Author Topic: Post your random sprites!  (Read 100398 times)

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Offline nxtboy III

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Re: Post your random sprites!
« Reply #210 on: April 17, 2014, 12:54:51 am »
Thank you, thank you very much. xD

Offline Eiyeron

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Re: Post your random sprites!
« Reply #211 on: April 18, 2014, 08:35:01 am »
So, I was UBER bored and I drew this awesome sprite of a guy holding some weird sock puppet thing with clouds and a beautiful sun in the background:



Then, I decided to color it:



I hope you love it, I put all of my soul into it (not really, as you can tell)!
That's a nice drawing but I have a detail you should revise : i you look closely, it doesn't have any width at some point in your arm. It's like his arm was thin at some point. BUt the rest is fine, fun and well drawn (I love the dithering effect on the top, it gives to the puppet a nice meshed look)


Offline ordelore

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Re: Post your random sprites!
« Reply #212 on: May 11, 2014, 05:35:54 pm »
I was bored and tried to make some Cave stpry sprites with xlibc.

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Offline bb010g

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Re: Post your random sprites!
« Reply #213 on: May 11, 2014, 06:04:05 pm »
I was bored and tried to make some Cave stpry sprites with xlibc.
Looks nice. Are you thinking about doing more?
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Offline 123outerme

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Re: Post your random sprites!
« Reply #214 on: May 11, 2014, 06:19:44 pm »
Does this count?

It's the opening screen for Source Seekers (see: signature). In Basic, it takes a lot of time to load, though.

Offline Eiyeron

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Re: Post your random sprites!
« Reply #215 on: May 12, 2014, 05:14:23 am »
Something i quicky drew and then threw away.

Offline Streetwalrus

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Re: Post your random sprites!
« Reply #216 on: May 12, 2014, 06:16:05 am »
That's a nice sun right there. :trollface:

Offline Eiyeron

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Re: Post your random sprites!
« Reply #217 on: May 12, 2014, 06:42:59 am »
It was a point of light to be constant with lightning

Offline Princetonlion.tibd

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Re: Post your random sprites!
« Reply #218 on: June 14, 2014, 01:34:33 pm »
Does this count?

It's the opening screen for Source Seekers (see: signature). In Basic, it takes a lot of time to load, though.
And it loads strangely on the 83+BE, but still looks cool.

Offline 123outerme

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Re: Post your random sprites!
« Reply #219 on: June 14, 2014, 07:09:27 pm »
Does this count?

It's the opening screen for Source Seekers (see: signature). In Basic, it takes a lot of time to load, though.
And it loads strangely on the 83+BE, but still looks cool.
It's all about perception, and I think it looks cool on monochrome calcs.

Offline Princetonlion.tibd

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Re: Post your random sprites!
« Reply #220 on: June 14, 2014, 07:10:28 pm »
Does this count?

It's the opening screen for Source Seekers (see: signature). In Basic, it takes a lot of time to load, though.
And it loads strangely on the 83+BE, but still looks cool.
It's all about perception, and I think it looks cool on monochrome calcs.
OK. I just compared it to the PCSE version.

Offline aeTIos

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Re: Post your random sprites!
« Reply #221 on: June 15, 2014, 10:41:29 am »
Something i quicky drew and then threw away.
I should get you to create sprites for an RPG :P
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Offline LDStudios

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Re: Post your random sprites!
« Reply #222 on: June 15, 2014, 12:13:45 pm »
Something i quicky drew and then threw away.

What aeTIos said, do you think you could help me with some of the sprites for my RPG?



Offline Princetonlion.tibd

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Re: Post your random sprites!
« Reply #223 on: June 15, 2014, 03:39:00 pm »
Does this count?

It's the opening screen for Source Seekers (see: signature). In Basic, it takes a lot of time to load, though.
And it loads strangely on the 83+BE, but still looks cool.
It's all about perception, and I think it looks cool on monochrome calcs.
OK. I just compared it to the PCSE version.
I also like the V200 version I made with capital I's

Offline Eiyeron

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Re: Post your random sprites!
« Reply #224 on: June 15, 2014, 04:11:13 pm »
Something i quicky drew and then threw away.

What aeTIos said, do you think you could help me with some of the sprites for my RPG?

Sure, why not. Do you have some graphical ideas, palettes or constraints? I understood that you go for 16*16.