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Omnimaga
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Some of my sprites.
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Topic: Some of my sprites. (Read 4613 times)
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something1990
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Some of my sprites.
«
on:
June 13, 2006, 05:31:00 am »
I'm making some games that use sprites and I thought I would show you all a little demo of what I've done so far. Note that the sprites are in pure BASIC, but could be adapted for use with xlib easily. Here are some screenshots:
Mario Minigames
Battleship
And some links:
http://forum.ticalcs.net/attachment.php?aid=86
http://forum.ticalcs.net/attachment.php?aid=83
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Some of my sprites.
«
Reply #1 on:
June 13, 2006, 05:47:00 am »
wow cool stuff, I am curious, did you used elfprince13 sprite technique for pure sprites? I must try them
EDIT: nice to see you back btw, but I tried checking the two links and I got this message:
QUOTE
You do not have permission to access this page. This could be because of one of the following reasons:
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something1990
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Some of my sprites.
«
Reply #2 on:
June 13, 2006, 07:35:00 am »
I never got that problem from anyone before. Then again, every at BPC is at TICALCS2... I'll see if I can find somewhere else to host the files. They are made using statistical sprites.
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Some of my sprites.
«
Reply #3 on:
June 13, 2006, 08:36:00 am »
You can upload them with your posts on this forum. Under the post form there is a field for uploading files. If you need to upload more than one double post to upload another file
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something1990
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Some of my sprites.
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Reply #4 on:
June 14, 2006, 02:39:00 am »
I don't see the field for uploading files.
I'll probably have the files ready some time today.
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DJ Omnimaga
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Omnimagician (Next: --)
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Some of my sprites.
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Reply #5 on:
June 14, 2006, 02:41:00 am »
wait I'll show a screenshot
edit; here is it
http://omnimaga.earthforge.com/upload.gif
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Spellshaper
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This is me. Or maybe not.
Some of my sprites.
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Reply #6 on:
June 14, 2006, 04:33:00 am »
... I can't upload a thing either ^^
My guess is that only managers and admins can upload...
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DJ Omnimaga
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Some of my sprites.
«
Reply #7 on:
June 14, 2006, 04:54:00 am »
interesting I'm sure the forums are set to allow members too let me check
EDIT: ok I found the problem: upload was enabled in all project forums, but members/staff were disallowed to upload at all, so now I've enabled it in usergroups too, members can upload 256 KB files and elite members 512. Staff has no limit (altough the max limit is 16 MB)
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something1990
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Some of my sprites.
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Reply #8 on:
June 15, 2006, 02:56:00 am »
Ok cool. Here are the files.
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something1990
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Some of my sprites.
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Reply #9 on:
June 15, 2006, 03:00:00 am »
Double post to post other download.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Some of my sprites.
«
Reply #10 on:
June 15, 2006, 03:07:00 am »
lol you got the mario running quite fast for pure BASIC, good job. Any way to make the pic flicker a bit less? I mean put the clrdraw command as close as possible from the recall pic? Other than that good job I would be amazed if someone made some kind of asm looking like platformer without using any single asm lib
as for the battle ship I coulodnt play because it didnt setted the axis/window dim at startup
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something1990
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Some of my sprites.
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Reply #11 on:
June 15, 2006, 05:37:00 am »
I thought the battleship program set the window itself... Also, Mario doesn't use ClrDraw. See the way Stat Sprites work, whenever I use any draw command the screen updates the stat plot. All I have to do is modify the list and use a draw command, like Pxl-on( or RecallPic and the stat plot updates. That's the reason for the flicker.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Some of my sprites.
«
Reply #12 on:
June 15, 2006, 06:04:00 am »
ooooH i see what you mean. As for the battle ship it looked badly stretched on my calc, does it work on OS 1.14/1.18?
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something1990
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Some of my sprites.
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Reply #13 on:
June 15, 2006, 07:01:00 am »
I only have an 84+ so that's the only calc I can test it on. Someone else with OS 1.14/1.18 see if Battleship works on your calc. If it doesn't, then I have to find out why not.
Edit: I was inspired today and thought of a way for the program to recognize when Mario is on the block! You can now jump on the block and stay there. If you get off the block, you go back down to the ground. The file is attached.
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