("Les fonctions")
-The list ("Les listes").
But if you're willing to draw some of them, don't hesitate.
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Visit my TI website :
Ti Softwares
(in French) !
kindermoumoute
LV8
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Posts: 836
Rating: +54/-3
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #80 on:
January 29, 2011, 10:54:41 am »
List of errors and emulation ("Tableau des erreurs et émulation")
Done
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Projects
:
Worms armageddon z80
:
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%
Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #81 on:
January 30, 2011, 09:00:07 pm »
Ah cool, link to the images?
Hopefully someone can help for others too.
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kindermoumoute
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Posts: 836
Rating: +54/-3
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #82 on:
January 31, 2011, 10:26:26 am »
2nd part images :
Pointer
subroutines
Screen and geometry
Data1/2
Data2/2
The lists
TPn°2
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Projects
:
Worms armageddon z80
:
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%
Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #83 on:
January 31, 2011, 11:52:30 pm »
Wow they look cool. What is the last one btw? Is it a game he reader needs to make?
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kindermoumoute
LV8
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Posts: 836
Rating: +54/-3
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #84 on:
February 01, 2011, 01:21:42 am »
Yes, practice work is make a game like this :
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Projects
:
Worms armageddon z80
:
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%
Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #85 on:
February 02, 2011, 02:45:12 am »
Ah yeah I remember that game now. Will there be more in the future or will that be one game you make accross the entire tutorial?
«
Last Edit: February 02, 2011, 02:45:35 am by DJ Omnimaga
»
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kindermoumoute
LV8
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Posts: 836
Rating: +54/-3
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #86 on:
February 02, 2011, 07:10:25 am »
En gros le principe est de ramasser les zéros (en passant dessus), et lorsqu'ils sont tous ramassés, un passage s'ouvre, vers un niveau suivant où il faut faire la même chose, mais cette fois le passage mène vers le jeu d'échec recherché.
Ce n'est qu'un exemple de jeu réalisable, mais j'imagine que ce sera le premier vrai projet des personnes lisant le tutoriel. J'encourage donc au lecteur de créer son propre imaginaire, ses propres sprites et tiles, ses propres niveaux, son propre moteur de déplacement, etc. Et au final, je propose un je selon ma façon de programmer.
PS : trop long à convertir en anglais. ^^
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Projects
:
Worms armageddon z80
:
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%
Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Image 50*50 : Axe Parser Tutorial
«
Reply #87 on:
February 02, 2011, 06:30:38 pm »
Ah cool
(He says that in the game you must pick the zeros like sprites by walking on them and once they're all acquired a path opens, leading to the next level where you do the same thing, but then the next path leads to the chess game you lost. It's like the first project people will be working on during reading the entire tutorial, but he encourages them to draw their own sprites and stuff or even walking engine and levels to practice.)
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