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Thanks .By the way, does anyone know how many colors each SNES sprite support at once? Also are all those sprites split into 16x16 or 8x8 chunks? That might help if I try to make a SNES style version of the title screen above.
The cool thing would be if somebody made a game where collision detection can be altered in a way so that you can walk on mountain tops, but only after climbing up stairs and you can't go straight from a mountain tile to a regular floor one.
Basically the BASIC code which displays it does the following:-If sprite is facing up, his head becomes turns green, as his hat hides it from that view.