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Topic: more random art! (Read 32009 times)
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Halifax
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«
Reply #45 on:
October 29, 2007, 02:41:00 pm »
@necro: Yeah, Blender is good, I have been using it for about a year. The workflow is far superior to that of 3DS MAX, and right up there with Maya. Either way, MAX and Maya don't contain a UV mapper that can even match that of Blender's
And ah, that is a little too many quads for a gun. Have you ever messed around with creating detail meshes, then game meshes with UV map coords on them, and running it through a program that produces a normal map from the detail mesh, and applies it to the game mesh?
Anyways, I have another question. I will try to explain this as best as I can.
Say I have a sword, and it has a bottom handle, and a top "sword part"
that I have not yet connected. Is there any way that I can possibly attach a vertex from the top part to a vertex on the bottom part?
I don't quite know how to do that.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
necro
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«
Reply #46 on:
November 03, 2007, 05:30:00 pm »
In blender, if they are two seperate meshes, just use ctrl-j to join them into a single mesh object. If you have two parts in the same mesh, you could always use the "f" key to draw lines/faces between them or "w"->merge them into a single point.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Halifax
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«
Reply #47 on:
November 03, 2007, 05:48:00 pm »
Ah, alright I never thought of that.
So ctrl-j will make one mesh snap to the other one? And not add triangles to the inside of the mesh?
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necro
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+3 vaporal mustache
more random art!
«
Reply #48 on:
November 03, 2007, 08:07:00 pm »
No, ctrl j will take two seperate mesh objects and make them one mesh you can edit. You can add lines and faces between verts in edit mode using "f", if you hve a triangle or quad, it will add a face between the verts while between 2 it will just add a line. BTW, a mesh is just a collection of vets, faces and lines. They don't have to be connected to be called a mesh, whatever you are editing in edit mode at any given time is a single mesh object.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Halifax
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Posts: 1334
Rating: +2/-1
more random art!
«
Reply #49 on:
November 04, 2007, 07:25:00 am »
Hmm alright, yeah thanks for clearing that definition of meshes up for me.
Anyways I have to get a better computer, because as soon as I start trying to UV map my meshes(~500 triangles) it starts going as slow as molasses.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
more random art!
«
Reply #50 on:
November 04, 2007, 09:28:00 am »
True and then with a better PC you could stay on IRC while working on 3D %)
:-P
I have to leave IRC when I record songs from MTV Music Generator because of similar stuff
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Liazon
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more random art!
«
Reply #51 on:
November 04, 2007, 09:50:00 am »
*
Liazon
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Halifax
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more random art!
«
Reply #52 on:
November 04, 2007, 10:16:00 am »
*
Halifax
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
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more random art!
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Reply #53 on:
November 04, 2007, 10:37:00 am »
huh... I wonder why blender is so slow on my comp?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
more random art!
«
Reply #54 on:
November 04, 2007, 10:45:00 am »
halifax wow i understand more your situation now o.o
i even find my 2.95 single core GHz pc slow sometimes
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Halifax
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«
Reply #55 on:
November 04, 2007, 11:20:00 am »
*
Halifax
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Liazon
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more random art!
«
Reply #56 on:
November 04, 2007, 11:44:00 am »
it takes like 10 min for something to happen when you press a button.
actually, you're right, it's kinda relative isn't it.
I should probably be using the other comp for 3D
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Halifax
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more random art!
«
Reply #57 on:
November 04, 2007, 02:02:00 pm »
Yeah, I know what you mean. It isn't 10 minutes though for me. More like 10 seconds. I select a vertex and it takes about 10 seconds to register, and display it as yellow.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
necro
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Posts: 1295
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+3 vaporal mustache
more random art!
«
Reply #58 on:
November 04, 2007, 07:21:00 pm »
I use my better computer for blender and not much else. Vista sucks.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
more random art!
«
Reply #59 on:
November 04, 2007, 07:47:00 pm »
if you have 1 GB RAM or less it does indeed, as it require that much RAM to run. If u don't want to spend lot of money on RAM you should stick to XP for a while longer
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