Author Topic: Mockups "please say this is going to be a game"  (Read 141265 times)

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Offline DJ Omnimaga

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Re: Re: Mockups "please say this is going to be a game"
« Reply #105 on: July 22, 2013, 06:51:55 pm »
Yeah I meant it would be good if we could use any number of rows, so if we have like 113 tiles in our game in total then we're not wasting 704 bytes of archive due to an unused 11 tiles pic chunk.

Offline Keoni29

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Re: Mockups "please say this is going to be a game"
« Reply #106 on: August 22, 2013, 08:22:10 am »
I have been working with a parallax propeller chip which can generate video. It has a bit of a weird palette though, so I tried to make a little demo with the limited colors.

From left to right:
Image with original NES palette.
Same image with Propeller Chip colors.
Propeller chip palette. All colors the propeller chip can generate with the driver code I use.
« Last Edit: August 22, 2013, 08:23:18 am by Keoni29 »
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Offline TIfanx1999

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Re: Mockups "please say this is going to be a game"
« Reply #107 on: August 22, 2013, 08:28:12 am »
The NES is quite limited anyways. I think the conversion came out quite nicely. :)

Offline Keoni29

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Re: Mockups "please say this is going to be a game"
« Reply #108 on: August 22, 2013, 08:29:23 am »
Yeah, but there is no color orange enough to be a varia suit in the propeller palette. I will keep searching for workarounds. I might tinker a bit with the code to get more vibrant colors out of this chip :)
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Offline TIfanx1999

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Re: Mockups "please say this is going to be a game"
« Reply #109 on: August 22, 2013, 09:07:30 am »
On the NES it looks like the varaia suit is actually a very pale pink. Here are a couple colours you could use based on the pallet you posted. The NES one is on the far left.

Offline Keoni29

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Re: Mockups "please say this is going to be a game"
« Reply #110 on: August 22, 2013, 09:14:45 am »
Oh I see. Well then it isn't such a big problem. I do not own a copy of the original metroid, so I did not know the varia suit was pinkish. Eventually I would like to find it boxed for a good price on a fleamarket :)
« Last Edit: August 22, 2013, 09:15:09 am by Keoni29 »
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Offline TIfanx1999

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Re: Mockups "please say this is going to be a game"
« Reply #111 on: August 22, 2013, 09:16:01 am »
I just looked it up on youtube because I couldn't remember. :P It's been ages since I played that game.

Offline SpiroH

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Re: Mockups "please say this is going to be a game"
« Reply #112 on: August 22, 2013, 09:33:14 am »
... Eventually I would like to find it boxed for a good price on a fleamarket :)
I already knew that Dutch were real money minders, but you sir are a real flea-market addict! :D

Offline Keoni29

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Re: Mockups "please say this is going to be a game"
« Reply #113 on: August 22, 2013, 10:35:24 am »
So I have been trying to generate an accurate palette, but in the end it all depends on your television I think.
« Last Edit: August 22, 2013, 10:38:02 am by Keoni29 »
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Offline Keoni29

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Re: Mockups "please say this is going to be a game"
« Reply #114 on: August 23, 2013, 03:44:21 am »
This person has a nicer video capture device:
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Offline DJ Omnimaga

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Re: Re: Re: Mockups "please say this is going to be a game"
« Reply #115 on: August 24, 2013, 01:05:28 am »
I have been working with a parallax propeller chip which can generate video. It has a bit of a weird palette though, so I tried to make a little demo with the limited colors.

From left to right:
Image with original NES palette.
Same image with Propeller Chip colors.
Propeller chip palette. All colors the propeller chip can generate with the driver code I use.
I saw this earlier and it looked nice, but I need to read more about that type of chip lol, because I never heard about it until earlier. :P

Offline Keoni29

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Re: Mockups "please say this is going to be a game"
« Reply #116 on: August 24, 2013, 06:27:40 am »
The parallax multicore propeller chip has been around since 2006 :) I knew about it a year ago, but I never got one because they were very expensive in the Netherlands. The price dropped to €7 each, so I got one now. With the video hardware you can generate 4 colors per 16x1 pixels. I managed to get more colors per tile by alternating colors rapidly effectively adding colors. Instead of 4 colors per tile I have 16 now. Theoretically you could have around 300 possible colors with my technique instead of 102 from the box. I am gonna work on horizontal and vertical scanning and sprites today.
« Last Edit: August 24, 2013, 06:27:59 am by Keoni29 »
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Offline aeTIos

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Re: Mockups "please say this is going to be a game"
« Reply #117 on: August 24, 2013, 08:36:09 am »
can you post an actual image of it in action (with sprites) instead of a color chart? I'm very interested.
Also please leave in a 4-color mode. I would like to play with that too.
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Offline DJ Omnimaga

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Re: Re: Mockups "please say this is going to be a game"
« Reply #118 on: August 24, 2013, 11:51:58 am »
Is there a lot of flickering?

Offline Keoni29

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Re: Mockups "please say this is going to be a game"
« Reply #119 on: August 24, 2013, 02:14:24 pm »
Well with a non-moving test pattern obviously there is a little bit of flicker noticable, but otherwise it isn't too bad at all.

Edit: So I was testing this on an actual crt yesterday with a new kind of image. I noticed flicker occurs when the colors you blend are very different from eachother, so it is therefore recommended to only blend colors that are close to eachother and create a subtone. I also found out that horizontal scrolling is probably gonna be a bit hackish and is gonna require some cycle accurate coding. I don't use a bitmap framebuffer so shifting the display is done on the fly. The screen buffer contains pointers to tiles. There is another ram area where tiles are stored. You can address 256 tiles. At the moment the video generator just takes up one core out of 8, so I can just use up all cycles of this core. For other stuff I can use a different core.

I am going to experiment with interlacing. Perhaps interlacing gives me nicer color mixing.
« Last Edit: August 25, 2013, 06:33:59 am by Keoni29 »
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