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Request for a bunch of random 16x16s in 4lvl grey
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Request for a bunch of random 16x16s in 4lvl grey
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Topic: Request for a bunch of random 16x16s in 4lvl grey (Read 11006 times)
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willrandship
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Insert sugar to begin programming subroutine.
Request for a bunch of random 16x16s in 4lvl grey
«
on:
March 18, 2011, 11:14:19 am »
As part of a project I'm presenting at a science fair, I made a 16x16 LED array in software (hardware comes next year) and I was hoping for some pics to show off on it. There are 0 specifications, except 16x16 and 4 level gray. Well, 4 lvl red is how it will show up
Anything works. The cooler looking the better
Edit: Posted a pic of what the screen, and the three colors, look like.
«
Last Edit: March 18, 2011, 11:19:07 am by willrandship
»
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yunhua98
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Go take a dive in the River Lethe.
Re: Request for a bunch of random 16x16s in 4lvl grey
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Reply #1 on:
March 18, 2011, 11:28:30 am »
Pokemon guy, he looks something like this.
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aeTIos
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Re: Request for a bunch of random 16x16s in 4lvl grey
«
Reply #2 on:
March 18, 2011, 11:33:23 am »
lolz I'll try to create one
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willrandship
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Insert sugar to begin programming subroutine.
Re: Request for a bunch of random 16x16s in 4lvl grey
«
Reply #3 on:
March 18, 2011, 11:36:32 am »
Yay for the first one!
Edit: now that I've got the code framework for drawing images done, I can start drawing it
«
Last Edit: March 18, 2011, 12:10:35 pm by willrandship
»
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SirCmpwn
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Re: Request for a bunch of random 16x16s in 4lvl grey
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Reply #4 on:
March 18, 2011, 12:17:06 pm »
You should use BuilderBoy's fire effect.
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aeTIos
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Re: Request for a bunch of random 16x16s in 4lvl grey
«
Reply #5 on:
March 18, 2011, 12:18:34 pm »
that would be kinda hard i think
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willrandship
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Insert sugar to begin programming subroutine.
Re: Request for a bunch of random 16x16s in 4lvl grey
«
Reply #6 on:
March 18, 2011, 12:29:07 pm »
yes, considering that mine doesn't do the whole "screen update" thing, it updates as you do the commands.
I could do a bouncing ball....if it was one pixel.
BTW, got the guy in, but forgot that in this, 1 is darker than 3
so its inverted.
Edit: Here it is!
«
Last Edit: March 18, 2011, 12:31:32 pm by willrandship
»
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aeTIos
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Re: Request for a bunch of random 16x16s in 4lvl grey
«
Reply #7 on:
March 18, 2011, 12:44:59 pm »
looks nice!
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willrandship
Omnimagus of the Multi-Base.
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Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: Request for a bunch of random 16x16s in 4lvl grey
«
Reply #8 on:
March 18, 2011, 12:53:53 pm »
yeah, but the 1s and 3s need to be swapped, since it gets brighter when higher, whereas an LCD gets darker
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aeTIos
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Re: Request for a bunch of random 16x16s in 4lvl grey
«
Reply #9 on:
March 18, 2011, 01:12:59 pm »
lolz
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willrandship
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Insert sugar to begin programming subroutine.
Re: Request for a bunch of random 16x16s in 4lvl grey
«
Reply #10 on:
March 18, 2011, 01:16:48 pm »
So, I got it inverted.
here it is.
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aeTIos
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Re: Request for a bunch of random 16x16s in 4lvl grey
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Reply #11 on:
March 18, 2011, 02:27:16 pm »
looks even nicer! great job!
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SirCmpwn
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Re: Request for a bunch of random 16x16s in 4lvl grey
«
Reply #12 on:
March 18, 2011, 02:27:47 pm »
Do you have any RAM to mess with? What software is being used here?
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willrandship
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Insert sugar to begin programming subroutine.
Re: Request for a bunch of random 16x16s in 4lvl grey
«
Reply #13 on:
March 18, 2011, 02:40:51 pm »
I wrote it myself, in pygame. And, sort of
I can hardcode pretty much anything you want into it, except the screen always updates one pixel at a time. The "RAM" isn't directly associated with the screen.
So...anyone else got any ideas? I might be able to do a painfully slow/less interesting looking flame.
«
Last Edit: March 18, 2011, 02:55:10 pm by willrandship
»
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shmibs
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try to be ok, ok?
Re: Request for a bunch of random 16x16s in 4lvl grey
«
Reply #14 on:
March 18, 2011, 05:06:18 pm »
how quickly does the lcd refresh? would you be able to use this two-frame walking animation?(i don't remember exactly where that sprite is from. one of the dragon warriors, i think?)
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