Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
General Discussion
»
Art
»
other other stuff
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
6
7
Go Down
Author
Topic: other other stuff (Read 32700 times)
0 Members and 1 Guest are viewing this topic.
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Re: other other stuff
«
Reply #45 on:
February 27, 2009, 03:51:10 pm »
An autotile is an object that change its tile image based on whats around it. All of the walls use the same autotile, which show diffrent tiles based on adjacent tiles.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: other other stuff
«
Reply #46 on:
March 03, 2009, 01:20:15 pm »
RPG Maker has autotile feature, they can be very handy and save you time, however sometimes they can cause trouble. it depend of where you want to use them and how they are implemented
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Re: other other stuff
«
Reply #47 on:
March 03, 2009, 11:12:40 pm »
Well. so far the character and the slimes move and you can go to diffrent rooms.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: other other stuff
«
Reply #48 on:
March 05, 2009, 01:23:15 am »
nice
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: other other stuff
«
Reply #49 on:
March 11, 2009, 09:26:09 am »
they look nice, pretty futuristic style
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Re: other other stuff
«
Reply #50 on:
March 11, 2009, 07:58:55 pm »
Looking pretty snazzy! Good luck next week!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: other other stuff
«
Reply #51 on:
March 18, 2009, 12:39:02 pm »
wow awesome, I wonder if this could be resized down to fit on calc, some tiles look like it could be awesome as a calc game if smaller
Logged
simplethinker
LV7
Elite (Next: 700)
Posts: 695
Rating: +16/-5
snjwffl
Re: other other stuff
«
Reply #52 on:
March 18, 2009, 02:38:25 pm »
Nice tiles
Though why are they in grayscale?
«
Last Edit: March 18, 2009, 02:42:15 pm by simplethinker
»
Logged
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky
Chip's Challenge: ħ%
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Re: other other stuff
«
Reply #53 on:
March 18, 2009, 03:25:19 pm »
cause the game will be all grayscale
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Re: other other stuff
«
Reply #54 on:
March 18, 2009, 08:10:38 pm »
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: other other stuff
«
Reply #55 on:
March 19, 2009, 12:02:36 am »
wow awesome again, keep up the good work, necro
I do hope to see some progress on your games too like Lorn
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Re: other other stuff
«
Reply #56 on:
March 20, 2009, 05:01:45 am »
timing is off, but imagine the water moving slower.
«
Last Edit: March 20, 2009, 02:56:13 pm by necro
»
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Re: other other stuff
«
Reply #57 on:
March 20, 2009, 01:06:04 pm »
WOW, that is just stunning! I love it, and man this is just awesome!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: other other stuff
«
Reply #58 on:
March 20, 2009, 06:41:49 pm »
wow i love those trees, i wonder how easy that stuff would be to convert to color, it might be useful for a rpg maker game or something
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Re: other other stuff
«
Reply #59 on:
March 25, 2009, 10:54:00 pm »
the rain and ripples in the water are realy hard to see without animation, but I added depth sorting so objects can be in front of eachother now properly
«
Last Edit: March 25, 2009, 10:54:41 pm by noahbaby94
»
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Print
Pages:
1
2
3
[
4
]
5
6
7
Go Up
« previous
next »
Omnimaga
»
Forum
»
General Discussion
»
Art
»
other other stuff