Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Art
»
need 16x16 rpg spritesheet(s)
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: need 16x16 rpg spritesheet(s) (Read 9183 times)
0 Members and 1 Guest are viewing this topic.
misirlou
Guest
need 16x16 rpg spritesheet(s)
«
on:
January 24, 2007, 11:14:00 am »
ok, ive gotten pretty much no work done
on the game cuz ppl i know keep saying theyll draw some sprites, but then they dont (stan:"i was drawing a guy, but then he looked funny so i erased him and drew a pikachu w/ a trident isntead"), so i finally decided i would come here. I would like some original 16x16 map sprites, like a path, a house, some scenery(grass, trees, rocks, etc.), maybe some running water and a bridge, a chest, and other such things. I also need some 16x8(or 8x16 idk whichever one has it taller than it is wide) character sprites. I need 2 swordsman, a black mage, a white mage, a gunner, some npc's, and maybe a mime(see: Death to Adam contest). Anyone who has the talent and the free time to draw these earns my full thanks and, of course, a mention in the credits.
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
need 16x16 rpg spritesheet(s)
«
Reply #1 on:
January 24, 2007, 01:19:00 pm »
hmm...full thanks and mention in credits...
I would gladly help, but i'm terrible at sprite drawing...sorry
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
misirlou
Guest
need 16x16 rpg spritesheet(s)
«
Reply #2 on:
January 30, 2007, 09:16:00 am »
and a stripper lol
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
need 16x16 rpg spritesheet(s)
«
Reply #3 on:
January 30, 2007, 09:18:00 am »
hmm, now that you mention it...
lol sorry, like i said before, terrible at sprites. You could try at maxcoderz or UTI. There are more pixal artists there than here (from what i've observed).
EDIT: you could also download Draw'n Map at Ticalc.org or here. It has some pretty good map editing abilities, not really a charactor sprite program though.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
need 16x16 rpg spritesheet(s)
«
Reply #4 on:
January 30, 2007, 09:24:00 am »
Did you check here:
http://omnimaga.org/index.php?showtopic=416
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
need 16x16 rpg spritesheet(s)
«
Reply #5 on:
January 30, 2007, 09:27:00 am »
wait are you making this game in ASM or basic?
becaues those are in GS, and basic doesn't really support GS (even with xLIB).
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
need 16x16 rpg spritesheet(s)
«
Reply #6 on:
January 30, 2007, 09:32:00 am »
Basic does support GS with xLIB.
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
need 16x16 rpg spritesheet(s)
«
Reply #7 on:
January 30, 2007, 09:36:00 am »
it supports it, but it looks hella better in asm (i knew that
)
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
need 16x16 rpg spritesheet(s)
«
Reply #8 on:
January 30, 2007, 09:46:00 am »
QuoteBegin-trevmeister66+30 Jan, 2007, 15:27-->
QUOTE
(trevmeister66 @ 30 Jan, 2007, 15:27)
wait are you making this game in ASM or basic?
It is not my game... Those sprites are from Athlor.
I haven't seen him around in a long, long time.
Regardless... you can always modify the sprites to how you want them -- i.e. convert them to black& white. Sometimes the hardest thing is just getting started.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Liazon
Guest
need 16x16 rpg spritesheet(s)
«
Reply #9 on:
January 30, 2007, 09:54:00 am »
even in ASM gs is not always that great since the screen's resolution is so low. imho, aesthetics shouldn't take complete priority. balance between gameplay and gfx. nothing wrong w/ black and white although sprites are a bit harder to make.
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
need 16x16 rpg spritesheet(s)
«
Reply #10 on:
January 30, 2007, 10:34:00 am »
Zelda GS Demo <-------------------------- That is a good example that exudes excellence with smooth scrolling grayscale graphics with everyone's favorite game!!
EDIT: Another thing is that MS paint has a good b/w converter that I use all the time. Well its a pseudo converter cause you just save the file as a monochrome bitmap and it auto converts it and does a damn good job of it too
EDIT: I took the liberty of converting them so here are the comparisons
As you can see they still look good in b/w
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Delnar_Ersike
Guest
need 16x16 rpg spritesheet(s)
«
Reply #11 on:
January 30, 2007, 01:55:00 pm »
QuoteBegin-Halifax+30 Jan, 2007, 16:34-->
QUOTE
(Halifax @ 30 Jan, 2007, 16:34)
Zelda GS Demo <-------------------------- That is a good example that exudes excellence with smooth scrolling grayscale graphics with everyone's favorite game!!
EDIT: Another thing is that MS paint has a good b/w converter that I use all the time. Well its a pseudo converter cause you just save the file as a monochrome bitmap and it auto converts it and does a damn good job of it too
EDIT: I took the liberty of converting them so here are the comparisons
As you can see they still look good in b/w
haha, /sarcasm yes they look fine in b/w, yes. Especially because I cannot see the hands on the clock, some floor sprites are completely white, the bow looks crappy, and I cannnot read the text on the signs. :Oo:
/sarcasm
IMO, those sprites can actually look good in b/w, but not when MS Paint converts them into b/w. They have to be converted by hand, only then will they look good in b/w
.
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
need 16x16 rpg spritesheet(s)
«
Reply #12 on:
January 30, 2007, 02:06:00 pm »
well, they still look good, but a computer can never do a man's job (except calculators, they do all my math work, and some other stuff...and i like to type stuff on the computer, and looking stuff up on the internet is fun) ah oh well
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
need 16x16 rpg spritesheet(s)
«
Reply #13 on:
January 31, 2007, 01:16:00 pm »
wow nice tiles!
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
need 16x16 rpg spritesheet(s)
«
Reply #14 on:
January 31, 2007, 03:43:00 pm »
I mean some of the tiles look alright in b/w converted by MS paint
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Art
»
need 16x16 rpg spritesheet(s)