Author Topic: Mockups "please say this is going to be a game"  (Read 139068 times)

0 Members and 1 Guest are viewing this topic.

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Mockups "please say this is going to be a game"
« Reply #240 on: May 07, 2014, 02:37:32 am »
Nice, I would have seen some desert structures, but I have played too much Minecraft.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Mockups "please say this is going to be a game"
« Reply #241 on: May 07, 2014, 02:39:30 am »
Haha, same. I should play less minecraft and do more z80 programming.
I'm not a nerd but I pretend:

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: Mockups "please say this is going to be a game"
« Reply #242 on: May 07, 2014, 04:04:27 am »
Wow, indeed nice an huge ! :D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Mockups "please say this is going to be a game"
« Reply #243 on: May 17, 2014, 12:38:44 am »
New mockup of what Reuben CSE battles could look like, with the new menu borders (Final Fantasy-like):




Unlike in the original game, the HP/MP would display permanently during battles. There would then be a small space to the left for 6-chars long enemy names

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: Mockups "please say this is going to be a game"
« Reply #244 on: May 17, 2014, 01:14:34 am »
Looking nice!
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: Mockups "please say this is going to be a game"
« Reply #245 on: May 17, 2014, 10:53:51 am »
That looks pretty cool! When it comes out (if it does), I am downloading it.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Mockups "please say this is going to be a game"
« Reply #246 on: May 17, 2014, 11:51:15 am »
Thanks guys :D

Offline rw24

  • LV2 Member (Next: 40)
  • **
  • Posts: 36
  • Rating: +0/-0
    • View Profile
Re: Mockups "please say this is going to be a game"
« Reply #247 on: May 17, 2014, 11:55:50 am »
Epic!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Mockups "please say this is going to be a game"
« Reply #248 on: July 31, 2014, 06:13:16 pm »
With the new mViewer GX and ClassPad picture support, along with the new SourceCoder 3 feature to convert images for the PRIZM, I decided to do a mockup of what Illusiat 1 could look like if it was ported to the fx-CP400 and fx-CG10 models. All graphics are from RPG Maker VX Ace:





It obviously misses the char stats and magic options at the top, but the HUD would be the same through the entire game. I changed the window borders so the inside is white, because I don't think ClassPad II BASIC text is transparent. The PRIZM version would obviously need to do very minimal redrawing in the HUD, else it would run incredibly slow. Both remakes would be based on the 2001 and TI-81 versions in the way that if you press an arrow, you move to a different room instantly rather than just a few steps away, and the character would always face the same direction.

The second PRIZM mockup uses 3 bit images. I think 3 bit images are transparent like CSE 8xi files, so maybe I could make the guy's face white by default so when he is poisoned (only the original version of the game has status aliments right now) I draw a rectangle over it then redraw a pic over it, making his face green. :P
« Last Edit: July 31, 2014, 06:20:56 pm by DJ Omnimaga »

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: Mockups "please say this is going to be a game"
« Reply #249 on: July 31, 2014, 07:25:45 pm »
Looks really cool!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Mockups "please say this is going to be a game"
« Reply #250 on: August 01, 2014, 12:31:01 am »
Thanks. By the way the full color PRIZM pic is 22 KB on-calc. If I posterise it in an image software to reduce colors a little bit I get 12 KB. A 8 color pic version of the above saved as full color pic takes about 7-8 KB. The 3 bit image is 3-4 KB depending of the color patterns. If someone uses simple patterns and minimal color games should not be that big. The frame rate is also not too bad (1.3 FPS) considering the details.
« Last Edit: August 01, 2014, 12:32:44 am by DJ Omnimaga »

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Mockups "please say this is going to be a game"
« Reply #251 on: August 01, 2014, 10:24:10 am »
I ould see full color for the background and 3-bit graphisms for the characters. yes this is quite ugly but that can avoid to store a picture for each position and each orientation. (using tables as sprites, you can achieve relative good speed for the Prizm.)

Or switch to C/C++. :troll:

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Mockups "please say this is going to be a game"
« Reply #252 on: August 01, 2014, 01:28:11 pm »
Yeah tables would be a good option as well. I saw the Mario sprite a while ago. I would need to learn how to use them, though (although I guess it's not too hard if it's like 84+ Stat Plots, right?)


However, since this version of Illusiat would be based on the 2001 (original) and 2008 (TI-81) versions, this probably won't be needed, since in those versions the character would move an entire room at once.

On the other hand, I wish that 3 bit pics made in SourceCoder would have supported transparency and been drawn on top of everything else, so that I could have made the character face all 4 directions.


EDIT: Also the 3rd picture above doesn't look that bad on the calculator, because on the PRIZM crappy LCD, colors aren't as saturated, so your eyes won't bleed from it. :P

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Mockups "please say this is going to be a game"
« Reply #253 on: October 02, 2014, 03:39:29 pm »
8*8 monochrome is hard... Could you give me some pointers to improve the current tileset?

EDIT : oops, Tiled does a bad work at scaling maps...

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Mockups "please say this is going to be a game"
« Reply #254 on: October 02, 2014, 08:08:52 pm »
8x8 is a lot more challenging, especially monochrome. You have to focus less on details. More simplistic is usually better.

*Edit* Thoughts/Critiques: The well in the center of the town looks really good, as does the sign. Some of the houses look a bit cramped. Maybe try to make them larger or fool around with them a bit. The rocks look pretty good. The tops and bottom of the fences look ok, but the sides look a bit weird because they aren't the same as the top and bottom. Grass looks ok, not much to say there. Crops could be better, but not sure what to suggest. The sign post leaving town could be cleaned up a bit (mainly the bottom of it). The ledges at the top of the town could use some work too. Maybe fill them in or keep them empty (no pixels inside them). Just ideas you can try out maybe and see how it looks.
« Last Edit: October 02, 2014, 08:19:11 pm by Art_of_camelot »