Author Topic: Mockups "please say this is going to be a game"  (Read 141217 times)

0 Members and 2 Guests are viewing this topic.

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Mockups "please say this is going to be a game"
« Reply #270 on: December 17, 2014, 04:52:57 am »
Some kind of approximation of what Alien Breed would look like on the TI-84+CSE. Unfortunately I doubt it will ever happen due to speed restrictions, scrolling requirements, etc. but it's nice to dream :P


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Mockups "please say this is going to be a game"
« Reply #271 on: December 17, 2014, 07:15:23 am »
Maybe an HP Prime or TI-Nspire version? :D

This truly looks nice :D

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: Mockups "please say this is going to be a game"
« Reply #272 on: December 24, 2014, 01:33:20 am »
Maybe an HP Prime or TI-Nspire version? :D
A Prime version would be cool. *cough* *cough* JOIN US *cough *cough*

Can't wait to see this finished. :)
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Mockups "please say this is going to be a game"
« Reply #273 on: December 29, 2014, 12:05:38 pm »
Not really something looking like a game but a topic about that kind of program should be done. I toyed with TCOD and simplex noise. I did a simple perlin-like noise to 8 gray scale + position dithering. Here is the coordonate dithering method. You can change the 4 into any power of 2.

Code: (c) [Select]
int u = x&-(4-(x&1));
int v = y&-(4-(y&1));

EDIT : here is the actual code. you'll need TCOD, which seems to be a pretty nice roguelike-based terminal emulator+utilities library
Spoiler For Spoiler:
Code: [Select]
#include <math.h>
#include <iostream>
#include <libtcod/libtcod.hpp>
#include "OpenSimplexNoise.hpp"

float step(float value, int steps) {
if(steps > 1) --steps;
return (int)(value * steps)/(float)steps;
}

float clamp(float value) {
float result = value < 0 ? 0 : value;
return result > 1 ? 1 : result;
}

int main(int argc, char const *argv[])
{
OpenSimplexNoise noise(0);

TCODConsole::initRoot(80,50,"Open Simplex Noisem",false);

bool done = false;
int t = 0;
float scale = 1./50.;
float timescale = 1./600.;
while(!done) {
TCODConsole::root->clear();

for (int x = 0; x < 80; ++x)
{
for (int y = 0; y < 50; ++y)
{
int u = x&-(4-(y&1));
int v = y&-(4-(x&1));
float value = 0;
value += noise.value(u * scale, v * scale, t*timescale );
// value -= noise.value((j&1) * scale, (i&1) * scale, t/100.)/3;
value = ((value + 1)/2.);
value = clamp(value);
value = step(value, 8);
int pixel = value * 255;
TCODConsole::root->setCharBackground(x, y, TCODColor(pixel, pixel, pixel));
}
}
TCODConsole::flush();
t++;


TCOD_key_t key;
TCODSystem::checkForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL);
switch(key.vk) {
case TCODK_ESCAPE:
done = true;
break;

default:
break;
}
}

return 0;
}

EDIT 2 : Hey, I did a terrain generator!

Spoiler For Spoiler:
Code: [Select]
#include <math.h>
#include <iostream>
#include <libtcod/libtcod.hpp>
#include "OpenSimplexNoise.hpp"

using namespace std;

float minusPositiveToZeroOne(float value) {
return ((value + 1.)/2.);

}

float step(float value, int steps) {
if(steps > 1) --steps;
return (int)(value * steps)/(float)steps;
}

float clamp(float value, float min, float max) {
float result = value < min ? min : value;
return result > max ? max : result;
}

float clamp(float value) {
return clamp(value, 0., 1.);
}


float getMaxDistance(int width, int height) {
int maxLength = max(width, height);
return sqrt(maxLength*maxLength);
}

int main(int argc, char const *argv[])
{
OpenSimplexNoise noise(0);

int width = 100;
int height = 100;
TCODConsole::initRoot(width, height,"Open Simplex Noisem",false);

bool done = false;
int t = 0;
float timescale = 1./100.;

float factors[5] = {1, .5, .7, 1, .05};
float scales [5] = {90, 37, 17, 5, 2};
float power  [5] = {1, 1, 1, 4, 1};
float offsets[5] = {0.5, 0, 0,  .1, 0};
bool ridged  [5] = {false, true, false, false, false};

while(!done) {
TCODConsole::root->clear();

for (int x = 0; x < width; ++x)
{
for (int y = 0; y < height; ++y)
{
float heightMap = 0;
float totalFactor = 0;
for (int i = 0; i < 5; ++i) {
float s = 1./scales[i];
float f = factors[i];
float p = power[i];
float o = offsets[i];
bool ridge = ridged[i];

totalFactor += f;
if(ridge) {
heightMap += 1 - clamp(pow(minusPositiveToZeroOne(fabs(noise.value(x * s, y * s, t*timescale))), p)*f + o);

