Author Topic: Sprite request for Nostalgia  (Read 84748 times)

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Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #315 on: November 23, 2010, 08:20:20 pm »
I thought only the last row could be modified?  if I moved the checkerboard up two rows, wouldn't that still be the same problem?

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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #316 on: November 23, 2010, 08:24:53 pm »
Only the last 4 pixel rows.
Envisioning the sprite like so:
1
2
3
4
5
6
7
8
9
10
11
12

Where the bold line numbers are the rows to be modified.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #317 on: November 23, 2010, 08:25:58 pm »
oh, I see, cause I shortened the sprites a bit.  ;)

EDIT:  like this?
« Last Edit: November 23, 2010, 08:31:57 pm by yunhua98 »

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Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #318 on: November 23, 2010, 08:36:07 pm »
Yep, looks good.
And if Magic or someone else does the water, I can sub that in for the last 2 pixel rows.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #319 on: November 23, 2010, 08:36:40 pm »
He already did a water sprite.  ???

Spoiler For =====My Projects=====:
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<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #320 on: November 23, 2010, 08:39:06 pm »
This is 16x16, and I'll do an 8x8 shortly.
If necessary, I can make do with that, but an 8x8 sheet would be optimal.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #321 on: November 24, 2010, 02:12:53 am »
Nice stuff guys! ;D

EDIT: Woah... 300 posts already in this thread and 133 attachments... O.O
« Last Edit: November 24, 2010, 02:13:36 am by DJ Omnimaga »

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #322 on: March 26, 2011, 10:26:29 am »
Suddenly, revival!

Anyway, I've been working on a better version of the map engine (thanks to yunhua's tutorial), as well as the dev kit. The more I think about it, I do believe that animated sprites would look better for the Shadowed Dimension, so that is what my request is for. Attached is the compilation of all the overworld sprites.

I was envisioning the animation scheme similar to that of Pokemon. It would go something like:
Stand - Stationary, facing whatever direction
Walk 1 - Put on foot forward
Stand
Walk 2 - Put the foot forward that wasn't in Walk 1

Please let me know if this isn't clear.

Right now, Roland's sprites should be first priority out of all of these, since that's what I'd need for the beginning of the game. Thanks in advance.
« Last Edit: March 26, 2011, 10:27:13 am by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #323 on: March 26, 2011, 12:18:38 pm »
Nice to see my tutorial helped.  :D. Unfortunately, I can't make sprites ATM, since I'm on my iPod, but I'll try later. ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #324 on: March 26, 2011, 01:02:50 pm »
Great. I'll work on interaction with events and NPCs in the meantime, and just use some placeholder sprites right now.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline yunhua98

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Re: Sprite request for Nostalgia
« Reply #325 on: March 26, 2011, 06:29:50 pm »
I'll do more later.  ;)  Is this good?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline FinaleTI

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Re: Sprite request for Nostalgia
« Reply #326 on: March 27, 2011, 09:23:34 pm »
They work great. I'd post a screenie, but I'm on my phone right now.
Now I have to work on the NPC stuff.... I can tell it'll be fun.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Sprite request for Nostalgia
« Reply #327 on: March 30, 2011, 05:49:04 pm »
I kinda like these sprites. Nice job so far. :D