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need 16x16 rpg spritesheet(s)
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Topic: need 16x16 rpg spritesheet(s) (Read 9016 times)
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misirlou
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need 16x16 rpg spritesheet(s)
«
on:
January 24, 2007, 11:14:00 am »
ok, ive gotten pretty much no work done
on the game cuz ppl i know keep saying theyll draw some sprites, but then they dont (stan:"i was drawing a guy, but then he looked funny so i erased him and drew a pikachu w/ a trident isntead"), so i finally decided i would come here. I would like some original 16x16 map sprites, like a path, a house, some scenery(grass, trees, rocks, etc.), maybe some running water and a bridge, a chest, and other such things. I also need some 16x8(or 8x16 idk whichever one has it taller than it is wide) character sprites. I need 2 swordsman, a black mage, a white mage, a gunner, some npc's, and maybe a mime(see: Death to Adam contest). Anyone who has the talent and the free time to draw these earns my full thanks and, of course, a mention in the credits.
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trevmeister66
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need 16x16 rpg spritesheet(s)
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Reply #1 on:
January 24, 2007, 01:19:00 pm »
hmm...full thanks and mention in credits...
I would gladly help, but i'm terrible at sprite drawing...sorry
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misirlou
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need 16x16 rpg spritesheet(s)
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Reply #2 on:
January 30, 2007, 09:16:00 am »
and a stripper lol
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trevmeister66
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need 16x16 rpg spritesheet(s)
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Reply #3 on:
January 30, 2007, 09:18:00 am »
hmm, now that you mention it...
lol sorry, like i said before, terrible at sprites. You could try at maxcoderz or UTI. There are more pixal artists there than here (from what i've observed).
EDIT: you could also download Draw'n Map at Ticalc.org or here. It has some pretty good map editing abilities, not really a charactor sprite program though.
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Ranman
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need 16x16 rpg spritesheet(s)
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Reply #4 on:
January 30, 2007, 09:24:00 am »
Did you check here:
http://omnimaga.org/index.php?showtopic=416
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Ranman
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trevmeister66
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need 16x16 rpg spritesheet(s)
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Reply #5 on:
January 30, 2007, 09:27:00 am »
wait are you making this game in ASM or basic?
becaues those are in GS, and basic doesn't really support GS (even with xLIB).
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Speler
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need 16x16 rpg spritesheet(s)
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Reply #6 on:
January 30, 2007, 09:32:00 am »
Basic does support GS with xLIB.
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trevmeister66
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need 16x16 rpg spritesheet(s)
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Reply #7 on:
January 30, 2007, 09:36:00 am »
it supports it, but it looks hella better in asm (i knew that
)
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Ranman
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need 16x16 rpg spritesheet(s)
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Reply #8 on:
January 30, 2007, 09:46:00 am »
QuoteBegin-trevmeister66+30 Jan, 2007, 15:27-->
QUOTE
(trevmeister66 @ 30 Jan, 2007, 15:27)
wait are you making this game in ASM or basic?
It is not my game... Those sprites are from Athlor.
I haven't seen him around in a long, long time.
Regardless... you can always modify the sprites to how you want them -- i.e. convert them to black& white. Sometimes the hardest thing is just getting started.
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Ranman
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Liazon
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need 16x16 rpg spritesheet(s)
«
Reply #9 on:
January 30, 2007, 09:54:00 am »
even in ASM gs is not always that great since the screen's resolution is so low. imho, aesthetics shouldn't take complete priority. balance between gameplay and gfx. nothing wrong w/ black and white although sprites are a bit harder to make.
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Halifax
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need 16x16 rpg spritesheet(s)
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Reply #10 on:
January 30, 2007, 10:34:00 am »
Zelda GS Demo <-------------------------- That is a good example that exudes excellence with smooth scrolling grayscale graphics with everyone's favorite game!!
EDIT: Another thing is that MS paint has a good b/w converter that I use all the time. Well its a pseudo converter cause you just save the file as a monochrome bitmap and it auto converts it and does a damn good job of it too
EDIT: I took the liberty of converting them so here are the comparisons
As you can see they still look good in b/w
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Delnar_Ersike
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need 16x16 rpg spritesheet(s)
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Reply #11 on:
January 30, 2007, 01:55:00 pm »
QuoteBegin-Halifax+30 Jan, 2007, 16:34-->
QUOTE
(Halifax @ 30 Jan, 2007, 16:34)
Zelda GS Demo <-------------------------- That is a good example that exudes excellence with smooth scrolling grayscale graphics with everyone's favorite game!!
EDIT: Another thing is that MS paint has a good b/w converter that I use all the time. Well its a pseudo converter cause you just save the file as a monochrome bitmap and it auto converts it and does a damn good job of it too
EDIT: I took the liberty of converting them so here are the comparisons
As you can see they still look good in b/w
haha, /sarcasm yes they look fine in b/w, yes. Especially because I cannot see the hands on the clock, some floor sprites are completely white, the bow looks crappy, and I cannnot read the text on the signs. :Oo:
/sarcasm
IMO, those sprites can actually look good in b/w, but not when MS Paint converts them into b/w. They have to be converted by hand, only then will they look good in b/w
.
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trevmeister66
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need 16x16 rpg spritesheet(s)
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Reply #12 on:
January 30, 2007, 02:06:00 pm »
well, they still look good, but a computer can never do a man's job (except calculators, they do all my math work, and some other stuff...and i like to type stuff on the computer, and looking stuff up on the internet is fun) ah oh well
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DJ Omnimaga
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need 16x16 rpg spritesheet(s)
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Reply #13 on:
January 31, 2007, 01:16:00 pm »
wow nice tiles!
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Halifax
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need 16x16 rpg spritesheet(s)
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Reply #14 on:
January 31, 2007, 03:43:00 pm »
I mean some of the tiles look alright in b/w converted by MS paint
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