Author Topic: Racetrack Sprite  (Read 4560 times)

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Offline nemo

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Racetrack Sprite
« on: November 29, 2010, 05:28:41 pm »
i was messing around with the program below, and out popped this picture. it looked kinda cool, so i thought i'd post it here. best part? the tracks are 8 pixels tall (:

Code: [Select]
ClrDraw
[FFFFFFFFFFFFFFFF]->Pic1
0->D->F
Repeat getKey(15)
If F:D+1->D
Else:D-1->D:End
If D=0 or (D=-88)
F xor 1->F:End
C+4->C
Pt-Change(88+D,sin(C)//6+30,Pic1
DispGraph
End

edit: will upload a PNG of it soon
« Last Edit: November 29, 2010, 05:33:32 pm by nemo »


Offline Munchor

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Re: Racetrack Sprite
« Reply #1 on: November 29, 2010, 05:30:10 pm »
i was messing around with the program below, and out popped this picture. it looked kinda cool, so i thought i'd post it here. best part? the tracks are 8 pixels tall (:

Code: [Select]
ClrDraw
[FFFFFFFFFFFFFFFF]->Pic1
0->D->F
Repeat getKey(15)
If F:D+1->D
Else:D-1->D:End
If D=0 or (D=-88)
F xor 1->F:End
C+4->C
Pt-Change(88+D,sin(C)//6+30,Pic1
DispGraph
End

The .8Xi worked on Ti-connect and it looks quite cool, can you make a loop and make it go right infinetely?

Offline nemo

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Re: Racetrack Sprite
« Reply #2 on: November 29, 2010, 05:31:00 pm »
it'd take a little work, but yes you could


Offline Munchor

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Re: Racetrack Sprite
« Reply #3 on: November 29, 2010, 05:32:34 pm »
it'd take a little work, but yes you could

I once made a game maker file, not really a game, that was a racetrack going right when you pressed the right key, and it went faster, the longer the keypress was. it had a limit of speed, though.

Offline DJ Omnimaga

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Re: Racetrack Sprite
« Reply #4 on: November 30, 2010, 01:01:59 am »
Nice, so you made a program but it unintentionally created the picture above? I like when that happens. ;D

Offline FinaleTI

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Re: Racetrack Sprite
« Reply #5 on: November 30, 2010, 03:09:01 pm »
Nice. ;)
When I pick up Blur again, I may use this.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

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Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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