Author Topic: Mario Sprites  (Read 12086 times)

0 Members and 1 Guest are viewing this topic.

ASHBAD_ALVIN

  • Guest
Re: Mario Sprites
« Reply #15 on: November 04, 2010, 06:41:01 pm »
whoa, that's a lot of sprites...

and I guess you would only need half of them for animating, as that many sprites is unessicarily too much for a calc of any kind :P

Offline Magic Banana

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 371
  • Rating: +77/-1
  • It's not an apple, it's a ... magic banana.
    • View Profile
Re: Mario Sprites
« Reply #16 on: November 04, 2010, 06:43:16 pm »
New Super Mario Bros....
Here, try this. :P
Yeah, I was just looking at that.
Right when I opened the page, 'Nope.'  :(
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Mario Sprites
« Reply #17 on: November 04, 2010, 06:43:52 pm »
Until the prizm comes out.

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: Mario Sprites
« Reply #18 on: November 04, 2010, 06:45:15 pm »
some of magic banana's sprites just dodged a bit.


SirCmpwn

  • Guest
Re: Mario Sprites
« Reply #19 on: November 04, 2010, 06:53:29 pm »
I think I've decided to use the SMW sprites, but thank you!  I would appreciate the background sprites converted, though, if you wouldn't mind.  If those ones don't convert well, we can try these ones.
I also need some enemies :)

Offline Magic Banana

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 371
  • Rating: +77/-1
  • It's not an apple, it's a ... magic banana.
    • View Profile
« Last Edit: November 04, 2010, 07:03:06 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

SirCmpwn

  • Guest
Re: Mario Sprites
« Reply #21 on: November 04, 2010, 07:00:14 pm »
Really nice, actually!  Thanks!
Could I also see the others in case they end up looking better?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Mario Sprites
« Reply #22 on: November 04, 2010, 10:26:15 pm »
By the way, for clarification, those SMB1/3 sprites are from the SNES/GBA remakes of SMB3. The originals were much different. However, since it's for the TI-Nspire, I guess it's best to take advantage of the graphical capabilities to maximum. I just wanted to point that out in case, since a lot of people here were not born in the NES era.

Offline Magic Banana

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 371
  • Rating: +77/-1
  • It's not an apple, it's a ... magic banana.
    • View Profile
Re: Mario Sprites
« Reply #23 on: November 05, 2010, 03:24:05 am »
Yeah, I pulled these from Super Mario All Stars, which is a compilation of the early Mario games with a graphical overhaul and slight changes to the physics. I still do prefer the originals to the remakes, they just don't feel the same.  :-\

SMB3 is still a favorite of mine and the cartridge still works, although the controller is really beaten up from being thrown around a lot. Some of those NES games just didn't want you to beat them (looking at you, Contra >:().
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: Mario Sprites
« Reply #24 on: November 05, 2010, 04:18:48 am »
Those look great.

@Magic Banana:All of the Contra games on the NES were brutal that and Mega Man

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Mario Sprites
« Reply #25 on: November 05, 2010, 12:20:56 pm »
/\meh, megaman 2 was easy(aside from quickman's level, that is)

i love the sprites and can't wait to see what you come up with, sir!

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Mario Sprites
« Reply #27 on: November 05, 2010, 03:16:14 pm »
TI-Nspire actually has only 15 colors on the screen, so it might be a good idea to have the 16th color represent transparency. The colors 0 and 1 are identical (at least in the OS's color palette; the literal colors sent to the LCD are 15 and 14 in case you care to know). So, you could treat color 0 as transparent. This would save at least a bit per pixel in storage :)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Mario Sprites
« Reply #28 on: November 05, 2010, 03:17:30 pm »
TI-Nspire actually has only 15 colors on the screen, so it might be a good idea to have the 16th color represent transparency. The colors 0 and 1 are identical (at least in the OS's color palette; the literal colors sent to the LCD are 15 and 14 in case you care to know). So, you could treat color 0 as transparent. This would save at least a bit per pixel in storage :)

So, NSpire has 15 colours, what about TI-8x calculators (83 and 84)?

ASHBAD_ALVIN

  • Guest
Re: Mario Sprites
« Reply #29 on: November 05, 2010, 03:21:26 pm »
scoutdavid: they only have black and white (so 2) but it is possible to program in grey colors by rapidly switching pictures back and forth.