Author Topic: RPG for Nspire: Sprites  (Read 18563 times)

0 Members and 1 Guest are viewing this topic.

Offline LDStudios

  • Coder Of Tomorrow
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 388
  • Rating: +41/-1
    • View Profile
    • LD Studios
RPG for Nspire: Sprites
« on: May 26, 2014, 02:40:20 pm »
Lately I have been working on a full scale medieval RPG for Nspire. So far the game engine is nearly complete. The player can walk around, read signs, and speak with villagers. I have yet to complete the battle engine, shops, and menus.

Here is a screenie of the gameplay:



The biggest roadblock I can see right now is all of the sprites that have to be made.
All the sprites I have so far are either made in charas, or ripped from Legend of Zelda.


Spritesheet:





Here is a list of the sprites that need to be made:
Spoiler For Spoiler:


MAP SPRITES
  • Characters
  • Fence
  • Bushes
  • Path
  • Trees
  • Houses (wood, stone, door, window, roof)
  • Water
  • Dock
  • Villagers (about 15)
  • Soldier
  • Rock (Mountain Side)
  • Cave Entrance
  • Chest (Opened and Closed)
  • Fountain
  • Statue
BATTLE SPRITES
  • Character (Sword Attack, Magic Attack, Use Item)
  • Thief (Sword Attack)
  • Mage (Magic Attack)
  • Knight (Sword Attack)
  • Final Boss (Sword Attack, Magic Attack, Use Item)


I know that this is a very ambitious list, and so I am asking for help.
If you want to help me with the art, please send me a PM, with what you want to contribute, and I will let you know the size and style needed.
Contributers will:
  • Have their name in the game credits
  • Be able to design their own character in the game
  • Receive final the game 1 week before release on omnimaga
And most of all, be able to contribute to the final result, and get it out as soon as possible.
« Last Edit: June 14, 2014, 05:20:48 pm by LDStudios »



Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: RPG for Nspire: Sprites
« Reply #1 on: May 26, 2014, 03:24:00 pm »
Wow, that looks awesome ! :D

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: RPG for Nspire: Sprites
« Reply #2 on: May 26, 2014, 03:50:40 pm »
Definitely :o most beautiful LUA game after Jen's Minecraft 2D so far IMO.

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: RPG for Nspire: Sprites
« Reply #3 on: May 26, 2014, 04:58:51 pm »
Awesome looking. :D I may be able to sprite a bit for you; I'll send a PM.
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: RPG for Nspire: Sprites
« Reply #4 on: May 26, 2014, 06:34:00 pm »
This definitively looks awesome. Sadly I don't have any sprite handy since they're all 8x8 in my case. Hopefully someone can help. Else, I guess you could just use sprites from the pre-made RPG Maker sprite sets, although you would need to give credits to Enterbrain. 

I might have some water stuff, but I'M unsure.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: RPG for Nspire: Sprites
« Reply #5 on: May 27, 2014, 06:20:54 am »
Yup, looking awesome so far :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Jens_K

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 187
  • Rating: +52/-0
    • View Profile
Re: RPG for Nspire: Sprites
« Reply #6 on: May 28, 2014, 04:42:31 am »
Uh, that looks very nice! :D I was thinking about making a RGP too, but more like a roguelike game... So if you need any support in programming feel free to ask, I'd love to see a RPG on the nspire!
Btw: You get better Screenshot quality if you save them in .png format ;)
« Last Edit: May 28, 2014, 04:44:56 am by Jens_K »
Sorry for nonsense.

Projects:



Offline The_King

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 247
  • Rating: +6/-2
  • Ⓣⓗⓔ Ⓖⓐⓜⓔ ⓍⒹ
    • View Profile
Re: RPG for Nspire: Sprites
« Reply #7 on: May 29, 2014, 12:59:04 am »
Lately I have been working on a full scale medieval RPG for Nspire. So far the game engine is nearly complete. The player can walk around, read signs, and speak with villagers. I have yet to complete the battle engine, shops, and menus.

Here is a screenie of the gameplay:



The biggest roadblock I can see right now is all of the sprites that have to be made.
All the sprites I have so far are either made in charas, or ripped from Legend of Zelda.


Spritesheet:





Here is a list of the sprites that need to be made:
Spoiler For Spoiler:


MAP SPRITES
  • Characters
  • Fence
  • Bushes
  • Path
  • Trees
  • Houses (wood, stone, door, window, roof)
  • Water
  • Dock
  • Villagers (about 15)
  • Soldier
  • Rock (Mountain Side)
  • Cave Entrance
  • Chest (Opened and Closed)
  • Fountain
  • Statue
BATTLE SPRITES
  • Character (Sword Attack, Magic Attack, Use Item)
  • Thief (Sword Attack)
  • Mage (Magic Attack)
  • Knight (Sword Attack)
  • Final Boss (Sword Attack, Magic Attack, Use Item)


I know that this is a very ambitious list, and so I am asking for help.
If you want to help me with the art, please send me a PM, with what you want to contribute, and I will let you know the size and style needed.
Contributers will:
  • Have their name in the game credits
  • Be able to design their own character in the game
  • Receive final the game 1 week before release on omnimaga
And most of all, be able to contribute to the final result, and get it out as soon as possible.



congratulations LDStudios to ditch me with rpg and make ur own :(

but jokes aside the sprites are real good. Now only if my nspire hadn’t messed itself up…

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: RPG for Nspire: Sprites
« Reply #8 on: May 29, 2014, 01:33:12 am »
I think it was partly because you are hardly active anymore :P (but again LDStudios hasn't been posting much either lately)

Offline LDStudios

  • Coder Of Tomorrow
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 388
  • Rating: +41/-1
    • View Profile
    • LD Studios
Re: RPG for Nspire: Sprites
« Reply #9 on: June 01, 2014, 04:16:08 pm »
*Bump*

New Screenies:



This is still being worked on! :)
Unfortunately, I still need all of the listed sprites
Thanks to everyone who has offered to help!

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: RPG for Nspire: Sprites
« Reply #10 on: June 01, 2014, 08:17:21 pm »
Were you able to use my water texture, or do you need me to make a new one?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: RPG for Nspire: Sprites
« Reply #11 on: June 03, 2014, 06:40:50 pm »
Oooh that looks better now. Now if it could use some custom sprites (even if not necessarily as great as Zelda's) it would be nice since it's more original. :)

Offline Adriweb

  • Editor
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1708
  • Rating: +229/-17
    • View Profile
    • TI-Planet.org
Re: RPG for Nspire: Sprites
« Reply #12 on: June 03, 2014, 06:41:23 pm »
Ah, roundRects for the bars :P
My calculator programs
TI-Planet.org co-admin.
TI-Nspire Lua programming : Tutorials  |  API Documentation

Offline LDStudios

  • Coder Of Tomorrow
  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 388
  • Rating: +41/-1
    • View Profile
    • LD Studios
Re: RPG for Nspire: Sprites
« Reply #13 on: June 04, 2014, 03:42:46 pm »
Oooh that looks better now. Now if it could use some custom sprites (even if not necessarily as great as Zelda's) it would be nice since it's more original. :)
Maybe if I have time later, for now I'm just concerned about getting a decent sprite sheet finished.

Anyways, battle sprites are coming along nicely.




Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: RPG for Nspire: Sprites
« Reply #14 on: June 04, 2014, 03:45:00 pm »
Woah, this looks very nice. :)