Author Topic: other other stuff  (Read 32699 times)

0 Members and 1 Guest are viewing this topic.

metagross111

  • Guest
Re: other other stuff
« Reply #15 on: November 20, 2008, 07:00:49 pm »
in that grayscale pic, whats that etchy pattern in the back?

metagross111

  • Guest
Re: other other stuff
« Reply #16 on: November 21, 2008, 08:40:12 pm »
http://www.spriters-resource.com/nintendo/pokemon/pkmnrbgy/display.php?file=pkmnrbyattack.png

actually, now that i found it, i think its already small enough to fit. but if you can make a better sprite, then go ahead.

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Re: other other stuff
« Reply #17 on: November 22, 2008, 05:06:23 pm »
well, work continues on 8bit shooter, not much else other than I came up with another velvet engine game concept that I'll put up info for when I have something more substantial.
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: other other stuff
« Reply #18 on: November 22, 2008, 06:33:28 pm »
cool, glad you're continuing the shooter. Are you planning to keep it all grayscale or will you add colors to it later? Also I assume the music will be NES style, right? Nitacku might have a music program that might help for that (or maybe if the program has wav samples you could use them in FL Studio)

metagross111

  • Guest
Re: other other stuff
« Reply #19 on: November 22, 2008, 06:56:45 pm »
necro, your sig needs fixing :P

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: other other stuff
« Reply #20 on: November 22, 2008, 08:28:49 pm »
lol it was an insanely huge sig saying "I wonder how long my sig can be" about 200 times and it took the entire page height so I took it down and replaced his sig with a warning, which he never edited then he requested rep points but still hasn't removed it. I'll go eat him...er... not... I prefer nethams

metagross111

  • Guest
Re: other other stuff
« Reply #21 on: November 22, 2008, 08:42:13 pm »
nethams? is that anything like cookies?

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: other other stuff
« Reply #22 on: November 22, 2008, 08:46:08 pm »
No, It's more like this;
http://www.youtube.com/watch?v=TswTenrEwwM&feature=dir
On topic though, I don't remember anything about a shooter. Details plox? What style is it gonna be, Like gradius, glaxian ect?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: other other stuff
« Reply #23 on: November 22, 2008, 09:06:32 pm »
;.;


(oh and yeah it's the first time I think I saw this because you didn't posted about it on the old board)

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Re: other other stuff
« Reply #24 on: November 22, 2008, 10:57:35 pm »
I’ve decided to cut down on some of the original features so as to make it faster to program, so all of the metal parts of the colony seen in the screen shot won't be in the game anymore (at least not in normal levels, might use them in some sort of boss levels).  I had originally planned to make the game much like a vertical Gradius with levels scrolling by and a mix of stationary enemy turrets and ships, but I decided making levels that way would be much more complex both to code and to make.  If my velvet engine editor was remotely close to being able to handle tiles and large levels and such, it wouldn’t be such a big deal but eh, the game should still be fun.

The way I think levels could work is as follows
1. set timer variable to 0, set length variable for level section in 30ths of a second (30 frames per second)
2. create an array of events to occur at certain times, such as adding an enemy to the level
3. have a conditional statement for what happens when the timer runs out.  For instance, should the level not end until all enemies are dead (boss level for instance)
4. at the begining of each step, timer increments and the array is checked for events that should be triggered
5. the timer is then checked against the level "length" to see if the conditional should be checked
« Last Edit: November 23, 2008, 12:36:39 am by necro »
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: other other stuff
« Reply #25 on: November 23, 2008, 11:45:51 am »
sounds cool, keep up the good work :)

metagross111

  • Guest
Re: other other stuff
« Reply #26 on: November 24, 2008, 11:50:59 pm »
No, It's more like this;
http://www.youtube.com/watch?v=TswTenrEwwM&feature=dir
On topic though, I don't remember anything about a shooter. Details plox? What style is it gonna be, Like gradius, glaxian ect?

*chokes on nethams*

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Re: other other stuff
« Reply #27 on: January 28, 2009, 02:41:31 am »
Well, I have been quite busy with schoolwork so far this quarter.  I haven't done much from some music work, a bit of spriting and implementing object dragging in the lorn editor.  Maybe I'll get a chance to get ahead on coursework some time, but till then Im afraid things will be very slow for me.
« Last Edit: January 28, 2009, 03:20:05 am by necro »
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: other other stuff
« Reply #28 on: January 28, 2009, 03:13:48 am »
I hope you get less work towards the end because with exams it can be quite hard x.x

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Re: other other stuff
« Reply #29 on: January 28, 2009, 03:21:13 am »
Actualy, two of my classes are all based on homework...
also, some tiles...
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker