Author Topic: Monochrome art  (Read 29149 times)

0 Members and 1 Guest are viewing this topic.

Offline zeldaking

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 197
  • Rating: +15/-0
    • View Profile
Re: Monochrome art
« Reply #60 on: November 08, 2011, 09:01:48 am »
Wait, so you draw using paint, but how does that get transferred as a calc pic?

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Monochrome art
« Reply #61 on: November 08, 2011, 09:04:26 am »
you can either use TI-Connect or use the sourcecoder in cemetech :D
Sig wipe!

Offline zeldaking

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 197
  • Rating: +15/-0
    • View Profile
Re: Monochrome art
« Reply #62 on: November 08, 2011, 09:06:43 am »
I know that, but I mean, how are the paint files converted into calc pics?

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Monochrome art
« Reply #63 on: November 08, 2011, 09:10:07 am »
I believe you have to send it as b/w bmp file and ti-connect will automatically convert it
Sig wipe!

Offline zeldaking

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 197
  • Rating: +15/-0
    • View Profile
Re: Monochrome art
« Reply #64 on: November 08, 2011, 09:13:49 am »
Okay I will try that, any size specifications?

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Monochrome art
« Reply #65 on: November 08, 2011, 09:17:20 am »
it have to be 96x64, I believe
Sig wipe!

Offline zeldaking

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 197
  • Rating: +15/-0
    • View Profile
Re: Monochrome art
« Reply #66 on: November 08, 2011, 09:20:14 am »
Okay, will try. Thanks (I don't ever use paint).

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Monochrome art
« Reply #67 on: November 08, 2011, 09:46:37 am »
Actually, I was waiting for Buttsfredkin's PaintPad D:

Sigh...I'm getting around to it. Flood fill is the number one reason progress is so slow. I'll most likely just not include flood fill, but if you wait a couple of weeks, PaintPad will be ready. As soon as Portal X public release comes out, PaintPad starts getting actively worked on, and...yeah. Should be fairly easy to finish.

Anyways, back on topic...
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Monochrome art
« Reply #68 on: November 08, 2011, 01:18:30 pm »
Ti Calc is smart enough that even if you give it color pictures, it will dither the black and white pictures such that it looks better than if you just used a threshold convert :D

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: Monochrome art
« Reply #69 on: November 08, 2011, 06:40:57 pm »
I thought the screen dimentions were 94 by 62

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Monochrome art
« Reply #70 on: November 08, 2011, 07:24:09 pm »
Nope, 96 by 64 ^^

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: Monochrome art
« Reply #71 on: November 09, 2011, 07:43:29 am »
I thought the screen dimentions were 94 by 62
It's 0~94 in x coor and 0~62 in y coor in TI-BASIC pic, but it still makes 95x63. ;)
Assembly program like axe can access full screen, which is 96x64
Sig wipe!

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Monochrome art
« Reply #72 on: November 09, 2011, 12:23:16 pm »
I thought the screen dimentions were 94 by 62
It is easy to remember: both are dividable by 8 (does "dividable" exist ?)
8*12 = 96
8*8  = 64
« Last Edit: November 09, 2011, 01:29:37 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline jacobly

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 205
  • Rating: +161/-1
    • View Profile
Re: Monochrome art
« Reply #73 on: November 09, 2011, 12:59:17 pm »
(does "dividable" exist ?)
yep, its called divisible ;)

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: Monochrome art
« Reply #74 on: November 10, 2011, 06:04:37 am »
Ontopic please :( Use pm for this or look it up.
If you like my work: why not give me an internet?