Author Topic: Secret RPG Project  (Read 20410 times)

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Offline ACagliano

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Secret RPG Project
« on: November 22, 2010, 06:35:17 pm »
I am working on a secret project, in a title you guys should be familiar with. Here's what I'm asking for. I need a character sprite and two sword sprites, one sword looking normal, the other looking magical (in hex, please). On a calculator screen, what should the tile size be for an RPG? 8x8? The sprites will need to be that size.

Offline Munchor

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Re: Secret RPG Project
« Reply #1 on: November 22, 2010, 06:46:42 pm »
I am working on a secret project, in a title you guys should be familiar with. Here's what I'm asking for. I need a character sprite and two sword sprites, one sword looking normal, the other looking magical (in hex, please). On a calculator screen, what should the tile size be for an RPG? 8x8? The sprites will need to be that size.

Pixel Art and Drawing forum maybe?

Offline squidgetx

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Re: Secret RPG Project
« Reply #2 on: November 22, 2010, 07:43:11 pm »
Moved. :P

As for tile size, 8x8 (that Final Fantasy game) is usually the standard (and easy to work with in Axe), but imo it's a little cramped. I used 8x8 for a while, before I switched to 12x12. Some people like 16x16 (E:Sor and Dying Eyes, for example) but then sometimes the field of view is too narrow.

I have a sword sprite somewhere....*rummages around...

here:
Code: [Select]
03050A14A850E0D0

ASHBAD_ALVIN

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Re: Secret RPG Project
« Reply #3 on: November 22, 2010, 07:45:43 pm »
Sword 1: 03050A14A8706090
Sword 2 (magic): 070D1BB6EC78F0D8
Player: 183C247E665A3C7E

EDIT: holy crap squidgetx, ninja'd as your normal sword is almost the same as mine O.o

Mine >= Suidget's though jk :P
« Last Edit: November 22, 2010, 07:47:01 pm by ASHBAD_ALVIN »

Offline squidgetx

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Re: Secret RPG Project
« Reply #4 on: November 22, 2010, 07:50:31 pm »
btw this is what they look like (in order, my sword, ASHBAD's sword, the magic sword, and the character)

ASHBAD_ALVIN

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Re: Secret RPG Project
« Reply #5 on: November 22, 2010, 08:02:33 pm »
my magic sword and my character :P lol just kidding I know you mean they're mine :P

what's the deal with the fifth?

Offline squidgetx

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Re: Secret RPG Project
« Reply #6 on: November 22, 2010, 08:08:45 pm »
it's random memory. I made this shot by quickly copying the hex into a program on wabbit and running a for loop to display them. I didn't feel like countng the sprites or thinking about indices that start at 0 so that's why there's a random sprite drawn there lol
« Last Edit: November 22, 2010, 08:27:32 pm by squidgetx »

Offline FinaleTI

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Re: Secret RPG Project
« Reply #7 on: November 22, 2010, 08:24:59 pm »
Moved. :P

As for tile size, 8x8 (that Final Fantasy game) is usually the standard (and easy to work with in Axe), but imo it's a little cramped. I used 8x8 for a while, before I switched to 12x12. Some people like 16x16 (E:Sor and Dying Eyes, for example) but then sometimes the field of view is too narrow.

I have a sword sprite somewhere....*rummages around...

here:
Code: [Select]
03050A14A850E0D0
Some people also do a certain size for their tiles, then a slightly taller sprite for the characters. Examples: 8x8 tiles, 8x12 chars; 16x16 tiles, 16x24 chars.
8x8 is the easiest to work with in Axe, but the final decision is up to you.


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Offline shmibs

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Re: Secret RPG Project
« Reply #8 on: November 22, 2010, 09:43:05 pm »
/\taller, masked characters is definitely a good idea, as it gives some sense of 3-dimensionality to your sprites. otherwise, the characters all end up looking like flat pictures on the ground. it's also a bit easier to make a decent looking character when the proportions are slightly closer to human(as most people are not square shaped).

Offline DJ Omnimaga

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Re: Secret RPG Project
« Reply #9 on: November 22, 2010, 11:14:19 pm »
I generally go with 8x8 because they're easier to make (except characters) and you can fit more on the screen, but it doesn't look as great most of the time. Otherwise I generally go with 16x16. 12x12 is ok but since some tiles are unaligned it can run slightly slower.
* DJ Omnimaga hopes ACagliano finishes this :D

Offline ACagliano

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Re: Secret RPG Project
« Reply #10 on: November 23, 2010, 11:13:01 am »
lol. Thank you for that little "pick-me-up", DJ, and I am now ready to go do some more coding.

For your info, the AntiVirus project is still in the works, just paused because I'm waiting on routines from Kerm Martian. And the PowerPoint project is on hiatus.

To tho others who posted sprites: thank you.

PS: I'll make this a little less secret. It will be a Zelda clone, but there will be differences in gameplay. That will remain secret.
« Last Edit: November 23, 2010, 11:25:02 am by ACagliano »

Offline DJ Omnimaga

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Re: Secret RPG Project
« Reply #11 on: November 23, 2010, 01:19:24 pm »
Ah cool. *hopes it's like Zelda II: Adventure of Link, even though he is the only person to not hate this game :P*

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Re: Secret RPG Project
« Reply #12 on: November 23, 2010, 01:23:00 pm »
Sword 1: 03050A14A8706090
Sword 2 (magic): 070D1BB6EC78F0D8
Player: 183C247E665A3C7E

EDIT: holy crap squidgetx, ninja'd as your normal sword is almost the same as mine O.o

Only so many 8x8 sword sprites one can draw in 2 bit monochrome :P
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ASHBAD_ALVIN

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Re: Secret RPG Project
« Reply #13 on: November 23, 2010, 03:04:53 pm »
very true ;)

I hate drawing players in 8x8 though, it's just too hard. :P

Offline ztrumpet

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Re: Secret RPG Project
« Reply #14 on: November 23, 2010, 04:34:12 pm »
This sounds neat!  Good luck ACagliano! ;D