Author Topic: Some random sprites by DJ Omnimaga  (Read 64056 times)

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Offline DJ Omnimaga

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Some random sprites by DJ Omnimaga
« on: June 24, 2010, 04:06:28 pm »
Here are almost all tiles and sprites that were used in Reuben Quest: Ev Awakening, Reuben Quest: The Lost Mirror and The Reign Of Legends 3. Note: For the 3 level grayscale monsters from Reuben serie, they were ripped from various games such as Lufia: The Fortress Of Doom, Final Fantasy II and III for the NES, Dragon Warrior serie, Metroid. Two enemy sprites were ripped from battle backgrounds in FFII or III I believe, or parts of a monster, then modified to make something new. The same was done with two of the battle backgrounds.

The ROL3 sprites are located at the bottom on left and right sides.

All that stuff was created/modified from December 2003 through January 2005.

Otherwise, everything else was done by me. Here they are below. Please give credits to the respective game and game company if you use sprites I converted and to myself if you use the sprites I drawn myself from scratch.
« Last Edit: July 31, 2013, 12:40:03 am by DJ Omnimaga »

Offline Magic Banana

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Re: Some old tiles and sprites
« Reply #1 on: June 24, 2010, 04:17:37 pm »
You've also got a Moblin from Zelda in there. :)

Did you convert the sprites from other games using a conversion program or did you grayscale them yourself?
I do sprites and stuff, so yeah.

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Offline DJ Omnimaga

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Re: Some old tiles and sprites
« Reply #2 on: June 24, 2010, 04:27:15 pm »
Oh yeah I forgot about that one.

All the Reuben enemy sprites that were ripped/modified were converted to 4 level grayscale, then I manually converted them to 3 level (the hardest part, as some looks crappy this way. You need to decide if the dark gray layer is gonna be black or gray, if the light gray layer is gonna be gray or white, and it varies from a sprite to another. In some cases, it can even require some editing. One of the sprite (the Golem) was resized, too.)

For the tiles/textures, I created them from the ROL3 tiles or from scratch using Photofiltre and Paint. The ROL3 tiles/sprites were all created on calc from scratch. Those took 2 months x.x

Offline ztrumpet

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Re: Some old tiles and sprites
« Reply #3 on: June 25, 2010, 04:17:07 pm »
Those look amazing!  Awesome work on them DJ! :D

Offline DJ Omnimaga

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Re: Some old tiles and sprites
« Reply #4 on: June 25, 2010, 06:27:31 pm »
Thanks :D

Most credits for the big monsters (except the monochrome ones) goes to the respective game companies, though :P

Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #5 on: September 20, 2010, 04:40:06 pm »
Another sprite. This one is very old and is cropped, but it was the way it was in Illusiat 10.

It may not be close to being as great as what some people here can do, but remember this sprite dates back in September 2002 :P

Offline FinaleTI

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Re: Some Random Sprites
« Reply #6 on: September 20, 2010, 04:59:46 pm »
Nice! I love the Illusiat games, but I had a hard time with 10's battle system. I'll have to give it another go one of these days.

Here are the ships I used in Blur. The lobster mode ship came from DJ's Eat Nethams Game, so I didn't include it, cuz I didn't make it.
The third's my favorite ship.
« Last Edit: September 20, 2010, 05:01:14 pm by FinaleTI »


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Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #7 on: September 20, 2010, 05:01:40 pm »
Yeah Illusiat 10 battle system was an experiment that turned into a failure IMHO :(. Don't wonder why it was only used in one game.

Illusiat 8 experimented with a walking engine that is similar to the old Illusiat games but also turned to be a failure x.x

Offline FinaleTI

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Re: Some Random Sprites
« Reply #8 on: September 20, 2010, 05:17:18 pm »
I liked Illusiat 8's maps, but I see your point. Plus, it was easy to go through the beginning of each dungeon and stock up on free magic till you were strong enough to go further.



Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #9 on: September 20, 2010, 05:21:17 pm »
Yeah true, I should just have made it so you can only stock up at each spots once or only in battles. This draw system was inspired from FFVIII.

Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #10 on: February 02, 2012, 08:03:05 pm »
O.O

« Last Edit: February 02, 2012, 08:03:11 pm by DJ_O »

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Re: Some Random Sprites
« Reply #11 on: February 02, 2012, 08:10:33 pm »
Wow, if only there were less text-based RPGs and more graphic RPGs.

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Re: Some Random Sprites
« Reply #12 on: February 02, 2012, 10:57:42 pm »
Off topic but I have started writing up some stuff for a non-text rpg

Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #13 on: February 02, 2012, 10:59:22 pm »
Wow, if only there were less text-based RPGs and more graphic RPGs.
Actually this was meant for a grayscale remake of Illusiat 6/Nemesiat in 2008, which finally never happened. I just didn't realize I still had this mockup anywhere online.
Also nice to see you again zeldaking :)
« Last Edit: February 02, 2012, 10:59:58 pm by DJ_O »

Offline DJ Omnimaga

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Re: Some Random Sprites
« Reply #14 on: April 15, 2012, 04:21:40 am »
The following was part of the 2007 Omnimaga Halloween prank, where I announced the cancellation of Metroid II Expansion to instead work on Metroid III: Azimut. (The download link lead to a scary pop up)