} else {
heightMap += clamp(pow(minusPositiveToZeroOne(noise.value(x * s, y * s, t*timescale)), p)*f + o);
}
}

heightMap /= totalFactor;
//heightMap = minusPositiveToZeroOne(heightMap);

float dx = width/2 - x;
float dy = height/2 - y;
float distanceSq = dx*dx + dy*dy;
float distance = sqrt(distanceSq);
float factor = pow(1- distance/getMaxDistance(width, height), 0.4);

float heat = minusPositiveToZeroOne(noise.value(x/25., y/25., t*timescale));

float value = heightMap;
value *= pow(factor, 1.5);
int pixel = 255 * value;
if(value < 0.5) {
int blue = 255 * (0.5 + value);
TCODConsole::root->setCharBackground(x, y, TCODColor(pixel, pixel, blue));
}
else{
if(heightMap > .8) {
TCODConsole::root->setCharBackground(x, y, TCODColor(pixel, pixel, pixel));
}
else if(heat > .75) {
int yellow = pixel + (255 - pixel) * (heat);
TCODConsole::root->setCharBackground(x, y, TCODColor(yellow, yellow, pixel));
} else {
int green = pixel + (255 - pixel) * (heat + heightMap)/2;
TCODConsole::root->setCharBackground(x, y, TCODColor(pixel, green, pixel));

}
}


}
}
TCODConsole::flush();
t++;


TCOD_key_t key;
TCODSystem::checkForEvent(TCOD_EVENT_KEY_PRESS,&key,NULL);
switch(key.vk) {
case TCODK_ESCAPE:
done = true;
break;

default:
break;
}
}

return 0;
}
« Last Edit: December 29, 2014, 02:07:57 pm by Eiyeron »

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Mockups "please say this is going to be a game"
« Reply #274 on: January 12, 2015, 09:18:21 am »
I found yesterday a rocking tileset. his could be a thing if I could team with someone (and with a good idea).

Soru, you want I to port it to 4G for your projects? ;)
« Last Edit: January 12, 2015, 01:43:19 pm by Eiyeron »

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Mockups "please say this is going to be a game"
« Reply #275 on: January 12, 2015, 01:49:23 pm »
What is this palette? It looks really nice :D
If you like my work: why not give me an internet?








Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Mockups "please say this is going to be a game"
« Reply #276 on: January 12, 2015, 01:50:38 pm »
Wow! For 8x8 tiles those are fantastic! :O

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Mockups "please say this is going to be a game"
« Reply #277 on: January 12, 2015, 02:05:07 pm »
What is this palette? It looks really nice :D

The palette is still Dawnbringer 16/32. This palette rocks and I used it more than once

here's the tileset (but I'll use it, so be warned) : http://opengameart.org/content/micro-tileset-overworld-and-dungeon

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: Mockups "please say this is going to be a game"
« Reply #278 on: January 13, 2015, 06:04:13 pm »
That looks really interesting, Eiyeron. I can see the terrain generator map being used for an overview/zoomed out map, and the tileset, or similar for the game environment itself.
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline LDStudios

  • Coder Of Tomorrow
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 388
  • Rating: +41/-1
    • View Profile
    • LD Studios
Re: Mockups "please say this is going to be a game"
« Reply #279 on: January 14, 2015, 08:13:52 pm »
I was going to work on portal this afternoon, but I found some old sprites from "Adventure" (a game I was working on but never finished). I started adding/editing sprites and got a bit carried away. Here's where two hours got me:


Mockups:






Unfortunately, I think these mockups are a bit dense to have good performance on calc. I do think that I'll take this project up again at some point, I already have several ideas that will make it more interesting, and easier to make as well.

Offline blue_bear_94

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 801
  • Rating: +25/-35
  • Touhou Enthusiast / Former Troll / 68k Programmer
    • View Profile
Re: Mockups "please say this is going to be a game"
« Reply #280 on: January 14, 2015, 08:53:31 pm »
I was going to work on portal this afternoon, but I found some old sprites from "Adventure" (a game I was working on but never finished). I started adding/editing sprites and got a bit carried away. Here's where two hours got me:


Mockups:






Unfortunately, I think these mockups are a bit dense to have good performance on calc. I do think that I'll take this project up again at some point, I already have several ideas that will make it more interesting, and easier to make as well.

Great, now when the CE comes out you can try porting it there.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
Elvyna (Sunrise) 4 5%
TI-84+SE User (2.30 2.55 MP 2.43)
TI-89 Titanium User (3.10)
Casio Prizm User? (1.02)
Bag  東方ぷろの

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Mockups "please say this is going to be a game"
« Reply #281 on: January 15, 2015, 04:33:26 pm »
I was going to work on portal this afternoon, but I found some old sprites from "Adventure" (a game I was working on but never finished). I started adding/editing sprites and got a bit carried away. Here's where two hours got me:


Mockups:






Unfortunately, I think these mockups are a bit dense to have good performance on calc. I do think that I'll take this project up again at some point, I already have several ideas that will make it more interesting, and easier to make as well.


I really like these. ;D Stylistically, it reminds me of NES games, though a bit more colourful.

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Mockups "please say this is going to be a game"
« Reply #282 on: January 16, 2015, 02:57:02 pm »
that is nice. try decreasing the contrast on the background, though. right now it's difficult to tell the sprites apart from the map.

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Mockups "please say this is going to be a game"
« Reply #283 on: January 17, 2015, 07:50:08 am »
that is nice. try decreasing the contrast on the background, though. right now it's difficult to tell the sprites apart from the map.
Yes definitely, but other than that I really like the way they turned out. Keep on spriting :D
If you like my work: why not give me an internet?








Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Mockups "please say this is going to be a game"
« Reply #284 on: January 17, 2015, 03:53:59 pm »
that is nice. try decreasing the contrast on the background, though. right now it's difficult to tell the sprites apart from the map.
Yes definitely, but other than that I really like the way they turned out. Keep on spriting :D
Nothing else to add other than to say I agree as well. :P