Author Topic: Mockups "please say this is going to be a game"  (Read 139548 times)

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Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #225 on: February 05, 2014, 03:21:32 am »
Can you send me some of those 3 bit files? I might try and make a converter if I can understand the file format, although I can't make any guarantees.
I didn't have time to create a decent-looking picture, but here are some old pict file I got:


Offline fb39ca4

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Re: Mockups "please say this is going to be a game"
« Reply #226 on: February 06, 2014, 04:35:03 pm »
Can you also give me the pictures in an ordinary format so that I can see what they are supposed to look like?

Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #227 on: February 06, 2014, 07:58:56 pm »
I'll try to do that soon. It will include the calc GUI and border, though, since I have no clue what are the pic boundaries on the PRIZM.

Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #228 on: February 07, 2014, 10:27:06 am »
Ok, here are the images you requested. This is how Pict01 and Pict02 should look like (the axes, coordinates and grid are part of the pics):
« Last Edit: February 07, 2014, 10:27:50 am by DJ Omnimaga »

Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #229 on: February 26, 2014, 02:49:58 am »


Of course an actual Minecraft clone for the Casio CFX-9850G and Graph 65 series would be impossible since the CFX series lacks ASM support (except by flashing the ROM chip) and the processor would give something like 1 FPS or less, but I was bored tonight and thought I would make a mockup of what Minecraft for those old calculator models could look like. :P
« Last Edit: February 26, 2014, 02:52:40 am by DJ Omnimaga »

Offline aeTIos

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Re: Mockups "please say this is going to be a game"
« Reply #230 on: February 26, 2014, 03:45:06 am »
haha, very nice.
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Offline TIfanx1999

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Re: Mockups "please say this is going to be a game"
« Reply #231 on: April 02, 2014, 04:56:41 pm »
Here's some early concept art for an RPG. Two variants on a shop and a rough Player character. 2x as always for better viewing.




Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #232 on: April 02, 2014, 07:27:48 pm »
ooh nice house.  I also like the character :D

Offline Streetwalrus

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Re: Mockups "please say this is going to be a game"
« Reply #233 on: April 03, 2014, 12:42:29 am »
I prefer the second version of that shop. And yeah, the char looks nice. :)

Offline TIfanx1999

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Re: Mockups "please say this is going to be a game"
« Reply #234 on: April 03, 2014, 07:31:51 am »
Thanks guys. Still not sure about the shop. The first one is more plain, but there is room for more detail still. I plan on working on the top design more to polish it. The second one seems a bit busy to me. The window is kind of hard to see. Grayscale would help, but I think I'm going to keep it monochrome for now. More coming in a bit. :)

Offline willrandship

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Re: Mockups "please say this is going to be a game"
« Reply #235 on: April 03, 2014, 07:20:15 pm »
I think the first would be better especially in a smooth scrolling game, since the bricks would blur the shop logos into quite a mess.

Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #236 on: May 07, 2014, 01:27:58 am »
A crude rendition of what Geisis Desert in Illusiat 13 would look like in an unlikely color port (using the unused Terranigma/Soul Blazer IV tiles):


Offline aeTIos

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Re: Mockups "please say this is going to be a game"
« Reply #237 on: May 07, 2014, 02:12:31 am »
Oh my, that's huge!
I'll be also posting some  mockups here soon (TM)
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Offline Eiyeron

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Re: Mockups "please say this is going to be a game"
« Reply #238 on: May 07, 2014, 02:31:08 am »
How did you store the obstacles? Fractal generation?

Offline DJ Omnimaga

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Re: Mockups "please say this is going to be a game"
« Reply #239 on: May 07, 2014, 02:36:46 am »
This was generated from a picture of the original Illusiat 13 map (where strings were used). I used Mappy to convert it to 8x8 then replaced the tileset.