Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Art
»
Mockups "please say this is going to be a game"
« previous
next »
Print
Pages:
1
...
15
16
[
17
]
18
19
...
22
Go Down
Author
Topic: Mockups "please say this is going to be a game" (Read 141190 times)
0 Members and 2 Guests are viewing this topic.
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: Mockups "please say this is going to be a game"
«
Reply #240 on:
May 07, 2014, 02:37:32 am »
Nice, I would have seen some desert structures, but I have played too much Minecraft.
Logged
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: Mockups "please say this is going to be a game"
«
Reply #241 on:
May 07, 2014, 02:39:30 am »
Haha, same. I should play less minecraft and do more z80 programming.
Logged
I'm not a nerd but I pretend:
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: Mockups "please say this is going to be a game"
«
Reply #242 on:
May 07, 2014, 04:04:27 am »
Wow, indeed nice an huge !
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Mockups "please say this is going to be a game"
«
Reply #243 on:
May 17, 2014, 12:38:44 am »
New mockup of what Reuben CSE battles could look like, with the new menu borders (Final Fantasy-like):
Unlike in the original game, the HP/MP would display permanently during battles. There would then be a small space to the left for 6-chars long enemy names
Logged
+1/-0 karm for this message
bb010g
LV6
Super Member (Next: 500)
Posts: 428
Rating: +22/-1
I do stuff
Re: Mockups "please say this is going to be a game"
«
Reply #244 on:
May 17, 2014, 01:14:34 am »
Looking nice!
Logged
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE
123outerme
LV6
Super Member (Next: 500)
Posts: 458
Rating: +23/-0
Self-unpaid intern
Re: Mockups "please say this is going to be a game"
«
Reply #245 on:
May 17, 2014, 10:53:51 am »
That looks pretty cool! When it comes out (if it does), I am downloading it.
Logged
Projects:
Sorcery of Uvutu
Gateway to Legend
Spoiler
For
Completed
:
Dragonsglid
PainTI
Wrench Utilities
Engine Todo List
TI-Thrash]
Source Seekers
Calc Sites Links:
Cemetech
ticalc.org
GitHub
Images:
Spoiler
For
Because of Size
:
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Mockups "please say this is going to be a game"
«
Reply #246 on:
May 17, 2014, 11:51:15 am »
Thanks guys
Logged
rw24
LV2
Member (Next: 40)
Posts: 36
Rating: +0/-0
Re: Mockups "please say this is going to be a game"
«
Reply #247 on:
May 17, 2014, 11:55:50 am »
Epic!!!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Mockups "please say this is going to be a game"
«
Reply #248 on:
July 31, 2014, 06:13:16 pm »
With the new mViewer GX and ClassPad picture support, along with the new SourceCoder 3 feature to convert images for the PRIZM, I decided to do a mockup of what Illusiat 1 could look like if it was ported to the fx-CP400 and fx-CG10 models. All graphics are from RPG Maker VX Ace:
It obviously misses the char stats and magic options at the top, but the HUD would be the same through the entire game. I changed the window borders so the inside is white, because I don't think ClassPad II BASIC text is transparent. The PRIZM version would obviously need to do very minimal redrawing in the HUD, else it would run incredibly slow. Both remakes would be based on the 2001 and TI-81 versions in the way that if you press an arrow, you move to a different room instantly rather than just a few steps away, and the character would always face the same direction.
The second PRIZM mockup uses 3 bit images. I think 3 bit images are transparent like CSE 8xi files, so maybe I could make the guy's face white by default so when he is poisoned (only the original version of the game has status aliments right now) I draw a rectangle over it then redraw a pic over it, making his face green.
«
Last Edit: July 31, 2014, 06:20:56 pm by DJ Omnimaga
»
Logged
123outerme
LV6
Super Member (Next: 500)
Posts: 458
Rating: +23/-0
Self-unpaid intern
Re: Mockups "please say this is going to be a game"
«
Reply #249 on:
July 31, 2014, 07:25:45 pm »
Looks really cool!
Logged
Projects:
Sorcery of Uvutu
Gateway to Legend
Spoiler
For
Completed
:
Dragonsglid
PainTI
Wrench Utilities
Engine Todo List
TI-Thrash]
Source Seekers
Calc Sites Links:
Cemetech
ticalc.org
GitHub
Images:
Spoiler
For
Because of Size
:
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Mockups "please say this is going to be a game"
«
Reply #250 on:
August 01, 2014, 12:31:01 am »
Thanks. By the way the full color PRIZM pic is 22 KB on-calc. If I posterise it in an image software to reduce colors a little bit I get 12 KB. A 8 color pic version of the above saved as full color pic takes about 7-8 KB. The 3 bit image is 3-4 KB depending of the color patterns. If someone uses simple patterns and minimal color games should not be that big. The frame rate is also not too bad (1.3 FPS) considering the details.
«
Last Edit: August 01, 2014, 12:32:44 am by DJ Omnimaga
»
Logged
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: Mockups "please say this is going to be a game"
«
Reply #251 on:
August 01, 2014, 10:24:10 am »
I ould see full color for the background and 3-bit graphisms for the characters. yes this is quite ugly but that can avoid to store a picture for each position and each orientation. (using tables as sprites, you can achieve relative good speed for the Prizm.)
Or switch to C/C++. :troll:
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Mockups "please say this is going to be a game"
«
Reply #252 on:
August 01, 2014, 01:28:11 pm »
Yeah tables would be a good option as well. I saw the Mario sprite a while ago. I would need to learn how to use them, though (although I guess it's not too hard if it's like 84+ Stat Plots, right?)
However, since this version of Illusiat would be based on the 2001 (original) and 2008 (TI-81) versions, this probably won't be needed, since in those versions the character would move an entire room at once.
On the other hand, I wish that 3 bit pics made in SourceCoder would have supported transparency and been drawn on top of everything else, so that I could have made the character face all 4 directions.
EDIT: Also the 3rd picture above doesn't look that bad on the calculator, because on the PRIZM crappy LCD, colors aren't as saturated, so your eyes won't bleed from it.
Logged
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: Mockups "please say this is going to be a game"
«
Reply #253 on:
October 02, 2014, 03:39:29 pm »
8*8 monochrome is hard... Could you give me some pointers to improve the current tileset?
EDIT : oops, Tiled does a bad work at scaling maps...
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Mockups "please say this is going to be a game"
«
Reply #254 on:
October 02, 2014, 08:08:52 pm »
8x8 is a lot more challenging, especially monochrome. You have to focus less on details. More simplistic is usually better.
*Edit* Thoughts/Critiques: The well in the center of the town looks really good, as does the sign. Some of the houses look a bit cramped. Maybe try to make them larger or fool around with them a bit. The rocks look pretty good. The tops and bottom of the fences look ok, but the sides look a bit weird because they aren't the same as the top and bottom. Grass looks ok, not much to say there. Crops could be better, but not sure what to suggest. The sign post leaving town could be cleaned up a bit (mainly the bottom of it). The ledges at the top of the town could use some work too. Maybe fill them in or keep them empty (no pixels inside them). Just ideas you can try out maybe and see how it looks.
«
Last Edit: October 02, 2014, 08:19:11 pm by Art_of_camelot
»
Logged
Print
Pages:
1
...
15
16
[
17
]
18
19
...
22
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Art
»
Mockups "please say this is going to be a game"