Author Topic: Secret RPG Project  (Read 20392 times)

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Offline ACagliano

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Re: Secret RPG Project
« Reply #30 on: November 24, 2010, 06:05:06 pm »
Hints? For me or for you? Cuz, I'd need to know the title.

And as for you, what language?

ASHBAD_ALVIN

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Re: Secret RPG Project
« Reply #31 on: November 24, 2010, 06:05:22 pm »
in what sense? ( i suggest making a new thread about it)

Offline turiqwalrus

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Re: Secret RPG Project
« Reply #32 on: November 24, 2010, 06:13:44 pm »
for me, and in TI-BASIC(maybe also with xLIB). It's pretty heavily inspired on Mardek series, from pseudolonewolf. you can find it on any normal online games site(e.g. Kongregate)
and ASHBAD_ALVIN, you're absolutely right. I'll start a new thread

Offline DJ Omnimaga

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Re: Secret RPG Project
« Reply #33 on: November 24, 2010, 06:20:44 pm »
For large project data storage here is what I recommend:

BASIC:
-As many data as possible pre-stored in strings and some lists, stored into archive and unarchived when needed. AS less code as possible, otherwise I recommend splitting the game in chapters.

BASIC+Libs:
-Store the data in archived programs. Copy them to RAM when needed for execution, using XCOPY, Celtic III, Doors CS or xLIB real(10 command.

ASM:
-Multiple flash pages APPs

Axe:
-Data stored in archived appvars. Game as an app if possible.

Anyway welcome here turiqwalrus. I can't wait to hear more about your projects. :)

Offline turiqwalrus

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Re: Secret RPG Project
« Reply #34 on: November 24, 2010, 06:31:19 pm »
problem: whenever I use the real(10 command, I get an error, even though after the program breaks, you can see the temp program.
my test code:

:"SNAKEESC
:real(10,0,0
:prgmXTEMP000
:real(10,1,0

when I get to the real(10,0,0  I get a syntax error
however, the program XTEMP000 appears on my program list
is there any way to fix this or is it a bug in xLib?

ASHBAD_ALVIN

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Re: Secret RPG Project
« Reply #35 on: November 24, 2010, 06:33:21 pm »
I would go hardcore and start doing it on the floor and make it in pure asm.
« Last Edit: November 24, 2010, 06:34:18 pm by ASHBAD_ALVIN »

Offline turiqwalrus

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Re: Secret RPG Project
« Reply #36 on: November 24, 2010, 06:35:16 pm »
I have no idea how ASM works. anyway, as far as I know, there is no Z80 assembler available for Linux, so I haven't really bothered much to learn it.

ASHBAD_ALVIN

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Re: Secret RPG Project
« Reply #37 on: November 24, 2010, 06:36:05 pm »
i was talking to Acagliano ;)

Offline turiqwalrus

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Re: Secret RPG Project
« Reply #38 on: November 24, 2010, 06:38:23 pm »
oh. sry

ASHBAD_ALVIN

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Re: Secret RPG Project
« Reply #39 on: November 24, 2010, 06:39:35 pm »
that's fine, asm is ahard language to learn though you are indeed right good sir

Offline ACagliano

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Re: Secret RPG Project
« Reply #40 on: November 24, 2010, 06:52:45 pm »
I would go hardcore and start doing it on the floor and make it in pure asm.

I don't know asm either. That's why I'm using Axe.

@ DJ. Is there any thing i should know about special ways to code things, like text or sprites, if i compile to an app?
« Last Edit: November 24, 2010, 07:03:19 pm by ACagliano »

Offline DJ Omnimaga

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Re: Secret RPG Project
« Reply #41 on: November 24, 2010, 10:59:57 pm »
problem: whenever I use the real(10 command, I get an error, even though after the program breaks, you can see the temp program.
my test code:

:"SNAKEESC
:real(10,0,0
:prgmXTEMP000
:real(10,1,0

when I get to the real(10,0,0  I get a syntax error
however, the program XTEMP000 appears on my program list
is there any way to fix this or is it a bug in xLib?

Strange, this is a symptom of xLIB not being installed. Do you have OS 2.53/2.54MP by any chance? xLIB doesn't work properly on it. You need to use Doors CS7 (or Celtic III, but it has backward xLIB compatibility problems, unlike Doors CS7)

I remember back in the days sometimes xLIB did not copy the program properly, though, but it was when it used the letter theta in the file name.

Has anyone else got ideas?
I would go hardcore and start doing it on the floor and make it in pure asm.

I don't know asm either. That's why I'm using Axe.

@ DJ. Is there any thing i should know about special ways to code things, like text or sprites, if i compile to an app?
Not too sure, I never made such Axe project, sadly. :(

Make sure to check this topic, though: http://ourl.ca/6546

Offline ACagliano

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Re: Secret RPG Project
« Reply #42 on: November 25, 2010, 09:06:16 am »
Thanks for that DJ.

PS: @ DJ; At some point, you recommended I start small. However, I seem to actually know how to code this project in its entirety, and make it a large one. I think that I will actually finish this (*checks to see if apocalypse is coming*).

However, I am bumping something from earlier: I think I will need some help with AI programming. I need enemies to move toward the player (unless invisible spell is active), while not moving through solid objects.

Offline turiqwalrus

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Re: Secret RPG Project
« Reply #43 on: November 25, 2010, 10:05:15 am »
problem: whenever I use the real(10 command, I get an error, even though after the program breaks, you can see the temp program.
my test code:

:"SNAKEESC
:real(10,0,0
:prgmXTEMP000
:real(10,1,0

when I get to the real(10,0,0  I get a syntax error
however, the program XTEMP000 appears on my program list
is there any way to fix this or is it a bug in xLib?

Strange, this is a symptom of xLIB not being installed. Do you have OS 2.53/2.54MP by any chance? xLIB doesn't work properly on it. You need to use Doors CS7 (or Celtic III, but it has backward xLIB compatibility problems, unlike Doors CS7)

yup, I do have 2.53MP, but I'll try to get DoorsCS7 then. thanks
« Last Edit: November 25, 2010, 10:05:51 am by turiqwalrus »

Offline ACagliano

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Re: Secret RPG Project
« Reply #44 on: November 25, 2010, 10:53:32 am »
In an ideal world, you should be using DCS 7 anyway. It is only one of the best calculator shells ever made, if not the best.