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Omnimaga
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Need some level pictures
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Topic: Need some level pictures (Read 27419 times)
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nxtboy III
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Re: Need some level pictures
«
Reply #30 on:
March 20, 2012, 10:23:27 pm »
So could anybody help create levels for me? I just want some cool levels... Maybe with deathtraps and stuff.
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Need some help with levels PLEASE!!
Xeda112358
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Re: Need some level pictures
«
Reply #31 on:
March 21, 2012, 07:31:00 am »
Ah, I'll give it a go later
Also, it stores each pixel the same way the TI calculators do where 1 byte is 8 pixels. It is more precisely .125 bytes per pixel
I am glad this method is working so well for you, too
Would you be able to show us a level in action by any chance?
EDIT:
Time for class, but it is looking okay already
EDIT2:
Apparently, I cannot go to class today
EDIT3:
I could not stay focused long enough to finish !_! Still, this should give people an idea of how secret passages and whatnot could work
Just make sure that you are drawing the player, then the region on top of the sprite in case of secret tunnels
«
Last Edit: March 21, 2012, 08:36:25 am by Xeda112358
»
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nxtboy III
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Re: Need some level pictures
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Reply #32 on:
March 21, 2012, 09:32:53 am »
Wow, that is really good!! Thanks so much! I like how you use the grayscale and smooth platforms. You are actually quite good at this! I
About showing a level in action-
I can't really show you using a program called NXTScreen because it looks real bad and doesn't have grayscale, so I might have to post a .mov of a video of me showing it.
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Need some help with levels PLEASE!!
Xeda112358
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Re: Need some level pictures
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Reply #33 on:
March 21, 2012, 09:38:14 am »
Thanks
And that is fine, I was just wondering if it was possible
Also, when i made the secret tunnel, I was thinking of games like Mario or Metroid where you can go through certain walls and you cannot see the player all the time. Pretty much, the way you can do it:
Draw the player and then draw any ON pixels on the map over it. If the pixels on the map are off, just don't change it
Then when you move, you will need to restore it. I don't know if that will slow things down, though
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nxtboy III
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Re: Need some level pictures
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Reply #34 on:
March 21, 2012, 09:44:28 am »
Yeah. I can OR the level picture to only draw the on pixels. And that works!!!
These levels are for the game I had bugs with earlier.
EDIT: You can see in my limitations of pxl-test platformer post.
«
Last Edit: March 21, 2012, 09:45:22 am by nxtboy III
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Need some help with levels PLEASE!!
Xeda112358
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Re: Need some level pictures
«
Reply #35 on:
March 21, 2012, 09:45:32 am »
Ah, I see. Did you use turiq's map for the example you showed there of the bug?
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CopyProg
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TPROG
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GroupRead
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nxtboy III
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Re: Need some level pictures
«
Reply #36 on:
March 21, 2012, 09:46:34 am »
Yeah!
At least that screenshot was sort of readable....
So I need more levels. Thanks for yours!
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aeTIos
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Re: Need some level pictures
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Reply #37 on:
March 21, 2012, 09:47:54 am »
I'll try when I've time
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nxtboy III
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Re: Need some level pictures
«
Reply #38 on:
March 21, 2012, 09:50:07 am »
Cool, thanks!
Anybody else?
(Im so impatient, but so excited)
EDIT: Actually OR-ing doesn't seem to work...
EDIT2: Xeda, I'm trying out your level on my NXT. I like how when you have to jump up the thick platforms on the left, it is more of a challenge because the top of the player might bump the platform above and fall down.
EDIT3: I think I know why OR-ing it isn't working. It is because of the grayscale. Since when I am in the secret passage, dark gray is 2/3 black pixels, and 1/3 white pixels. Those 1/3 white pixels are still being displayed because they are white, and underneath them is the black 3x3 player.
«
Last Edit: March 21, 2012, 10:03:57 am by nxtboy III
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nxtboy III
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Re: Need some level pictures
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Reply #39 on:
March 24, 2012, 11:50:57 am »
So does anybody else want to make some really cool levels (that are challenging)? Also you can put a flag or something to represent the end of the level.
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Xeda112358
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Re: Need some level pictures
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Reply #40 on:
March 24, 2012, 01:00:59 pm »
Ah, I see, yeah, I forgot that grayscale part
You can OR the different layers together, then, maybe? (like the darker layer of the sprite and background and then the lighter layer of both). I don't know if that would work at all...
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Grammer Programming Language
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BatLib Library
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Jade Simulator
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Zeda's Hex Opcodes
|
FileSyst Library
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CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
nxtboy III
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Re: Need some level pictures
«
Reply #41 on:
March 24, 2012, 01:03:12 pm »
I don't know...
My game is already running slow with about 10 enemies...
Levels? anybody?
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nxtboy III
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Re: Need some level pictures
«
Reply #42 on:
March 24, 2012, 01:03:13 pm »
I don't know...
My game is already running slow with about 10 enemies...
Levels? anybody?
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Yeong
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Re: Need some level pictures
«
Reply #43 on:
March 24, 2012, 03:33:11 pm »
I tried.
«
Last Edit: March 24, 2012, 03:34:10 pm by TBO_Yeong
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nxtboy III
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Re: Need some level pictures
«
Reply #44 on:
March 24, 2012, 03:45:50 pm »
Thanks! That looks REALLY nice! I like how you added the secret passages and stuff.
EDIT: Anybody want to make me some more levels?
«
Last Edit: March 24, 2012, 07:23:20 pm by nxtboy III
»
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Need some level pictures