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Offline ztrumpet

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Re: Pokemon TI Sprite Requests
« Reply #15 on: June 21, 2010, 03:03:59 pm »
Amy

(Yes, Eeems' Amy... ;D )

Offline Magic Banana

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Re: Pokemon TI Sprite Requests
« Reply #16 on: June 21, 2010, 03:06:27 pm »
Um, how about Leaf?
Amy

(Yes, Eeems' Amy... ;D )
I don't know why but that name popped into my head when thinking. Weird.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline FinaleTI

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Re: Pokemon TI Sprite Requests
« Reply #17 on: June 21, 2010, 05:04:19 pm »
Tada!!!!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

SirCmpwn

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Re: Pokemon TI Sprite Requests
« Reply #18 on: June 21, 2010, 05:08:34 pm »
Amy
You know what they say, if you seek Amy...

Offline DJ Omnimaga

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Re: Pokemon TI Sprite Requests
« Reply #19 on: June 21, 2010, 11:09:24 pm »
Lol Ztrumpet nice idea ;D

And Finale TI, darn that looks great :D, almost like the real Pokémon

Btw were you planning to make an entire Pokémon clone or a spinoff/different version?

Offline Magic Banana

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Re: Pokemon TI Sprite Requests
« Reply #20 on: June 22, 2010, 01:59:09 am »
Glad to see my work in use. Looks pretty good on calc.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

_player1537

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Re: Pokemon TI Sprite Requests
« Reply #21 on: June 22, 2010, 02:01:30 am »
I know in the real pokemon, May is the one of the main character's names.  These sprites look awesome!  Good luck with the rest of the game finale
« Last Edit: June 22, 2010, 02:02:11 am by _player1537 »

Offline FinaleTI

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Re: Pokemon TI Sprite Requests
« Reply #22 on: June 22, 2010, 09:45:26 am »
@DJ:
I was planning to make a full port of Pokemon Red or Blue, with some minor additions or changes. One idea I had was were the invisible PC is in the Celadon apartments, I would have a table with a TI-84, which could be used to access the PC system.

@player:
Darn you!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Pokemon TI Sprite Requests
« Reply #23 on: June 22, 2010, 12:19:40 pm »
Aaaah ok. Just remember this is a very huge project, though. Tifreak8x have been working on Pokémon Purple since September 2005. And there are already 3 other full Pokémon port projects so you will have fierce competition if you don't add anything new to the game or don't make a spinoff/different Pokémon game. That said I am looking forward for progress :)

Offline FinaleTI

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Re: Pokemon TI Sprite Requests
« Reply #24 on: June 22, 2010, 09:28:19 pm »
Current title screen mock-ups:


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

SirCmpwn

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Re: Pokemon TI Sprite Requests
« Reply #25 on: June 22, 2010, 10:27:27 pm »
Nice!
I like it!

Offline DJ Omnimaga

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Re: Pokemon TI Sprite Requests
« Reply #26 on: June 22, 2010, 11:25:32 pm »
Wow pretty good!

Btw for this game are you planning to use BASIC+xLIB/Celtic III or will you be using BASIC+xLIB/CelticIII+Axe?

Offline ztrumpet

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Re: Pokemon TI Sprite Requests
« Reply #27 on: June 23, 2010, 11:06:23 am »
Those look great!  I'm glad I kept that banner in my sig. ;D

Offline FinaleTI

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Re: Pokemon TI Sprite Requests
« Reply #28 on: June 23, 2010, 11:11:29 am »
Thanks!

@DJ:
I'm currently only using BASIC and Celtic III, though if the need arises, I will write an Axe program. (Seriously considering doing this for text routines, though, cuz in BASIC they're just so stupid! >:()


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Pokemon TI Sprite Requests
« Reply #29 on: June 23, 2010, 11:26:04 am »
Aaah ok ^^

And yeah I tried writing text display routines in BASIC before (see The Reign Of Legends 4 menu engine and ROL3) and usually they were slow :( )

 

\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t