Author Topic: 8x16 Luigi Sprites  (Read 5425 times)

0 Members and 1 Guest are viewing this topic.

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
8x16 Luigi Sprites
« on: May 10, 2011, 10:47:00 am »
I got too bored and made this for anyone who feels like it. It would look good in a platformer in ASM or AXE.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: 8x16 Luigi Sprites
« Reply #1 on: May 10, 2011, 11:49:41 am »
Looking good!
I'm not a nerd but I pretend:

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: 8x16 Luigi Sprites
« Reply #2 on: May 10, 2011, 12:32:49 pm »
Looking good!
Thanks, the size constraints make it take forever to get it to look remotely like Luigi.
Spoiler For I don't know what this is:
Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your primary fire. To stop a commentary node, put your crosshair over the rotating node and press your primary fire again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your primary fire again to stop the commentary. Please let me know what you think after you have had a chance to play. I can be reached at gaben at valvesoftware.com, and my favorite class is the Spy. Thanks, and have fun!

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: 8x16 Luigi Sprites
« Reply #3 on: May 10, 2011, 01:29:04 pm »
Looking good!
Thanks, the size constraints make it take forever to get it to look remotely like Luigi.
Spoiler For I don't know what this is:
Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your primary fire. To stop a commentary node, put your crosshair over the rotating node and press your primary fire again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your primary fire again to stop the commentary. Please let me know what you think after you have had a chance to play. I can be reached at gaben at valvesoftware.com, and my favorite class is the Spy. Thanks, and have fun!
Who wrote it first?
* Stefan Bauwens is a bit confused.
I checked google and found this: http://wiki.teamfortress.com/wiki/Gravel_Pit_developer_commentary


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: 8x16 Luigi Sprites
« Reply #4 on: May 11, 2011, 01:55:16 pm »
It's Gabe Newell's commentary, I had to get it out of my head.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: 8x16 Luigi Sprites
« Reply #5 on: May 11, 2011, 05:35:59 pm »
This looks nice!

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: 8x16 Luigi Sprites
« Reply #6 on: May 12, 2011, 12:09:19 pm »
This looks nice!
Thanks, here's an 8x8 Goomba:

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: 8x16 Luigi Sprites
« Reply #7 on: May 17, 2011, 04:23:34 pm »
Looks nice too :D