Author Topic: other other stuff  (Read 32697 times)

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Offline DJ Omnimaga

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Re: other other stuff
« Reply #60 on: March 26, 2009, 02:49:57 am »
interesting, I am curious how it woudl turn out in a game :)

Offline necro

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Re: other other stuff
« Reply #61 on: March 29, 2009, 02:22:19 am »
Well, regarding my project, Necro's GUI Library, I've made some further progress in adding code to clean up the engine so that when you close the engine, it will remove all engine objects and clear out all engine resources.  I need to handle a null refrence error that will occur if you try to close the engine twice, as the engine only currently creates certain resources when they aren't found to already exist, and gml doesn't allow these partiular variables to be deleted so I will need to set them to a null values.  I was thinking  that when I put up a new demo for nguil that I might include some other project demos in it, thought that may be a bit from now still.
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Offline DJ Omnimaga

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Re: other other stuff
« Reply #62 on: March 29, 2009, 02:42:19 am »
cool to see new progress ^^

Offline kalan_vod

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Re: other other stuff
« Reply #63 on: March 31, 2009, 12:20:20 am »
Nice, I definitely love your GUIs. Show this would be a breath of fresh air ;)

Offline necro

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Re: other other stuff
« Reply #64 on: April 06, 2009, 03:52:05 am »
Well, I am working on a parsing script to let multi-lined text input be done, and so far it works somewhat though the last line or so...well, it doesn't work there yet.  Hopefully, progress will be fast on this component as I still need to transfer and clean up a number of older components and add surfaces to a number of them now that I have scroller bars and such.
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Offline DJ Omnimaga

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Re: other other stuff
« Reply #65 on: April 06, 2009, 01:55:05 pm »
nice to see new progress. Btw don't forget to do backups on a jumpdrive or something in case x.x

Offline necro

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Re: other other stuff
« Reply #66 on: April 13, 2009, 03:05:33 am »
Well, I got a new snazzier slider bar routine and the text parser seems to work (though bugs may lurk in that routine somewhere).  other than that, I am still working on hw...
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Offline DJ Omnimaga

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Re: other other stuff
« Reply #67 on: April 13, 2009, 07:30:27 am »
screeniez ^.^

Offline TIfanx1999

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Re: other other stuff
« Reply #68 on: April 13, 2009, 04:56:00 pm »

...I think this may be the first slime hentai dating sim...
j/k
Oooh would there be tentacles involved to? O_o LoL. Seriously though, those tiles look really great. I could definetly seem something like this being used in a calc game as well.

Offline necro

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Re: other other stuff
« Reply #69 on: April 26, 2009, 04:28:50 pm »

I think this game is looking good
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Offline DJ Omnimaga

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Re: other other stuff
« Reply #70 on: April 26, 2009, 04:30:43 pm »
nice, the tiles looks quite small on this one though O.O, altough it's not a bad thing really

Offline simplethinker

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Re: other other stuff
« Reply #71 on: April 26, 2009, 04:35:14 pm »
Nice necro :)  I see you added some color too.
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Offline necro

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Re: other other stuff
« Reply #72 on: April 26, 2009, 04:42:06 pm »
16X16 tiles aren't that small.  Moreover, when all of the effects can be seen with all of their motion its pretty spiffy, though those auto tile still need some work.
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Offline DJ Omnimaga

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Re: other other stuff
« Reply #73 on: April 27, 2009, 02:54:58 am »
yeah true, the only place where it would be small is for people using 15 inch monitors with a 1280x1024 resolution :P

Plus you can add more tiles in one screen ^^

Offline necro

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Re: other other stuff
« Reply #74 on: April 27, 2009, 10:18:43 pm »
well, I can always just have an option to scale them up 1.5 or 2 times
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